Originally posted by: Skoorb
If we're lucky one day they'll make an RPG that isn't as straight as an arrow :| I wish consoles could get some non-linear RPGs (and morrowind for xbox doesn't count).
What are you talking about? The Central Story line of the final fantasy games is pretty straight true, but that's like calling a book linear. Of course it is, you turn it page by page and read.
The final fantasy games have little side quests to, but when you are telling a story there has to be some linearness to it, or it's not a story anymore.
There are always those little joke "pick your own adventure" books, but seriously, how many really good books have been written like that?
I haven't played any Dragon Warriors games in a long time though so I dont' know how they are.
I'm not sure how Morrowwind is not having played it much, but Daggerfall attempted to be non-linear so hard that it had no central storyline at all.
I had the same problem with Baldur's Gate. They threw so much side quest crap at me that I lost interest in trying to figure out what the main storyline was...it wasn't nearly as bad as Daggerfall...and I don't know maybe Morrowwind is better...but the PC doesn't have the same calibur of RPG that Square and Enix put out. I enjoyed Baldur's Gate well enough...but it was just a less frantic Diablo. It didn't have nearly the storytelling quality that the Final Fantasies do.
The Final Fantasies have a nice strong central storyline that keeps you interested and tells you a story as you progess along. They have plenty of side quests and other things to do outside the main story line though as well.
I'm all for side quests and sub plots, but you need a strong central storyline first. And I'd rather have the latter with less of the former, than lots of the former and not much of the latter.