I recently went from
athlon 1800+
some socket A ECS mobo (k7somethingsomethingsomething...65a perhaps)
generic 512 mb of pc2100 ram
geforce 5500 128 meg, drivers 77.77
WD 80 gig
to
athlon 64 3000+
socket 754 ECS mobo
512 mb pc 3200 ram
same graphics card, with which I have tried both a 69.xx driver and the 77.77 i now have installed
WD 120 gig as a windows boot, and the 80 gig is a slaved linux drive running SuSE 9.3 x86_64
problemas:
At first I thought it was image tearing, although now I am not completely sure what it is. regardless, I get weird flickers when playing ut2004 on both linux (in 32 and 64 bit) and on windows. Comparing windows to running the game 32 bit in linux, there are much more distinct lines and black spots that appear, but running 64 bit ut2004 in linux is horrendous, where the whole screen flickers an odd color every few seconds and parts of the level appear and disappear for no reason. In addition, I tried running the doom 3 demo in windows (it is XP) and I have the same tearing/flickering/WTFing problems there.
Also, when I am playing ut2004 (in windows, neevr tested thoroughly in linux) the higher I turn my resolution, the more laggy it gets. Now obviously the higher my resolution goes, the FPS will drop accordingly, but this isn't that. Rather, if I go from 640 x 480 to 800 x 600, i get perhaps 100 milliseconds more lag. turning up the quality settings has a similar effect.
Also, I have had reboots when exiting ut2004 in windows. Linux has crashed in a couple spots but that is likely because I am an idiot trying to figure out how to run it, so take that with a grain of salt.
I had a few times before upgrading where the computer would simply reboot for no reason, but other than that, i didn't have any of these problems before upgrading.....although the frames were flying much slower.
so.......
edit: forgot to mention it, but turning vsync to ON rather than application controlled simply reduces the frames a good deal without reducing the flickering problems.
athlon 1800+
some socket A ECS mobo (k7somethingsomethingsomething...65a perhaps)
generic 512 mb of pc2100 ram
geforce 5500 128 meg, drivers 77.77
WD 80 gig
to
athlon 64 3000+
socket 754 ECS mobo
512 mb pc 3200 ram
same graphics card, with which I have tried both a 69.xx driver and the 77.77 i now have installed
WD 120 gig as a windows boot, and the 80 gig is a slaved linux drive running SuSE 9.3 x86_64
problemas:
At first I thought it was image tearing, although now I am not completely sure what it is. regardless, I get weird flickers when playing ut2004 on both linux (in 32 and 64 bit) and on windows. Comparing windows to running the game 32 bit in linux, there are much more distinct lines and black spots that appear, but running 64 bit ut2004 in linux is horrendous, where the whole screen flickers an odd color every few seconds and parts of the level appear and disappear for no reason. In addition, I tried running the doom 3 demo in windows (it is XP) and I have the same tearing/flickering/WTFing problems there.
Also, when I am playing ut2004 (in windows, neevr tested thoroughly in linux) the higher I turn my resolution, the more laggy it gets. Now obviously the higher my resolution goes, the FPS will drop accordingly, but this isn't that. Rather, if I go from 640 x 480 to 800 x 600, i get perhaps 100 milliseconds more lag. turning up the quality settings has a similar effect.
Also, I have had reboots when exiting ut2004 in windows. Linux has crashed in a couple spots but that is likely because I am an idiot trying to figure out how to run it, so take that with a grain of salt.
I had a few times before upgrading where the computer would simply reboot for no reason, but other than that, i didn't have any of these problems before upgrading.....although the frames were flying much slower.
so.......
edit: forgot to mention it, but turning vsync to ON rather than application controlled simply reduces the frames a good deal without reducing the flickering problems.
