WoW PvP Honor System - Poll

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datalink7

Lifer
Jan 23, 2001
16,765
6
81
Originally posted by: torpid
Originally posted by: TantrumusMaximus
On a PVP server can you get attacked anywhere or only in contested zones? Sounds pretty wild.

One other gripe that I really noticed last night when we (Horde) Raided the Alliance coast town (Cant remember name)... we swam around the back to the docks and basically Owned the town. A few Alliance players decided to try and defend but they were cut down swiftly.... within moments so many guards spawned to basically route us out of there that it went from 5 on 1, to 3 on 1, to 1 on 1, to 1 on 3, to 1 on 5 guards! I have NEVER seen this kind of AI defense on our end in the Horde settlements! Not to that degree anyhow. The most I EVER saw in Tauren Mill or Crossroads when we were overrun was maybe 5 guards at MOST attempting to route the Alliance. Well what I saw there last night just showed me that Blizzard definately favors Alliance. We had about 30 players together in a controlled raid that was basically thwarted by the AI in moments. That really pissed me off because I have seen the Alliance OWN the crossroads for a 1/2 hour at a time rez killing etc etc. WTF?!? Everyone was screaming "Blizzard sucks Alliance's A$$!" etc.....

Any horde players out there see this type of thing? I know we are already outnumbered on every server so most of the raids end up with us defending or trying to regain our settlements.... but we were DEFINATELY the ones last night that should have been doing the OWNING.

Edit: Alliance town in Duskwallow Marsh.

Sorry to burst your entertaining conspiracy theory bubble, but that guard thing happens all the time on both sides. The theory is that it prevents you from endlessly taking over a town. I have seen it numerous times in southsore, tarren mill, crossroads, and even astranaar.


Though it is true that Horde towns have far weaker defense than Alliance towns.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
Originally posted by: exilera
The main problem with the honor system is that it doesn't reward skilled players, it rewards players who zerg and spend hours a day pvping.

A CP loss needs to be implemented. If you die in PvP, you lose some of the CPs you gained that session. This will prevent zerging. To prevent CP griefing, being killed multiple times by the same player would result in fewer CP loss each consecutive kill (just like you gain less CPs for killing the same player more than once a day).

That's my theory. If this were implemented, there would be no zerg fests. People would actually care about dying, and it would promote group vs group pvp instead of raid vs raid.

actually you are quite mistake.. zerg kills are worth didly... 5 man groups and less are worth a good amount... just becasue you get a kill doesnt mean you get good points for it... poionts behind the scene are what matters...
all thew top PVPers Knight Captian and above are all solo small group people.. with several 100 solo kills a week..

the zerg peeps dont rank very fast compared....
battle grounds will fix the zerg peeps as it looks very cool they are huge... and like being outside... cant even tell its an instance..
massive fighting and alot of points to be had.
 

Sunner

Elite Member
Oct 9, 1999
11,641
0
76
Originally posted by: CVSiN
Originally posted by: exilera
The main problem with the honor system is that it doesn't reward skilled players, it rewards players who zerg and spend hours a day pvping.

A CP loss needs to be implemented. If you die in PvP, you lose some of the CPs you gained that session. This will prevent zerging. To prevent CP griefing, being killed multiple times by the same player would result in fewer CP loss each consecutive kill (just like you gain less CPs for killing the same player more than once a day).

That's my theory. If this were implemented, there would be no zerg fests. People would actually care about dying, and it would promote group vs group pvp instead of raid vs raid.

actually you are quite mistake.. zerg kills are worth didly... 5 man groups and less are worth a good amount... just becasue you get a kill doesnt mean you get good points for it... poionts behind the scene are what matters...
all thew top PVPers Knight Captian and above are all solo small group people.. with several 100 solo kills a week..

the zerg peeps dont rank very fast compared....
battle grounds will fix the zerg peeps as it looks very cool they are huge... and like being outside... cant even tell its an instance..
massive fighting and alot of points to be had.

Something that is annoying though, is the apparently HUGE difference between a lvl 60 killing another 60, and a lvl 40 killing a lvl 40.
I don't know how many CP's you get exactly, but IIRC a Blue mentioned 160 CP's for a 60vs60.
I don't know how many CP's I get for killing someone my lvl, but it' a crapload less than 160.
When I was 42 I went on a damn killing spree one night, killed some 50-60 people, lvls 38-43 IIRC, which gave me 750 lousy CP's.

Needless to say I was a bit disappointed.