WoW: Hey Hunters!

warcrow

Lifer
Jan 12, 2004
11,078
11
81
So, I just started a new Troll hunter and am having a blast. I have a few questions for you fellow WoW'ers

- I'm planning on Mining and Engineering so I can make my own arrows (thats possible right?). But, someone told me, last night, that I should take up leathering. Thoughts?

- I get a pet at lev 10, right? Any tips for pets? What to tame?

- Whats the difference between using a bow or a shotgun?

- Anything else to add for a hunter? Advise?

Thansk guys!
 

bunker

Lifer
Apr 23, 2001
10,572
0
71
I'm a 42 hunter

- mining and engineering is good, if you use guns, they can make gun ammo but not arrows. Plus you'll be able to make scopes to up your weapon damage (scopes can be used on bows as well)

- Yes to a pet at level 10. I'm partial to cats (tigers, lions, etc...) because of high dps and they eat meat and fish (I'm a fisherman) so food is easy to get.

- bow or gun, no difference really. One uses arrows, the other shot. I've heard there aren't as many high level bows as there are guns though.

- I'm doing leatherworking which I enjoy, but to be honest, at 40 you can wear mail and can't make that great of mail armor (yes, a leatherworker can make mail later in the game). You want +agility items to up your ranged weapon damage.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Bullets, yes, not arrows. LW is a good choice if you like making your own armor. Dragonscale and scorpid is available to create later and is mail armour, hunters can wear mail @ 40...

Lvl 10 pet yes. Cats are generally the best choice. Fast attacks to slow down spell casters, decent hp and armour. Tbh there's not too much difference between the various tameables.

Bow/gun no difference, seperate skills is all. Usually just pick the best available at the time.

Advice would be in talents. Very specific, Survival = 85% melee 15% traps. Beast Mastery = 95% pets 5% ranged. Marksmanship = 100% ranged. Just pick the tree you enjoy the most, or is most functional for the role you intend on playing. BM tends to be preferred for the solo'er along with mark'ship.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
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Originally posted by: bunker
I'm a 42 hunter

- mining and engineering is good, if you use guns, they can make gun ammo but not arrows. Plus you'll be able to make scopes to up your weapon damage (scopes can be used on bows as well)

- Yes to a pet at level 10. I'm partial to cats (tigers, lions, etc...) because of high dps and they eat meat and fish (I'm a fisherman) so food is easy to get.

- bow or gun, no difference really. One uses arrows, the other shot. I've heard there aren't as many high level bows as there are guns though.

- I'm doing leatherworking which I enjoy, but to be honest, at 40 you can wear mail and can't make that great of mail armor (yes, a leatherworker can make mail later in the game). You want +agility items to up your ranged weapon damage.


what he said... except... RAPTORS! for the wins!
 

bunker

Lifer
Apr 23, 2001
10,572
0
71
Originally posted by: thawolfman
Dual Wielding = :thumbsup: or :thumbsdown:

Currently level 20 hunter on Archimonde

to each his own on that one. I use dual wield because I don't melee often and can get better stats (+agility, etc..) from two weapons than I can from one.

Even if you do melee the dps evens out on the two, I just don't like the long delay between hits with a 2h weapon.
 

thawolfman

Lifer
Dec 9, 2001
11,107
0
76
Originally posted by: bunker
Originally posted by: thawolfman
Dual Wielding = :thumbsup: or :thumbsdown:

Currently level 20 hunter on Archimonde

to each his own on that one. I use dual wield because I don't melee often and can get better stats (+agility, etc..) from two weapons than I can from one.

Even if you do melee the dps evens out on the two, I just don't like the long delay between hits with a 2h weapon.

Agreed, my 2H sword takes forever to swing~

I did learn Dual Wielding, but ended up buying 2 main hand axes, DOH! :(
 

imported_obsidian

Senior member
May 4, 2004
438
0
0
Well you suffer a 50% accuracy decrease on one weapon and a 50% damage decrease on the other when dual wielding. Later in the game (past 35) a single two handed weapon has the same or more agility than two one handed weapons. They are also generally cheaper since you aren't competing with rogues for them.

As far as pets go, I also prefer cats too but I also try to keep a bear leveled because they are more helpful in instances (and they eat almost anything).

Personally, I would suggest going skinning/mining. You don't get the benefit of making your own ammo but who cares. You will make more than enough money to make up for it by selling your metal bars and leathers on the auction house. Something really helpful for first characters.

Doesn't matter whether you use a gun, bow, or crossbow really. I just use whatever is the best I can find/buy.

You can check out my hunter here:

http://wow.allakhazam.com/profile.html?18837

I have a bunch of level 50-51 equipment I purchased that I am waiting to equip too.
 

bcterps

Platinum Member
Aug 31, 2000
2,795
0
76
Originally posted by: chowmein
will hunters ever be useful towards endgame?

The biggest complaint I hear from hunters is that they don't get invited to instances at lvl 60. It's not that they are not a viable addition, it's that most groups would rather have one of another class.

Would you rather have a hunter or a warrior/pally/priest/rogue/mage/warlock when creating a party? Most people will opt for one of the other groups, and understandably so. Many people don't understand how hunters work or what benefits they have. Plus the fact that there are a lot of bad hunters out there, that have no pet control whatsoever.

