WoW Mage and Shaman builds

Glavinsolo

Platinum Member
Sep 2, 2004
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My brother has a shaman and I have a mage. I have no clue on how he is specced but I think it is in elementlist.
Here is my spec off the top of my head.
Summary: Frost specced mage with benefits of fire dmg. PvP only

Ice:
5 - Imp Frost Bolt
1 - 2% chance to hit
5 - Ice Shards
3 - Piercing Ice
2 - Imp frost nova
5 - 50% chance to crit with all spells when target is frozen
3 - frostbite
1 - ice block
1 - cold snap
3 - imp CoC
1 - Arctic Reach
-------------------
30 Ice

Fire
5 - Chance to stun with fire spells
5 - Ignite
1 - Pyroblast
1 - Blastwave
3 - Reduce Cooldown of Fireblast
3 - Crits return 30% of their mana cost for fire/ice spells
2 - Imp Fire Ward
1 - Increase distance on fire spells
 

Malladine

Diamond Member
Mar 31, 2003
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My wife's a 50 shaman right now and is specced 31 elemental and headed for 20 restoration. Eye of the Storm is frikken awesome, and so is elemental mastery. A free, guaranteed crit spell every 3 minutes :Q

I love how balanced the classes are right now. They're doing a great job IMO.
 

ggnl

Diamond Member
Jul 2, 2004
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Originally posted by: Malladine
My wife's a 50 shaman right now and is specced 31 elemental and headed for 20 restoration. Eye of the Storm is frikken awesome, and so is elemental mastery. A free, guaranteed crit spell every 3 minutes :Q

I love how balanced the classes are right now. They're doing a great job IMO.

As good as elemental mastery is, I'd still wouldn't take it over nature's swiftness. It gives enormous potential for burst damage (think lightning bolt, earth shock, then chain lightning, all landing within 2 seconds) and it gives you the opportunity to get your big heal off with no chance for interruption (which is priceless against rogues).

I did many respecs on my shaman and my favorite by far was 30/21 elemental/resto.

Of course, if you're raiding, you won't be useful to the group at all unless you have mana tide, but you better get used to sucking fiercely in pvp.
 

CKent

Diamond Member
Aug 17, 2005
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EM was worth it to me before the patch; now it's like candy :D The deciding factor in this is that it forces crits on CL hops. Used properly, it guarantees three crits rather than one. Further, the mana-free aspect means I can help out a bit with dps or with a quick snare (frost shock) on a runner without compromising my mana, especially important when I'm filling a healing role. Having a good deal of +dmg gear doesn't hurt either. Here's my current spec. I was hoping Eye of the Storm would make up for not having imp LHW (now called Healing Focus), but I overestimated how often I get critted... also, it tends to go off when I don't need it to, and not go off when I do need it. Overall not a bad talent, but with so many options I think I'll be respeccing and avoiding it. Something like this.
 

TGS

Golden Member
May 3, 2005
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Frankly I find a lot more use in instances with fire or frost and arcane. Before the patch you had access to evocation and IAE. Now you get both of those for free. When fighting spellcasters, which are typically my mages toughest fights (52 mage) resisting spells gets me about 250 mana. Which is basically a free fireball cast. Clearcasting is another free cast of anything. Coupled with Improved Arcane Missiles, you can cast some big damage spells for nothing. Arcane still gives you access to great burst damage. I can routinely kill level 60 players now with arcane power and presence of mind. Improved counterspell is also nice, while I can't say that I've used ICS on bosses I've used it a great deal on trash mobs that heal.

Now with that said, your raid "specs" will really only need 20 points in either fire or frost to get access all or most of the damage improvements and most importantly the agro reduction powers. Fire being the 70% interruption, Frost being 15% mana cost reduction. Both of those powers carry a -30% agro reduction. Now if you put points in arcane, you can carry -40% agro in arcane and -30% in another tree. Which when you fight mobs with immunities to one type, you can flip to your secondary tree and still benefit from reduced aggression. Basically they gave mages the options to spec into trees and not have to switch specs based on instances they are running.

