wtf i thought jaggies were supposed to be gone in 1080p?

jeffmule

Junior Member
Mar 1, 2012
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I played Half Life 2 at 1080p, with 8x AA, and still notice jaggies. They aren't BAD, but there are noticable. Were pc gamers over exaggerating 1080p res? I thought it was supposed to kill jaggies? :rolleyes:
 

Krynj

Platinum Member
Jun 21, 2006
2,816
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It's pretty much impossible to totally eliminate jaggies. Higher resolution and AA do help, but, that's just the nature of square pixels.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,007
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1080p is not even close to killing jaggies. Neither is 1600p for that matter.

High PPI displays are better (e.g. very small high resolution displays like on some phones), but they undersample because their physical pixel counts are low.

What we need are displays with high pixel counts and high PPI. So instead of 4 million pixels on a 30” screen, we need 16 or 64 million in the same space.

With that said, HL2 has a lot of shader aliasing which will be cleaned up with SSAA. If you have the performance, 2560x1600 with 8xSSAA should get you almost perfect image quality.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
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Resolution has nothing to do with eliminating jaggies. If anything, 1080p would make the jaggies more visible. It's the anti-aliasing you want.

No matter though. 8xAA is smooth enough for me. :)
 

sandorski

No Lifer
Oct 10, 1999
70,859
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Not gone, but drastically reduced. I think most have either forgotten or have never experienced Jaggies at 640x480. Now there was a case of Jaggies.
 

motsm

Golden Member
Jan 20, 2010
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If your honestly bothered by jaggies at 1080p with 8X aa your going to have to start stacking super sampling with that.
 

Anarchist420

Diamond Member
Feb 13, 2010
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1080p is not even close to killing jaggies. Neither is 1600p for that matter.

High PPI displays are better (e.g. very small high resolution displays like on some phones), but they undersample because their physical pixel counts are low.

What we need are displays with high pixel counts and high PPI. So instead of 4 million pixels on a 30” screen, we need 16 or 64 million in the same space.

With that said, HL2 has a lot of shader aliasing which will be cleaned up with SSAA. If you have the performance, 2560x1600 with 8xSSAA should get you almost perfect image quality.
That SSAA needs to be a sparse grid pattern or mixed with rotated grid multisampling pattern for almost perfect IQ.

Anyway, I think AA will always be necessary even though nothing can purge edge aliasing completely the way games are rendered. It's a lot more important to me than uber high monitor resolutions.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
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1920X1080 (1080P) is just a resolution. It has no bearing on how developers choose to use textures. Creating textures with less jaggies without using AA/AF means a higher polygon count, which counts against performance. Your GPU is a tool that you can use to deal with these situations.
 

Whirlwind

Senior member
Nov 4, 2006
540
18
81
For most games, if you can get good frames at 1920x1080 and use 8XAA

It is a very nice gaming experience.
 

Barfo

Lifer
Jan 4, 2005
27,539
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I played Half Life 2 at 1080p, with 8x AA, and still notice jaggies. They aren't BAD, but there are noticable. Were pc gamers over exaggerating 1080p res? I thought it was supposed to kill jaggies? :rolleyes:

you heard some random person say 1080p got rid of jaggies and took him ay his word? lol...we'll have flying cars by 2015, trust me ;)

try with 8X SSAA, I didn't notice any jaggies with it.
 

lavaheadache

Diamond Member
Jan 28, 2005
6,893
14
81
He may be seeing jaggies on fences and trees which would means he needs to run adaptive AA or transparency AA
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
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Resolution has nothing to do with eliminating jaggies. If anything, 1080p would make the jaggies more visible. It's the anti-aliasing you want.

1920X1080 (1080P) is just a resolution. It has no bearing on how developers choose to use textures. Creating textures with less jaggies without using AA/AF means a higher polygon count, which counts against performance. Your GPU is a tool that you can use to deal with these situations.

Saying that resolution has nothing to do with aliasing (jaggies, the thing antialiasing attempts to correct) is like saying that the sun has nothing to do with sunburn. The reason you have aliasing is that computers approximate an analog image by displaying a single color for every discrete pixel in the frame buffer. The smaller the pixel is (i.e. the more of them there are per inch) the smaller the error. The tradeoff, of course, is that increasing resolution is extremely difficult and expensive, both in terms of hardware cost and system resources. So the highest practical resolution combined with the strongest supportable antialiasing scheme will always give you the best results.
 

SZLiao214

Diamond Member
Sep 9, 2003
3,270
2
81
What size screen to you use? Jaggies are pretty apparent on my 42 inch tv that i use as a monitor. It doesn't help that i sit too close either.
 

Sable

Golden Member
Jan 7, 2006
1,130
105
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http://hardforum.com/showpost.php?p=1038445204&postcount=19937

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428581_3115066108310_1014161926_32640289_1769389938_n.jpg


(yes, different jaggies. shut up)
 

Concillian

Diamond Member
May 26, 2004
3,751
8
81
higher resolution will help eliminate jaggies, but here's the thing:

Higher monitor "resolution" is not true resolution improvement. Pixels of all monitors are about the same size. Within ~15-20% of each other from a 1024x768 screen up to and beyond a 1080p screen.

Even though there are almost 3x the pixels on a 1080p screen than on a 1280x768 screen, there is generally also almost 3x the screen area.

You need a "true resolution" improvement to have any effect on jaggies. Increasing the number of pixels per unit area will offer improvement.

Even then you will have issues with areas of high contrast, and you will want some form of AA, either multisampling or post processed, but that will offer some improvement.

You can significantly reduce jaggies with only 1024x768 or even 320x240 like we used to play DOOM at... if you have a small enough screen.