- Apr 23, 2000
- 21,476
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Not much news but "Xenocide" is coming along,
Remember to read the official FAQs at Xenocide homepage for more info.
.1 January 2005 - Texts Completed - Grey, Short-range NEUDAR and Long-range NEUDAR have been completed by conjointed effort of the CTD. Would you like to know more?
31 December 2004 - Text Completed - Azrael has finished his Artopod text concept, the text will be on Alpha 6. Would you like to know more?
31 December 2004 - Basic Armor Art Concept - Shinzon has posted his progress with the Standard Issue Battledress art concept, no texturing yet but the model looks good. Would you like to know more?
31 December 2004 - New Year! - We would like to wish everyone a very happy new year, and may you have a very good 2005!
26 December 2004 - Viper Movie - ATeX, from Sound Department, has made final touches on the Viper movie (issue #44), adding sound effects to make it more immersing, the movie is ready and will be on the Alpha 6 release.
25 December 2004 - Text Completed - Tzuchan has completed his Anti-Grav Powersuit text concept, excellent work Tzuchan! Would you like to know more?
25 December 2004 - Christmas - The Project Xenocide Development Team would like to wish a merry Christmas to all of our supporters, friends and fans out there! Have a good one! (but watch the beers (or sodas), they go down just like that!)
24 December 2004 - Senior Team - MindStormMaster will replace Maverick in the Senior Team. Would you like to know more?
24 December 2004 - Source Structure Cleanup - Red Knight has got rid of unused code in the structure and commited it to the SVN server. Bug #52 has been closed.
24 December 2004 - Globe Texture - Guyver6 has posted two possibilities for globe texture, obtained from NASA and J. Hasting's. Would you like to know more?
19 December 2004 - Text Completed - Denevive has made the final adjustments to his XC-2 StarFire concept, the text has been given to the XNet Proofreading Taskforce.
19 December 2004 - Laser Pistol Art Concept - Mikker has posted his progress with the visual concept of the Laser Pistol. Would you like to know more?
19 December 2004 - Alpha 6 Release! - guyver6 has announced that it is planned to make a release on Christmas, if it is not possible in Christmas then we are looking at a new year's eve release. The announcement has put all departments to ready the needed items for the release. Would you like to know more?
14 December 2004 - AI Design - JakeDrake has started to develop the AI design document in the Tasks Tracker. Would you like to know more?
11 December 2004 - Octopus Editor - guyver6 has provided the Artwork Department an editor, developed by Yake team, capable of handling Ogre material. The work will not be able to be viewed in 3dsmax, but can be previewed using Octopus itself. This will, hopefully, make things easier for the AWD. Would you like to know more?
11 December 2004 - Changes in PRG - Red Knight has posted a summary of the changes made in the Programming Department, such as moving to SVN from CVS and we obtaining ownership of the code. Would you like to know more?
10 December 2004 - News Anchor! - Azrael has taken the position of Xenocide News Anchor. Most of the news items in the future will be written by him, with a few minor changes by the Editor
10 December 2004 - Naming Scheme - Rincewind is taking suggestions for a naming scheme for the symbolic names for X-Net entries. The symbolic names will, for example, be used to assign each entry the correctly corresponding model and X-Net entry text. The discussion is taking place here.
10 December 2004 - GUI Enhancements - guyver6 has posted two pics of the enhanced GUI he obtained by patching CEGUI to align font rendering to integers, thus making the textels of CEGUI to match screen pixels. The posted images show a noticeable improvement in the UI, you may appreciate guyver6's work in the programming forums.
Remember to read the official FAQs at Xenocide homepage for more info.