X-COM Fans Lookout For

Mem

Lifer
Apr 23, 2000
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Project Xenocide.

Don`t forget to check out the FAQs,artwork and download links in the top left at the above website which has a non-playable basic demo which gives you an idea of the layout,graphics etc.

This game is looking good and is an open source (free) new game inspired by the original X-COM game without infringing copyrights etc(click on the "legal" link at their website for more info)

They hope to have a playable demo by the end of 2004.

Updated!

UFO-Alien Invasion (free game-no ETA)

UFO-Extraterrestrials (retail game ETA 2005)

UFO-Aftershock ( sequel to UFO-aftermath ,retail game ETA Q3 2005)

XCOM UFO SITE (X-COM related info on the original game) thx adlep.

X-COM.CO.UK fan site
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
microprose (or whoever owns them now, EA? Vivendi?) should really remake the old one, exact game play, exact everything, just better graphics.
 

skace

Lifer
Jan 23, 2001
14,488
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You know, I'm not very graphics-picky when it comes to great games. But those screenshots look like PSX quality crap. And I hated the look of polygon games in the PSX days.

Edit: I don't know, ignore my comment. Some of the pics look good and some look bad. I am not really sure what I am looking at.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I don't know, ignore my comment. Some of the pics look good and some look bad. I am not really sure what I am looking at.

I still play the original" X-COM UFO Defense" game on my XP PRO,the graphics do look crap but it`s playability and addictiveness of the game that keeps me going back to it,as to Xenocide well IMHO the graphics are ok,big improvement on the original X-COM game that`s for sure.

Don`t read or should I say look too much into the graphics,there are lots of games with so so graphics but still have awesome playability.

There are other companies making X-COM type of games like UFO-Alien Invasion & also the sequel to UFO-aftermath called UFO-aftershock which promises to be more like the original X-COM game ,info here & the official site here .
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
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By the way, the free Urban Chaos total conversion for Jagged Alliance 2 is fun so far. for details: http://www.ja-galaxy-forum.com/

If you've never played JA2, it's squad-level turn-based combat like X-Com, but with mercenaries fighting a banana rebuplic dictator instead of troopers vs. aliens. Combat is a lot of fun, and is more detailed than in X-Com.

There are stronger RPG elements since your squaddies talk and gain skills more predictably (marksmanship by firing at distant targets, medical skill by bandaging wounds).
 

Mem

Lifer
Apr 23, 2000
21,476
13
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Another X-COM type game to look out for which is not set on Earth is UF0-Extraterrestrials , also more info here .


FMS Free Movement Standard - destroy anything you want

Free Movement Standard makes a unit's movements very real.

For example, if your soldier can't get inside a building due to aliens blocking all the entrances, do not worry. Go around the building and use a proper weapon, for instance a rocket launcher, to make an entrance of your own.

Hehe my sort of game ;)
 

Mem

Lifer
Apr 23, 2000
21,476
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UFO: Alien Invasion looks like it's a retail product

Taken from their forum FAQ,

got a few emails and a forum post about this -> first FAQ!

Ufo - Alien Invasion is totally free. We do computer games for fun and not to earn money. You can download it from our site as soon it is finished.


Link.
 

Sunner

Elite Member
Oct 9, 1999
11,641
0
76
I'm like SOOO gonna bookmark this site, free XCom like games, goody gumdrops!
 

flashbacck

Golden Member
Aug 3, 2001
1,921
0
76
do you know if Xenocide will have destructable terrain? That's the one thing that really annoys me about UFO:Alien Invasion, they can't do destructable terrain!
 

Mem

Lifer
Apr 23, 2000
21,476
13
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do you know if Xenocide will have destructable terrain? That's the one thing that really annoys me about UFO:Alien Invasion, they can't do destructable terrain!

flashbacck,this should give you an idea,
Version 1.0

Summary: Will focus on a remake of the original game, while addressing issues from the original and setting the groundwork for modular expansion. Variations from the X-Com inspiration include:
3D layout for the Battlescape portion of the game. Isometric view with camera panning and limited zooming similar to Warcraft III.

Tile based movement in Battlescape is replaced with a location system and free movement.
Structures are still made from tiled chunks to allow for building destruction like the original, but a realistic physics system used when buildings are damaged.
3D layout for the base view, using 3D models for the various facilities. A 6 by 6 square grid for facility placement, but built using a finer grid or gridless system constrained by the shapes of the facilities. Bases will likely have more than 1 level.


