WTF is S.T.A.L.K.E.R.?!

xtknight

Elite Member
Oct 15, 2004
12,974
0
71
Delayed to improve story/AI mainly, along with the graphics still evolving on the way. They sound like they are working on it.
 

Jayczar

Golden Member
Aug 28, 2001
1,628
1
81
Originally posted by: xtknight
Delayed to improve story/AI mainly, along with the graphics still evolving on the way. They sound like they are working on it.



yeah, there was an interview in one of the latest PC Gamer magz. covering this topic.
 

Robor

Elite Member
Oct 9, 1999
16,979
0
76
I think they saw Half-Life2 and Far Cry and did the "Duke Nukem" -- Oh crap, our game has been in development for several years and isn't nearly as good as those two that were just released. ;)
 

Exsomnis

Banned
Nov 21, 2005
428
0
0
Originally posted by: Robor
I think they saw Half-Life2 and Far Cry and did the "Duke Nukem" -- Oh crap, our game has been in development for several years and isn't nearly as good as those two that were just released. ;)
Or you could say they're even doing the "Half Life 2" -- Oh crap, we need hype and we're on a deadline, let's just lengthen it.

1.) Hype
2.) Deadline
3.) ...?
4.) Profit

We'll be hearing about stolen source code next.
 

GOREGRINDER

Senior member
Oct 31, 2005
382
0
0
actually when i seen it almost a year and a half ago i thought it looked better than any of those games,then at this years e3 they showed it running and it looked 10 times smoother and the textures were so finely detailed it was SICK,...thats the only way i can describe it,..just SICK

heres some screen's Screens (although i dont think they do it justice)


if you wanna download the movie pack its 664mb and its HERE,..its a filefront dl so its safe

apperently stalker uses dx 9.1 and thats the reason for the delay,...im checkin the movie now,..

its alot smaller than the movie pack,...the vid looks a lil laggy,..but i think they are just showin what its capable of and need to do more refining, but its HERE and its a stalker dx9.1 video

EDIT:link fixed :D
 

dug777

Lifer
Oct 13, 2004
24,778
4
0
i remember THG played it several years ago...then the dev team decided it was crap and completely overhauled it...i thought it looked awesome even then, day/night cycles, awesome AI, cool concept...
 

BW86

Lifer
Jul 20, 2004
13,114
30
91
I remember first seeing this game a year ago. I still can't wait for it
 

nRollo

Banned
Jan 11, 2002
10,460
0
0
Maybe they should change the name from "Stalker:Shadows of Chernobyl" to "Stalker:Shadows of a Video Game". :laugh:

I've been looking forward to this one forever as well. :(
 

MBrown

Diamond Member
Jul 5, 2001
5,726
35
91
Originally posted by: virtualgames0
It looked worth playing? From what? The recently leaked multiplayer beta? ;)

Wait...there is a leaked multiplayer beta? Where is it?!?!
 

HamburgerBoy

Lifer
Apr 12, 2004
27,111
318
126
Originally posted by: virtualgames0
It looked worth playing? From what? The recently leaked multiplayer beta? ;)

Eh? The only leak I know of is a 2003 single player leak.
 

niggles

Senior member
Jan 10, 2002
797
0
0
Originally posted by: crazydingo
S.T.A.L.K.E.R. is the internal codename for Duke Nukem Forever. ;)

heheheh... I was about to post "Duke Stalkem forever", looks like you beatg me to it

 

yhelothar

Lifer
Dec 11, 2002
18,409
39
91
Originally posted by: HamburgerBoy
Originally posted by: virtualgames0
It looked worth playing? From what? The recently leaked multiplayer beta? ;)

Eh? The only leak I know of is a 2003 single player leak.

Yeah that was the old alpha leak.. crap.
The new leak is MUCH much better.
 
Mar 11, 2004
23,444
5,850
146
I thought it looked to be a very promising game.

Looking at those screens, I swear it looks worse in those than it did a year and a half ago.
 

yhelothar

Lifer
Dec 11, 2002
18,409
39
91
Here's also a good site about chernobyl that I had in my favorites for a while.
It's amazing how well they replicated the ghost town of Chernobyl for the game. It's almost identical. Even down to the peeled walls.
http://www.angelfire.com/extreme4/kiddofspeed/chapter1.html

The weather effects makes it even more amazing.
Have you guys seen the video where it shows the weather effects along with someone speaking from the soviet propoganda tower?
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Why is this in Video . . . from a search in Software:
STALKER

Originally posted by: Zenoth
Their own, built from scrap engine, named X-Ray, which is technically more advanced than the Source engine.

Most people are brainwashed by the work Valve has done with Source, and think it's the best engine on Earth. But Valve started work on Source back in late 1998. And GSC (developers of S.T.A.L.K.E.R) created X-Ray in 2002.

