What resolution do you play at?
Do you run with as much AA as possible?
At higher res and image quality, you'll almost always be video card bound. With my SLI 7900GTs, I don't always get the frame rate I want (at 1920x1200, High Quality). However, I've noticed that overclocking my CPU (Opteron 165) did little to nothing in improving those speeds.
The next generation games will make my system even more video card bound. For this reason, improving transfers between RAM and sound card doesn't seem like an area that is slowing my system down. Athlons aren't starved for memory bandwidth, nor are video cards starved for bus bandwidth (consider the switch to DD2 for AM2 and the lack of improvement given by link overdrive in nForce5).
I would love to see a comparison with and without X-RAM at my resolution and system config, but I haven't seen any. I've seen some graphs that show framerate improvements with the X-RAM but they aren't accompanied by any description of the test system or test conditions and I expect they used a CPU bottlenecked system to produce those results.
Do you run with as much AA as possible?
At higher res and image quality, you'll almost always be video card bound. With my SLI 7900GTs, I don't always get the frame rate I want (at 1920x1200, High Quality). However, I've noticed that overclocking my CPU (Opteron 165) did little to nothing in improving those speeds.
The next generation games will make my system even more video card bound. For this reason, improving transfers between RAM and sound card doesn't seem like an area that is slowing my system down. Athlons aren't starved for memory bandwidth, nor are video cards starved for bus bandwidth (consider the switch to DD2 for AM2 and the lack of improvement given by link overdrive in nForce5).
I would love to see a comparison with and without X-RAM at my resolution and system config, but I haven't seen any. I've seen some graphs that show framerate improvements with the X-RAM but they aren't accompanied by any description of the test system or test conditions and I expect they used a CPU bottlenecked system to produce those results.