Time system replaced with time bar to adjust speed.
Maps are randomly generated from tile sets based on geographic location.
X-Net (formerly UFOPedia) will have 3D based graphics with possible animation of items.
Modular coding system that seperates parts of the game from each other. Allows for later implementation of player mods within each part.
Name lists for soldier names. Names will be based on the continent that the recruiting base is in. The list is a text file, so any number of names can be added for variety.
Soldier model's ethnicity will also be influenced by continent of the recruiting base. As with the names, some variation will exist so that you can get a non-stereotypical soldier. Provides international flavor to game.
Damage system is more realistic, includes different types of damage and destruction of objects so that there's no "floating" objects.
Available funds will be displayed in the Geoscape view.
Soldier ranking and promotion will be adjusted to allow better player involvement.



Later Versions - Wish List

Summary: These are some of the ideas to be considered for later versions of the game.
Battlescape/tactical ideas
Multiple players could enter a crash site simultaneously in multiplayer games.
Fog of war within battlescape. You see all buildings and fixed objects from the start, only aliens and civs are concealed.


Use of items not researched in the field. Incurs a penalty, such as chance for item to explode.
Modable map system that allows for unlimited variation in the battlescape.
Non-combatants present during base raids, similar to civilians whose loss would affect strategic play.
Interaction with civilians during terror raids and peace time.
Player bases include an upper level which reflects ground level for the bases' location.
Specialized alien raids of player bases to achieve centain goals, like rescuing an alien commander or destroying research items.
Audio feedback in the battlescape. Could include spotting aliens, going berserk, dying, or just responses to mouse click actions.
When aliens control a country, national operatives will try to rescue downed ufos in their territory. Soldiers encounter those operatives as well as the aliens if they arrive after a certain amount of time, and have to fight both.


Accuracy increases only improve for the weapon you use, based on classes-pistol, rifle, and heavy. Going to a new tech level (laser, plasma) incurs a 5-10% penalty to accuracy. If you use a new weapon class, you must improve your accuracy from the starting accuracy level.
Researching alien tech allows making weaker human versions, later research can upgrade the power to match alien tech, maybe exceed it.
A Psi user must have line-of-sight to attack an alien. Psi stregth drops with distance, similar to an accuracy drop.


When craft have taken damage their battlescape texture would reflect it, possibly showing smoke animation as well.
Facilities, aircraft, and equipment stores could be damaged or destroyed during an alien base raid.

Various easter egg models in the battlescape that could be used as weapons. Hunting rifle, frying pan, steak knives, etc.
Replay or save battlescape games for later review in a turn-by-turn mode.
Increased set of psi powers to learn/research. Allow you to help panicked units or affect the battlescape.
Called shots to specific body parts to have different effects on the target.
Physical damage from soldiers and HWPs. Tanks could flatten walls and bugs alike. HTH combat using melee weapons


Geoscape/strategic ideas
Multiplayer version, playing either the Humans or the Aliens, possibly multiple agencies defending against aliens. Time cannot be stopped in multiplayer.
Different levels of alien control in countries at the start of play, with player running a rebel group of freedom fighters.
The hiring process for soldiers, engineers, and scientists will include a random pool of individuals to choose from that is replenished over time.
Some research leads to dead ends or just increases the story line, rather than always provide strategic or tactical advantage.
Automated option for buying and selling of items.
Additional alien races.
Additional weapons and equipment, including alien-only, human-only, and hybrid versions. Variations on existing weapons to add variety. Air strikes from air support units.
Bases can be near/within cities to allow for defense of those cities.
Terror sites are affected by the time it takes to reach the city. Civilian casualties increase the longer it takes a team to arrive.


Base layout is based on a gridless system, with a freeform layout.
Facilities include larger or more advanced versions which will affect cost, efficiency
Modified soldier healing using medical facility. Required for any healing, upgrades will heal faster.
Modified soldier training based on group learning and stat averaging.
Use of engineers or other techs to repair aircraft and HWP.
Collaborative use of scientists at multiple bases, each base has extra facility for this. Perhaps admin facility?


Alien base attacks affect strategic areas, like damaged facilities, destroyed equipment, scientists/engineers killed like a terror site.
Alien DNA research allows cyborg/mutant soldiers ??
Expanded levels of research and equipment that maintains game balance. Modular design of aircraft including engines, weapons, and armor.
Multiple versions of each craft will be available, player can choose which one they want or choose the default for that continent.
Purchase and sale prices fluctuate due to random market conditions and the amount the player sells and buys.