I still think that mages need deeper -resistance talents, as mages really live and die based on what your opponents resists. The damage done by spells have to overcome the two hurdles to landing a spell, 1) based on level and the base resistance 2) the actual player resistance. As you progress further into the game, armor ratings normalize or are impacted by diminishing returns. While weapons scale, mages and spell casters in general but the mage being the most defensively weakest of all the classes relies on landing the hits. Mages are definately balanced around little to no resistances on their opponents.

Priests and warlocks can afford to get spells resisted without completely destroying chances of success in a fight. The can heal or carry a large amount of tools to mitigate damage. Mana shield is basically useless in a tough fight as the mage is fighting melee and chances are they require all the mana they can get to keep away from their opponent.
 

Concillian

Diamond Member
May 26, 2004
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Originally posted by: TGS

Now with that said, your raid "specs" will really only need 20 points in either fire or frost to get access all or most of the damage improvements and most importantly the agro reduction powers.
:confused:

the last few talents in fire are:
+6% crit
+10% fire damage
3 min cooldown +10% crit until you get 3 crits.

How is it that all or most of the damage improvements come from the first 20 points? Fire is about the synergy of the crit talents like burning soul, ignite and all the +x% crit talents. Those last talent points make for both significant overall damage improvement and improved mana efficiency.

Arcane is horrible for raiding. Worst scaling with +damage gear, worst mana efficiecncy, and toughest time staying out of the 5 second rule since AM casts instantly. Clearcasting applies to any type of damage, and is available very early on, and arcane has fewer chances of proc-ing clearcasting anyway since AM is a 5 second cast and only has 1 chance to proc it.

The primary use of a heavy arcane build is in PvP as a "3 minute mage" who trinkets up, burns Arcane power, 2 shots people for 15 seconds. Some use in PvP, but very little use for raiding.
 

TGS

Golden Member
May 3, 2005
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Originally posted by: Concillian
Originally posted by: TGS

Now with that said, your raid "specs" will really only need 20 points in either fire or frost to get access all or most of the damage improvements and most importantly the agro reduction powers.
:confused:

the last few talents in fire are:
+6% crit
+10% fire damage
3 min cooldown +10% crit until you get 3 crits.

How is it that all or most of the damage improvements come from the first 20 points? Fire is about the synergy of the crit talents like burning soul, ignite and all the +x% crit talents. Those last talent points make for both significant overall damage improvement and improved mana efficiency.

Arcane is horrible for raiding. Worst scaling with +damage gear, worst mana efficiecncy, and toughest time staying out of the 5 second rule since AM casts instantly. Clearcasting applies to any type of damage, and is available very early on, and arcane has fewer chances of proc-ing clearcasting anyway since AM is a 5 second cast and only has 1 chance to proc it.

The primary use of a heavy arcane build is in PvP as a "3 minute mage" who trinkets up, burns Arcane power, 2 shots people for 15 seconds. Some use in PvP, but very little use for raiding.

You are still going to want effective burst in PvP. Going up another 16% crit is great, if it actually works. It's not different than expecting a shatter build to dominant PvP because you get a 100% damage bonus, +50% crit rate while targets are frozen, and a 15% chance to freeze on all slowing spells. It sounds great but it has to proc frostbite to be effective, and than you still have a better than 50% chance to proc a crit.

He also asked for PvP builds, where burst damage is king. Mages will get targeted before or after priests. You will need to do as much damage to stop your opponents outright or put them into a place where the remainder of your group will be able to kill them. Going for either fire and pom gets you that free pyro or fireball. For frost it really just gives you a free sheep or frostbolt, nothing spectacular. More anti-melee stuff IMO. You will get Improved counterspell typically though. Like I said most of my toughest fights in PvP are against casters, particularly the healers. Which if you discount hunters as a caster class, as they're not, every caster class has access to large damage migitation, multiple spell interrupts, and healing.