Look at the story of the development of the game, read the official forums, and those at www.oblivion-lost.com

People keep complaining about the delays, and they believe three years of development is "enough", or "too long".

Half-Life 2's development started in 1998, from the first ideas in minds and sketches, to its final release in late 2004.

Five ... not three, but five years into development.

If Valve would have announced that Half-Life 2 was under development right from the start back in 1998, then most people would have believed it would never be released somewhere in 2003.

The fact is ... S.T.A.L.K.E.R is, and will be, upon release, the only, and first game of its genre. It is a very complex game, especially coding-wise, and is technically huge. A huge, virtual, living and "breathing" world, provided by the colossal amount of things the X-Ray engine can do.

Half-Life 2 itself, and its engine can feel ashamed in front of S.T.A.L.K.E.R and its engine.

It's not S.T.A.L.K.E.R that's "aging" here. It's the Source engine.

Most people even complained about Half-Life 2's graphics, saying it would have looked jaw-dropping if it would have been released somewhere in 2003, and that being released in 2004 was a "mistake". Its closest competitor then was Far Cry, and that game still looks better today than Half-Life 2 on any settings.

There's many things to learn about X-Ray and S.T.A.L.K.E.R.

And the most recent news tells us the core components of the game are completed, and they are now working on the story-line, and its interactivity with the game's unique-on-Earth Life Simulation System. Plus other things. Included the "eye-candy", being constantly reworked as the years pass.

And 95% of the videos from the game are based on an old build from 2003, running in DirectX 8.1 mode.

There is technically only one official DirectX 9.1 video, and it was shown at E3 2005 from THQ (the publishers).

The game is far, far away from being "cancelled", or a "cousin of Duke Nukem Forever".

It will be released, and they are even planning a sequel to it. Read the news on the web site, read, read ... and read more. Look at the information, and stop judging that game based on mere two years-old sayings (based on old information).

and fron ANOTHER related thread in Software:
Originally posted by: microAmp
Not much news but something for who are still waiting on STALKER.
http://www.stalker-game.com/index_eng.html

"What's happening to S.T.A.L.K.E.R.?", "what's the development stage at the moment?", "when's the release?" are just part of the questions the community have been raising lately. Andrew Prokhorov, Project Lead/Lead Designer, kindly agreed to give a quick interview to www.oblivion-lost.com regarding those critical questions. Read on.

Where do we stand?

As of today we are working on the game's storyline. After conclusively play-testing the first version, we came to the conclusion that the result was below-par and didn't live up to our own expectations and high standards. As a result we undertook a broad review of the story and key design areas of the game, looking particularly at the interaction of the plot with the life simulation.

Once key areas were identified we were able to work on filling out the content of the game world and being the process of polishing and balancing. At the same time, we are working hard to refine the AI, life simulation, the PDA interactivity, bug fixing and optimising the game to run on lower-spec machines. The 'eye candy' is also getting a major overhaul?

What has been achieved to-date?

Now that the game components have been put together we are pleased to be able to say that we have some thrilling gameplay - the key thing! Once we acknowledged that the project was going to deliver a first person title quite unlike any other, we were able to look towards refining and balancing the gameplay. On top of that we are continuing to receive great support and feedback from our Publisher, and we've been able to use their extensive knowledge and familiarity with the market to ensure that we have a truly unique and compelling gameplay experience.

The game itself is different from anything else out there, in particularly the life simulation and open-world gameplay mechanics. This has proven to be very time-consuming to polish and debug - a major headache for us! We especially wanted newbies to be able to pick up and play the game, meaning that accessibility became paramount in the design. While we have been able to retain the depth and feel of the game, we feel that by making maximum use of the in-game PDA, we will be able to ensure that at no point do people feel that they are lost or directionless.

We have also continued to work on the AI in the game and we're particularly happy with the way our stalkers react to one another and to other stalkers; while they're certainly challenging to attack, they don't actually 'cheat', but react according to their situation and make decisions depending on the player's actions. Once you understand that the underlying AI reflects true-life situations then the combat becomes all the more engaging, realising that a simple mistake could be the end of you brings a real intensity to the action! We have also been working hard to make sure that the life of the other AI stalkers in the game is just as engaging as your own; they talk, tell jokes, drink, sleep, etc. The community has been particularly useful in this context; they have supplied all the jokes and stories that the stalkers tell while relaxing around a campfire.

now you know
 

Avalon

Diamond Member
Jul 16, 2001
7,571
178
106
I've been waiting for this game for quite some time. The 2003 alpha leak left me seriously impressed. This game is going to be game of the year when it is released (hopefully 2006).