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Wow you guys are right.....

Man...damn you guys. So I tried playing games with 2/4/6 x AA when possible with my X850XTagp for the first time and DAYUM it looked so damn good on most of the games. When I ever see Jaggies, I freaked out and try to turn up the aa :|

The myth is true then....once your on AA you can' t look back.

Btw...fable looks sweet with 4xaa 😀
 
dude, my team leader was playing Half Life 2 on X-box (no idea they made it for xbox!) and I wanted to puke. the graphics just sucked, and the jaggies were blatant.

the only thing I'll play without AA is FEAR because I'm a little behind the tech right now, but as soon as I can, I'm fixing that. AF may improve IQ, but AA is a total necessity.
 
Originally posted by: VERTIGGO
dude, my team leader was playing Half Life 2 on X-box (no idea they made it for xbox!) and I wanted to puke. the graphics just sucked, and the jaggies were blatant.

the only thing I'll play without AA is FEAR because I'm a little behind the tech right now, but as soon as I can, I'm fixing that. AF may improve IQ, but AA is a total necessity.

Wha?? I played FEAR (demo) w/ 2 AA, looks pretty sweet man :thumbsup:
 
AF allows for better color blending...doesn't have near as much of an affect on performance, so cranking it to 8x, or even 16 in stuff like doom3 is easy.
 
Originally posted by: RampantAndroid
AF allows for better color blending...doesn't have near as much of an affect on performance, so cranking it to 8x, or even 16 in stuff like doom3 is easy.

Wrong. AF stands for Abercrombie and Fitch. It's used to enhance whites and hide colors.
 
lol

once you try AA its hard to go back.

once you try AF.........you'll never ever ever go back.

i dont mind jaggies so long as theyre not massively obvious, but blurry textures dayum! im never turning the AF slider down from x16 again!
 
Originally posted by: sisq0kidd
Originally posted by: RampantAndroid
AF allows for better color blending...doesn't have near as much of an affect on performance, so cranking it to 8x, or even 16 in stuff like doom3 is easy.

Wrong. AF stands for Abercrombie and Fitch. It's used to enhance whites and hide colors.

LMAO :laugh:
 
Originally posted by: sisq0kidd
Originally posted by: RampantAndroid
AF allows for better color blending...doesn't have near as much of an affect on performance, so cranking it to 8x, or even 16 in stuff like doom3 is easy.

Wrong. AF stands for Abercrombie and Fitch. It's used to enhance whites and hide colors.

sh1t...i almost laughed out loud at work. That was funny stuff.
 
Originally posted by: LikeLinus
Originally posted by: sisq0kidd
Originally posted by: RampantAndroid
AF allows for better color blending...doesn't have near as much of an affect on performance, so cranking it to 8x, or even 16 in stuff like doom3 is easy.

Wrong. AF stands for Abercrombie and Fitch. It's used to enhance whites and hide colors.

sh1t...i almost laughed out loud at work. That was funny stuff.


😕
 
Originally posted by: sisq0kidd
Originally posted by: RampantAndroid
AF allows for better color blending...doesn't have near as much of an affect on performance, so cranking it to 8x, or even 16 in stuff like doom3 is easy.

Wrong. AF stands for Abercrombie and Fitch. It's used to enhance whites and hide colors.

🙂
 
Originally posted by: RampantAndroid
AF allows for better color blending...doesn't have near as much of an affect on performance, so cranking it to 8x, or even 16 in stuff like doom3 is easy.

Anisotropic Filtering is used to to make distant textures more "crisp" after they have been filtered, often using LOD techniques like mip mappping. The filtering applied to the different distances to remove the mip map lines often leave textures blurry at a distance. AF remidies this.
 
Originally posted by: Powermoloch
Originally posted by: LikeLinus
Originally posted by: sisq0kidd
Originally posted by: RampantAndroid
AF allows for better color blending...doesn't have near as much of an affect on performance, so cranking it to 8x, or even 16 in stuff like doom3 is easy.

Wrong. AF stands for Abercrombie and Fitch. It's used to enhance whites and hide colors.

sh1t...i almost laughed out loud at work. That was funny stuff.


😕

lol nm.
 
i would much rather play at high res with AF than with lower res with AA......i think.............:S
AF is a lot more noticable to me as i walk in a FPS and all of a sudden some texture jumps out at me from behind the horizon looking blurry as sin. With it on i can walk with relative peace. I think AA is just extra bonus.
 
Well, it depends. You can play at a low res and use AA, or you can use at high res without AA. AF should always be on... it's not a big hit to your system. Hehe, I find that I hate AA (brings up the OCD in me). However, my 6600GT struggles with AA in almost every current game... FarCry, CounterStrike Source, DayofDefeat Source, Battlefield 2... 🙁. So I've brought myself to turn everything to 800x600 with no AA and torture myself.

Norm
 
I'm trying to run BF2 and NFS:MW with 2AA at 12x10 because the jaggies are quite noticable in those games, just have to turn the shadows to medium or off to get around 40FPS in BF2 and about 30 or more in NFS:MW.
 
Easy demonstration with AF: Try FarCry with no AF (in the jungle, look at the grass, bushes, shrubery). Then turn AF on to 16. You WILL see quite noticeable differences in detail.
 
I'm surviving on 2xAA 8xAF for most of today's high-end games. It's almost worth lowering detail levels to medium just to be rid of jaggies. Thankfully I still have a bunch of older stuff like Max Payne 2 where I can still pump up resolution, AA & AF to insane levels without killing framerates. 🙂
 
These are just filters. It does make it look better but the biggest IQ increase is from better textures and more advanced effects, IMO.
 
Originally posted by: SonicIce
These are just filters. It does make it look better but the biggest IQ increase is from better textures and more advanced effects, IMO.

I wouldn't say they're "just" filters; AA and AF are both methods of using more samples to improve the accuracy of rendering (AA for geometry, and AF for texture filtering/sampling, especially at sharp angles). Obviously, they can't cover up for really low-res textures or generally crummy graphics, but they do really improve (objectively) the amount of detail in the rendered image.
 
maybe it's just me, but aa makes things look more realistic. jaggies don't bother me at all, but when aa is on everything just looks real.
 
Same here, whenever I play a game, one of the first things that goes up is AA. AF im not really picky on but if its not on 2xaa at least, its gonna drive me nuts. I never noticed Aliasing until I upgraded from a Geforce 2 MX to a X800XL.
 
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