I proposing a specs that lean heavily to PvP but still have some nice PvE funcationality. Also on AM, and the 5 second rule, you will short of pyro will be under the 5 second rule no matter what you are casting. Which is why you use mage armor in PvE. Reaching into arcane talents only can bump that up to 40% mana regen while casting IIRC.


The reason I mentioned IAM was not the efficiency of the spell, it was in PvP short iof being interrupted you will get out all of the damage. If you happened to get blind sided by a hunter and their pet, and you just need do 1000 more damage to kill someone with instants on cooldown clearcasted or not IAM will do the job of finishing a foe that is pounding on you. Granted I'm not an end game mage, but I've played a bit with all the trees. Crits are great, but I prefer +damage over a moderate amount of +crit any day. When those large +damage spells crit the impact is huge, over a close to base spell damage casting that only adds 50% of the base damage. Honestly if mage spells were a 100% bonus, with talents to add to the effectiveness like a hunter that would open up a lot more to the glass cannon status that the mage now occupies.
 

Glavinsolo

Platinum Member
Sep 2, 2004
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Originally posted by: Concillian
Originally posted by: TGS

Now with that said, your raid "specs" will really only need 20 points in either fire or frost to get access all or most of the damage improvements and most importantly the agro reduction powers.
:confused:

the last few talents in fire are:
+6% crit
+10% fire damage
3 min cooldown +10% crit until you get 3 crits.

How is it that all or most of the damage improvements come from the first 20 points? Fire is about the synergy of the crit talents like burning soul, ignite and all the +x% crit talents. Those last talent points make for both significant overall damage improvement and improved mana efficiency.

Arcane is horrible for raiding. Worst scaling with +damage gear, worst mana efficiecncy, and toughest time staying out of the 5 second rule since AM casts instantly. Clearcasting applies to any type of damage, and is available very early on, and arcane has fewer chances of proc-ing clearcasting anyway since AM is a 5 second cast and only has 1 chance to proc it.

The primary use of a heavy arcane build is in PvP as a "3 minute mage" who trinkets up, burns Arcane power, 2 shots people for 15 seconds. Some use in PvP, but very little use for raiding.

Arcane is ok but frost/fire have too much to offer and spending points in arcane besides clearcast and imp AM is a waste. The double trinket AP mage is a thing of the past. Arcane power takes precedence over trinkets and the trinkets were nerfed on their damage.
My topic spec took into account of doing massive AoE in a short period of time.

5 People guarding flag room. Flamestrike from tier 2, frost nova, CoC, blast wave, cold snap, frost nova, CoC, Instant AE until you are almost dead and pop ice block, get a heal from your healing buddy, rinse and repeat.

Stunning the flag carrier with a fire blast is nice, so are 1sec rank 1 frostbolts that can freeze the flag carrier for 5secs. now add in that "All spells have 50% chance to crit while the target is frozen" And you have an amazing increase in DPS.

Arcane/Frost would be nice but you are just making your mage more durable. While taking a huge decrease in what your dps could be.
 

TGS

Golden Member
May 3, 2005
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Originally posted by: Glavinsolo
Arcane is ok but frost/fire have too much to offer and spending points in arcane besides clearcast and imp AM is a waste. The double trinket AP mage is a thing of the past. Arcane power takes precedence over trinkets and the trinkets were nerfed on their damage.
My topic spec took into account of doing massive AoE in a short period of time.

5 People guarding flag room. Flamestrike from tier 2, frost nova, CoC, blast wave, cold snap, frost nova, CoC, Instant AE until you are almost dead and pop ice block, get a heal from your healing buddy, rinse and repeat.

Stunning the flag carrier with a fire blast is nice, so are 1sec rank 1 frostbolts that can freeze the flag carrier for 5secs. now add in that "All spells have 50% chance to crit while the target is frozen" And you have an amazing increase in DPS.