Player option to have partial clips merge into full ones or keep them partial. Leftover ammo kept in partial clip.
Soldier morale varies based on the aliens being faced and previous breakdowns. Kills increase bravery, breakdowns reduce it.
Aircraft can be sent out with less than 100% fuel, and transports can go to more than 1 drop site before returning to base.
Random events that have minor effects on gameplay. Some interaction possible to improve results, or quick acceptance of default result.
 

konakona

Diamond Member
May 6, 2004
6,285
1
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UF0-Extraterrestrials sounds very promising, when is it coming out? no available downloads as of yet i take it... i got to try some UFO-Alien Invasion, it doesnt dissapoint! the only two gripes are
1) the demo doesnt let you research crap! kinda like in TFTD demo where they make you go up against tasoths with gauss and harpoons :D
2) it has that same annoying problem where you accidentally click and make one of your guys walk over to a spot you dont want him/her to. kinda hard to aim right on the aline too, forced me to misfire a friggin rocket :( the fact that they dont let you save during the battle doesnt help either.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
UF0-Extraterrestrials sounds very promising, when is it coming out?

VanillaH,I read they are trying to get the demo out for Q4/2004 or Q1/2005 so expect the full game to be released in 2005 sometime,however still no official release date as of yet.

BTW 3 good screenshots here at top.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
i got to try some UFO-Alien Invasion, it doesnt dissapoint! the only two gripes are
1) the demo doesnt let you research crap! kinda like in TFTD demo where they make you go up against tasoths with gauss and harpoons
2) it has that same annoying problem where you accidentally click and make one of your guys walk over to a spot you dont want him/her to. kinda hard to aim right on the aline too, forced me to misfire a friggin rocket the fact that they dont let you save during the battle doesnt help either.

Remember it`s only a demo,btw their new official site for UFO-Alien Invasion is here.

I did read they are planning on bringing out another demo before the final release which has no official date ,don`t forget you can go over to their forum for general info etc.

Screenshots link(from their site) .
 

konakona

Diamond Member
May 6, 2004
6,285
1
0
forgot to mention they both had some sweet music (for a game). cant wait till they come out >.<
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Thx Malladine,I`ve updated my first post and put links to all the new X-COM type games there.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Again, nice!
Shame about aftermath, really too dark an atmosphere. They left out a lot of what made XCOM great, base customization to name a big one. Seems they may have learned from that looking at Aftershock for 5 mins... :D

Hmm, i'd really be interested in playing XCOM again, but it runs too fast on my machine. I saw a turbo package @ adlep's linked site. Anyone verify whether that will work on today's mid range systems (OS: 2ksp2)? Plus I know it was released free through PC Gamer years ago. Is there a free version out there now?
 

konakona

Diamond Member
May 6, 2004
6,285
1
0
yep, i found it thru googling. some french site IIRC, and the game runs fine on a mobile barton @2800+ / xp sp1/2.
 

adlep

Diamond Member
Mar 25, 2001
5,287
6
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Originally posted by: Malladine
Again, nice!
Shame about aftermath, really too dark an atmosphere. They left out a lot of what made XCOM great, base customization to name a big one. Seems they may have learned from that looking at Aftershock for 5 mins... :D

Hmm, i'd really be interested in playing XCOM again, but it runs too fast on my machine. I saw a turbo package @ adlep's linked site. Anyone verify whether that will work on today's mid range systems (OS: 2ksp2)? Plus I know it was released free through PC Gamer years ago. Is there a free version out there now?

It runs fine on my P 4@ 3.4 Ghz without any turbo and what not...
U just need to find a right version of the game (the "gold" edition) and apply few .dll fixes...
I am playing with a great stability on my system, running Windows XP SP1.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Gold edition huh...okies.
And Vanilla, you found a free version or the turbo thingy?
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I hope they get round to finally making X-COM alliance,anyway look at the screenshots here ,if there was ever a X-COM game that looks awesome it`s "Alliance".

The game was scrapped last time I read,but other sites say it`s on hold(like at X-COM.CO.UK),I do know one thing there was a lot of gaming work done to X-COM Alliance.
X-COM Alliance up in the air



Infogrames' first-person shooter set in the X-COM universe may not see the light of day.

The development of Infogrames' first-person shooter X-COM Alliance is currently at a standstill, and the company has not decided what to do with the project. According to Jayson Hill, public relations manager for the US division of Infogrames Entertainment, "There has been no decision on whether or not the title is going forward." Hill noted that if the game were to be released, however, it would not be shipping until the end of 2001 at the earliest.

Old news but still no sign if it`s ever going to be finally completed.