- Nov 3, 2009
- 345
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I'm rolling around Steam and some developers websites, and nobody seems to offer demos of their games anymore. What gives, or am I just looking in the wrong places?
Indeed they can.Usually the first 2 weeks they can get by with good sales on a turd before everyone hears it sucks.
Demos are more rare these days. My hypothesis is they don't want you to see how crappy the game is until after you've purchased it.
'Indeed they can.
I'll never understand the mass pre ordering that goes on these days. Can people not wait just a single day to see if the game is actually any good?
Last demo I tried was DA2. it didnt even last 15 minutes on my HDD.
Last demo I tried was DA2. it didnt even last 15 minutes on my HDD.
But remember Quake Arena? that was probably the demo I played all the time.
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This.
Never made sense to me. Preorders were initially made so that brick and morter places (or even online retailers) could get an idea of how many they needed and the customer could guarantee they could find a copy.
These days with digital distribution being such a big thing (ala Steam) there is no reason to pre-order unless it's an unbelievable value compared to retail price (which 99% of the time it isn't).
They expect you to warez the game. That's the demo. If you think it's good, you pay for it.Demos are more rare these days. My hypothesis is they don't want you to see how crappy the game is until after you've purchased it.
Demos are more rare these days. My hypothesis is they don't want you to see how crappy the game is until after you've purchased it.
Back when Doom came out, literally 1/3 of the game could be shared with your friends. It had 3 chapters, and the first chapter was shareware.Last demo I tried was DA2. it didnt even last 15 minutes on my HDD.
But remember Quake Arena? that was probably the demo I played all the time.
If anything this is totally backwards. Pre-order makes a lot of sense for online purchases because the game starts downloading immediately. I purchased Fallout 3 before it was released and the whole thing was downloaded and ready to go b. The download time was something shitty like 3 days so it actually made a difference.Never made sense to me. Preorders were initially made so that brick and morter places (or even online retailers) could get an idea of how many they needed and the customer could guarantee they could find a copy.
These days with digital distribution being such a big thing (ala Steam) there is no reason to pre-order unless it's an unbelievable value compared to retail price (which 99% of the time it isn't).