Arcane/Frost would be nice but you are just making your mage more durable. While taking a huge decrease in what your dps could be.

So you would be willing to spend 5 points in fire just to have a 2 second stun 10% of the time? I would rather have those points in arcane for resistance modifiers so you can easily sheep.

You can still go 17/34 for a exteremly solid shatter build with ICS. I was never disappointed with a frost nova, CoC, cold snap, frost nova CoC into IAE(which is now standard, but you can get 6% crit on the new "IAE"). Iceblock is great in group pvp, 1vs1 it is lacking as nothing but a reactive measure. Ice barrier is nice, but only for hold back interrupts. They've retooled it to be more of an every fight measure, and it goes well with cold snap in emergency situations. I may have to go back and try the new ice barrier as for me being able to use once in a 2 minute span, then be forced to cold snap it back was a bit drastic for a few hundred more hp. Hell I think I would trade +crit or +damage for the ability to put my ability to resist interrupts for a spell tree at 100% with talents further down. Not being able to stand and fire off spells, you are always reduced to using talents, or instants which are on cooldowns and very mana inefficient.


Also correct me if I'm wrong but targets inflicted with frostbite, only have a +50% chance to crit on frost spells.

edit: (no looking at the notes it is all spells) Which actually changes my mind about a elemental build. Heavy crit talents in fire, and a solid build for shatter may not be too bad after all...

I would also like to agree about the 1 second frostbolts. I've been able to snare a running druid between increased range frostbolts and frostbite enough to catch up to them. Blink mana cost withstanding, it's a great maneuver to get up to a runner.

edit: Damnit, now I'll be up to 30-40g even with the free respec to try heavy elemental crit lol.
 

Concillian

Diamond Member
May 26, 2004
3,751
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Originally posted by: TGS
You are still going to want effective burst in PvP.

I said it was a raid build. a PvP build would be very different. In PvP you are not concerned about half the things the raid build has in it.

He also asked for PvP builds, where burst damage is king.

Actually he asked for builds, but said his particular build was a PvP build. The build I linked to is not a PvP build, and I thought that was clear by saying it was a raiding build.

Reaching into arcane talents only can bump that up to 40% mana regen while casting IIRC.

While totally gimping your damage. The fire talent for refunding 30% mana on a crit is just as good and synergizes with your damage rather than gimping it.

The reason I mentioned IAM was not the efficiency of the spell, it was in PvP short of being interrupted you will get out all of the damage.

The cases are rare where IAM is really terribly useful in PvP. If you are being hit, you generally don't want to stand in one place and channel a spell. It's primary use is to channel on someone running away because it will channel even if they run out of range. There are cases where you will get hit during this time, but they tend to be pretty rare.


 

Glavinsolo

Platinum Member
Sep 2, 2004
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Originally posted by: TGS
Originally posted by: Glavinsolo
Arcane is ok but frost/fire have too much to offer and spending points in arcane besides clearcast and imp AM is a waste. The double trinket AP mage is a thing of the past. Arcane power takes precedence over trinkets and the trinkets were nerfed on their damage.
My topic spec took into account of doing massive AoE in a short period of time.

5 People guarding flag room. Flamestrike from tier 2, frost nova, CoC, blast wave, cold snap, frost nova, CoC, Instant AE until you are almost dead and pop ice block, get a heal from your healing buddy, rinse and repeat.

Stunning the flag carrier with a fire blast is nice, so are 1sec rank 1 frostbolts that can freeze the flag carrier for 5secs. now add in that "All spells have 50% chance to crit while the target is frozen" And you have an amazing increase in DPS.

Arcane/Frost would be nice but you are just making your mage more durable. While taking a huge decrease in what your dps could be.

So you would be willing to spend 5 points in fire just to have a 2 second stun 10% of the time? I would rather have those points in arcane for resistance modifiers so you can easily sheep.

You can still go 17/34 for a exteremly solid shatter build with ICS. I was never disappointed with a frost nova, CoC, cold snap, frost nova CoC into IAE(which is now standard, but you can get 6% crit on the new "IAE"). Iceblock is great in group pvp, 1vs1 it is lacking as nothing but a reactive measure. Ice barrier is nice, but only for hold back interrupts. They've retooled it to be more of an every fight measure, and it goes well with cold snap in emergency situations. I may have to go back and try the new ice barrier as for me being able to use once in a 2 minute span, then be forced to cold snap it back was a bit drastic for a few hundred more hp. Hell I think I would trade +crit or +damage for the ability to put my ability to resist interrupts for a spell tree at 100% with talents further down. Not being able to stand and fire off spells, you are always reduced to using talents, or instants which are on cooldowns and very mana inefficient.


Also correct me if I'm wrong but targets inflicted with frostbite, only have a +50% chance to crit on frost spells.

edit: (no looking at the notes it is all spells) Which actually changes my mind about a elemental build. Heavy crit talents in fire, and a solid build for shatter may not be too bad after all...

I would also like to agree about the 1 second frostbolts. I've been able to snare a running druid between increased range frostbolts and frostbite enough to catch up to them. Blink mana cost withstanding, it's a great maneuver to get up to a runner.

edit: Damnit, now I'll be up to 30-40g even with the free respec to try heavy elemental crit lol.

I'd be interested in hearing how you ended up speccing, also are you going for a pvp only build?
 

TGS

Golden Member
May 3, 2005
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Originally posted by: Glavinsolo
Originally posted by: TGS
Originally posted by: Glavinsolo
Arcane is ok but frost/fire have too much to offer and spending points in arcane besides clearcast and imp AM is a waste. The double trinket AP mage is a thing of the past. Arcane power takes precedence over trinkets and the trinkets were nerfed on their damage.
My topic spec took into account of doing massive AoE in a short period of time.

5 People guarding flag room. Flamestrike from tier 2, frost nova, CoC, blast wave, cold snap, frost nova, CoC, Instant AE until you are almost dead and pop ice block, get a heal from your healing buddy, rinse and repeat.

Stunning the flag carrier with a fire blast is nice, so are 1sec rank 1 frostbolts that can freeze the flag carrier for 5secs. now add in that "All spells have 50% chance to crit while the target is frozen" And you have an amazing increase in DPS.

Arcane/Frost would be nice but you are just making your mage more durable. While taking a huge decrease in what your dps could be.

So you would be willing to spend 5 points in fire just to have a 2 second stun 10% of the time? I would rather have those points in arcane for resistance modifiers so you can easily sheep.

You can still go 17/34 for a exteremly solid shatter build with ICS. I was never disappointed with a frost nova, CoC, cold snap, frost nova CoC into IAE(which is now standard, but you can get 6% crit on the new "IAE"). Iceblock is great in group pvp, 1vs1 it is lacking as nothing but a reactive measure. Ice barrier is nice, but only for hold back interrupts. They've retooled it to be more of an every fight measure, and it goes well with cold snap in emergency situations. I may have to go back and try the new ice barrier as for me being able to use once in a 2 minute span, then be forced to cold snap it back was a bit drastic for a few hundred more hp. Hell I think I would trade +crit or +damage for the ability to put my ability to resist interrupts for a spell tree at 100% with talents further down. Not being able to stand and fire off spells, you are always reduced to using talents, or instants which are on cooldowns and very mana inefficient.


Also correct me if I'm wrong but targets inflicted with frostbite, only have a +50% chance to crit on frost spells.

edit: (no looking at the notes it is all spells) Which actually changes my mind about a elemental build. Heavy crit talents in fire, and a solid build for shatter may not be too bad after all...

I would also like to agree about the 1 second frostbolts. I've been able to snare a running druid between increased range frostbolts and frostbite enough to catch up to them. Blink mana cost withstanding, it's a great maneuver to get up to a runner.

edit: Damnit, now I'll be up to 30-40g even with the free respec to try heavy elemental crit lol.

I'd be interested in hearing how you ended up speccing, also are you going for a pvp only build?

MY current build is pretty vanilla arcane pvp build. Going with 31 Arcane/(currently 12)Fire. With the ability to double tap my AP+PoM macro and easily put 1200-1500 damage out in the first 2 seconds of casting is great. Certainly the mana cost of spells are more but when push comes to shove you have mana gems and evocation to get the job done. Case in point last night, level 52 just grinding and wondering out in EPL I happened upon a lonely mithril vein. I don't ordinarily have the sound very high, so I didn't notice my vistor. I started to get tapping away on the vein and I get a cheap shot to the back of my head. I blink to the other side of the hill and sheep the 57 rogue. She trinkets I resheep. I have to walk away as I had my WSG trinket and carrot up. I backed up a sufficient distance, AP+PoM'd a fireball>fireblast and geared up for another fireball. My problem is with limited points in fire the follow up fireball is taking 3.5 seconds as my first 5 are in impact. Frankly I prefer a 3 second fireball to impact, as my points in arcane limits my overall dps and crit % in fire, as Concillian pointed out.

Like I said I wanted to play with AP, but for the most part I try to reserve cooldowns for when I get jumped by players. AP serves a great purpose there. Especially against higher leveled opponents. I did some AV and put a few 60's down with some AP crits, though obviously when I get a few levels and gear up futher I can do those type of hits normally and go for a higher crit rate.

I'm trying to get off my need for ICS, as for me I find ICS seems to work better in small scale pvp, while iceblock works much better for group pvp. I'll try a solid shatter/fire build tonight. :)
 

NiKeFiDO

Diamond Member
May 21, 2004
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I have 10pts in arcane to get some free casts and the rest are in Ice, I did all the ones that help crit+ DPS and slowing effects.

as the mage is my alt, im not too worried about the resistance specs etc (he will mostl do aq20/zg me think..maybe MC, but even then im not too worried about resistance specs as the other people's gear will basically make up for it. Not that I care too much if the magey gets to go to MC.

Ice is pretty much mandatory in MC and BWL as many mobs/bosses are immune to fire or don't take much damage from it.

I am shamman ignorant.


anyone here on Terenas? (horde side?)
 

TGS

Golden Member
May 3, 2005
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I reverted back to my original 21/30/0 Fire/Arc path. It's pretty vanilla as far as builds go. Pyro , blastwave, PoM, ICS, etc. I dropped IAM, as I noticed I really don't use it much anymore. Though like concillian pointed out there is more base damage. Now I liked AP a great deal, but everything beyond PoM (more specifically ICS, but PoM has it's uses too) is a big sink in points. I wanted to just try the 21/30 build over a 17(ICS again)/34 build. I just can't let go of ICS for some reason. ;) If I went 34 over 30 I would only get the 10% crit talent and 30% mana refund on crits, not exactly mind blowing but fairly nice addtions. Or take those extra points and put them into Improved Flamestrike. 21% crit on a nice AoE sounds very useful.

There is something to be said about being able to open with Flamestrike, CoC(now blastwave) let a few Flamestrike ticks through, PoM another flamestrike and start to Arcane Explosion everything in sight. Honestly I really like the added crit on the new "IAE" and the fact you don't have to waste 5 points just to get it instant.

I broke down and bought an eye of flame for 125, cutting into my mount funds, but as I'm only honored with Orgrimmar I'm not exactly close anyways. I'm looking forward to doing the extra 10% fire honestly in a few more levels. Prior to this latest respec, I only had 2/5 in ignite so crits weren't exactly blowing up my skirt. With 5/5 now the procs on 1100+ fireballs do some meaty damage.

Prior to respeccing this last round I ran ST with a few low 50's and a 60 warrior. I topped the meters with over 400k damage, the warrior with 200k, shaman 160k, warlock 120k, and the priest almost nothing. The warlock was practically single target the whole time, I finally suggested at the end to AoE with rain of fire at least when dealing with the little dragons. This was with my new eye of flame, greater fire power, and arcane power pots. I think my +fire was around 200-225ish.

edit: also, another reason to at least dip into the arcane tree...with my WSG trinkets and the new arcane talent I can reduce enemy resistance to my spells by 40 points. Which is nice as anything less than MC gear is going to have all or a large chuck of resistances taken away. Or 30 points with my pvp trinket on, which still is pretty nice.

*****
edit2:

A pair of warriors (50 &54) was attacking the crossroads while I was on my alt. I picked them off one at a time while they were killing lowbies, then I killed them both at once when they finally teamed up. The 50 logged off, and the 54 didn't rez after that. What I liked about the build, is it provides that PoM sheep in the case of two attackers, or in last nights case a PoM'd pyro. Blastwave to give you some breathing room when working with multiple targets. Also the high damage from crits is very nice now. My mage is still 53.

Still post the big raids, I still view mages AoE as their singular strength. I also find AoE style spec's to work the best as the overall damage dealer. If you focus strictly on single target, you will probably lose to rogues and damage warriors. I've completely swapped out CoC with blastwave, though I might add rank 1 again just for the snares. The damage/mana cost is rather poor. Although you can pop it after the short cooldown, if you use it for damage regularly I've found that I run out of mana quite quickly.



*****
I will update this post with the latest results of an elemental build, but I have to say I really want to test out this lastest fire/arc build a bit more.
 

Concillian

Diamond Member
May 26, 2004
3,751
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Originally posted by: NiKeFiDO

Ice is pretty much mandatory in MC and BWL as many mobs/bosses are immune to fire or don't take much damage from it.

anyone here on Terenas? (horde side?)

This is not as true as it used to be. Most bosses are no longer immune. Fire does nice damage and there is spell penetration gear + CoE to help such that resists are much more rare than they uset do be.

I play on Terenas horde side.
 

Concillian

Diamond Member
May 26, 2004
3,751
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Originally posted by: TGS
I broke down and bought an eye of flame for 125, cutting into my mount funds, but as I'm only honored with Orgrimmar I'm not exactly close anyways.

I'm not sure why your rep level matters? You are going to get exalted with Org and buy a wolf instead of whatever your normal mount should be?

It will probably be easier to get exalted in AV and use that wolf (plus cheaper).
 

TGS

Golden Member
May 3, 2005
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Originally posted by: Concillian
Originally posted by: TGS
I broke down and bought an eye of flame for 125, cutting into my mount funds, but as I'm only honored with Orgrimmar I'm not exactly close anyways.

I'm not sure why your rep level matters? You are going to get exalted with Org and buy a wolf instead of whatever your normal mount should be?

It will probably be easier to get exalted in AV and use that wolf (plus cheaper).

Yeah I wanted to get exalted with Org for the Wolf. Same reason I wanted to get exalted with darnassus on my dwarf priest, my love for the kitty mounts. I still have a bit to go before I can do AV seriously. I went in a stole a spot as a 52 target dummy, and I managed to "help" kill some people, but that level difference still kills me.

I also thought the PvP mounts required you to maintain a pvp ranking as well.
 

cKGunslinger

Lifer
Nov 29, 1999
16,408
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Originally posted by: TGS
Originally posted by: Concillian
Originally posted by: TGS
I broke down and bought an eye of flame for 125, cutting into my mount funds, but as I'm only honored with Orgrimmar I'm not exactly close anyways.

I'm not sure why your rep level matters? You are going to get exalted with Org and buy a wolf instead of whatever your normal mount should be?

It will probably be easier to get exalted in AV and use that wolf (plus cheaper).

Yeah I wanted to get exalted with Org for the Wolf. Same reason I wanted to get exalted with darnassus on my dwarf priest, my love for the kitty mounts. I still have a bit to go before I can do AV seriously. I went in a stole a spot as a 52 target dummy, and I managed to "help" kill some people, but that level difference still kills me.

I also thought the PvP mounts required you to maintain a pvp ranking as well.

No, I think you just have to hit the rank to purchase and equip your gear/mount, then it's yours forever.

I just reached exalted with Darnassus with my dwarf, d I'm trying to figure out if is would be easier to grind for 800g, or grind 3 more ranks for the epic PvP kitty. I'm thinking the gold is the easy route, as I've about hit my PvP honor cap. I can't afford to devote hours and hours in BGs. I just don't play the game often enough.
 

TGS

Golden Member
May 3, 2005
1,849
0
0
Originally posted by: cKGunslinger
Originally posted by: TGS
Originally posted by: Concillian
Originally posted by: TGS
I broke down and bought an eye of flame for 125, cutting into my mount funds, but as I'm only honored with Orgrimmar I'm not exactly close anyways.

I'm not sure why your rep level matters? You are going to get exalted with Org and buy a wolf instead of whatever your normal mount should be?

It will probably be easier to get exalted in AV and use that wolf (plus cheaper).

Yeah I wanted to get exalted with Org for the Wolf. Same reason I wanted to get exalted with darnassus on my dwarf priest, my love for the kitty mounts. I still have a bit to go before I can do AV seriously. I went in a stole a spot as a 52 target dummy, and I managed to "help" kill some people, but that level difference still kills me.

I also thought the PvP mounts required you to maintain a pvp ranking as well.

No, I think you just have to hit the rank to purchase and equip your gear/mount, then it's yours forever.

I just reached exalted with Darnassus with my dwarf, d I'm trying to figure out if is would be easier to grind for 800g, or grind 3 more ranks for the epic PvP kitty. I'm thinking the gold is the easy route, as I've about hit my PvP honor cap. I can't afford to devote hours and hours in BGs. I just don't play the game often enough.

Hmmm, I may try that. Though I haven't touched BGs much since hitting honored with WSG back in my 30's. I'm still a hair away from rank 5, but if I need rank 11 or so that's a fair way off. Exalted in AV though...I may give that a try when I hit 57+ and gear up more. I'm still using 30 and 40's gear, as I've had terrible luck for drops in ST, and at 53 nobody will take me for BRD.
 
May 31, 2001
15,326
2
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Originally posted by: Concillian
Originally posted by: TGS
I broke down and bought an eye of flame for 125, cutting into my mount funds, but as I'm only honored with Orgrimmar I'm not exactly close anyways.

I'm not sure why your rep level matters? You are going to get exalted with Org and buy a wolf instead of whatever your normal mount should be?

It will probably be easier to get exalted in AV and use that wolf (plus cheaper).

Others can buy mounts for you. I have bought mounts for other people due to my PVP and Reputation discounts being greater than theirs.
 
May 31, 2001
15,326
2
0
Originally posted by: TGS
Originally posted by: Concillian
Originally posted by: TGS
I broke down and bought an eye of flame for 125, cutting into my mount funds, but as I'm only honored with Orgrimmar I'm not exactly close anyways.

I'm not sure why your rep level matters? You are going to get exalted with Org and buy a wolf instead of whatever your normal mount should be?

It will probably be easier to get exalted in AV and use that wolf (plus cheaper).

Yeah I wanted to get exalted with Org for the Wolf. Same reason I wanted to get exalted with darnassus on my dwarf priest, my love for the kitty mounts. I still have a bit to go before I can do AV seriously. I went in a stole a spot as a 52 target dummy, and I managed to "help" kill some people, but that level difference still kills me.

I also thought the PvP mounts required you to maintain a pvp ranking as well.

PVP gear, mounts, et cetera continue to function for you even after you lose rank. The Alterac Valley mounts are based soley on your reputation with the AV factions. Get Exalted, get the mount.