Unless you are able to find a good guild that appreciates the value of hunters, you will have trouble getting in to instance runs at endgame. At least from what I hear from the lvl 60 hunters I know.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
Originally posted by: thawolfman
Dual Wielding = :thumbsup: or :thumbsdown:

Currently level 20 hunter on Archimonde

big down.... unless you do it for stats on the daggers/swords...
you should not be using melee at all.. its not your power... as a newb id say 2 hand becsue you cant kill stuff before it gets to you and your pet usally cant hold agro...
1 big wallpop with a 2 hander does alot of damage...

our L60 hunters either use 2 handers for damage or 2 high AGL/Stam daggers for the stats only...

and yes hunters re very useful endgame...
 

MrBond

Diamond Member
Feb 5, 2000
9,911
0
76
Hunters can pull, tank (with their pets), crowd control (with freeze traps) - they're very useful to have around.
 

Quixfire

Diamond Member
Jul 31, 2001
6,892
0
0
My son plays a Troll Hunter and at level 23 he likes using a Turtle for a pet, bow for ranged, and duel wields.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Btw, CV, having had recent experience now, I couldn't agree more on warriors being very useful in instances. The warrior taunt is a hundred times better than anything a paladin can do to get a creep off me. I can mind control and in a single taunt the warrior took aggro, whereas the paladin has no chance, have to kill the creep before it kills me.

Excuse the hijack, please continue :)

Oh, and duel wield is great. My experience comes from my wife - 60 hunter.
 

imported_obsidian

Senior member
May 4, 2004
438
0
0
Originally posted by: benchiu
Originally posted by: chowmein
will hunters ever be useful towards endgame?

The biggest complaint I hear from hunters is that they don't get invited to instances at lvl 60. It's not that they are not a viable addition, it's that most groups would rather have one of another class.

Would you rather have a hunter or a warrior/pally/priest/rogue/mage/warlock when creating a party? Most people will opt for one of the other groups, and understandably so. Many people don't understand how hunters work or what benefits they have. Plus the fact that there are a lot of bad hunters out there, that have no pet control whatsoever.

Unless you are able to find a good guild that appreciates the value of hunters, you will have trouble getting in to instance runs at endgame. At least from what I hear from the lvl 60 hunters I know.
Many of the later bosses have some pretty damaging area attack from what I hear. To be able to shed hate (which hunters do very well) and attack from distance becomes extremely valuable.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
Originally posted by: obsidian
Originally posted by: benchiu
Originally posted by: chowmein
will hunters ever be useful towards endgame?

The biggest complaint I hear from hunters is that they don't get invited to instances at lvl 60. It's not that they are not a viable addition, it's that most groups would rather have one of another class.

Would you rather have a hunter or a warrior/pally/priest/rogue/mage/warlock when creating a party? Most people will opt for one of the other groups, and understandably so. Many people don't understand how hunters work or what benefits they have. Plus the fact that there are a lot of bad hunters out there, that have no pet control whatsoever.

Unless you are able to find a good guild that appreciates the value of hunters, you will have trouble getting in to instance runs at endgame. At least from what I hear from the lvl 60 hunters I know.
Many of the later bosses have some pretty damaging area attack from what I hear. To be able to shed hate (which hunters do very well) and attack from distance becomes extremely valuable.


Yup that is 100% true.. and hunters deal damage from range on the same level as mages withoiut a doubt...

we actually have been going out of our way to guild a couple more high level Mages and Hunters... we need a few server invites still so we can sport 80 L60s for 2 raid groups...

Hunters in raid groups are mandatory... for PVP and PVE...

we took 25 peeps to Strath last night to farm the baron over and over... was a blast.. without our range folks though it wouda been nasty...

we pulled it off with only 1 priest too haha.. talk about a priest worn thin..

Ya Mal... and AOE taunt is crazy...
try doing Jailbreak in BRD without it.. much harder...

 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
How would my pet hold agro? Is there a skill that it gets at a early level?
 

cKGunslinger

Lifer
Nov 29, 1999
16,408
57
91
Lvl 29 Dwarf Hunter on Shadowsong (Cthkathal - look me up)
Using a Raptor as pet, currently (time to upgrade)
Using a gun
Mining/Engineering

I switched between 2H vs Dual Wield for a while before I settled on DW. I like the +stats bonuses and having like Beast Slayer on one weapond and Holy the other, so I dont have to worry about switching weapons depending on what I'm fighting. I also have 2 axes with a fast speed, so that makes up for the damage penalty and miss rate.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Originally posted by: cKGunslinger
Lvl 29 Dwarf Hunter on Shadowsong (Cthkathal - look me up)
Using a Raptor as pet, currently (time to upgrade)
Using a gun
Mining/Engineering

I switched between 2H vs Dual Wield for a while before I settled on DW. I like the +stats bonuses and having like Beast Slayer on one weapond and Holy the other, so I dont have to worry about switching weapons depending on what I'm fighting. I also have 2 axes with a fast speed, so that makes up for the damage penalty and miss rate.

Why the raptor over a cat?
 

Quixfire

Diamond Member
Jul 31, 2001
6,892
0
0
Originally posted by: warcrow
How would my pet hold agro? Is there a skill that it gets at a early level?
Your pet learns a ability called growl which will taunt the mob your attaking. Most pets, if not all, can get this at a very early level. I know my bear had it at level 7-8.

 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Originally posted by: Quixfire
Originally posted by: warcrow
How would my pet hold agro? Is there a skill that it gets at a early level?
Your pet learns a ability called growl which will taunt the mob your attaking. Most pets, if not all, can get this at a very early level. I know my bear had it at level 7-8.

Does it hold agro pretty well or do you have to keep suing it?
 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
A few things to keep in mind:

Engineering has cool items that are sometimes handy in pvp. If I were starting over, I would go engineering simply because there are already hundreds of characters on my server with maxed out trade skills that will gladly sell me whatever I want. Engineering items, on the other hand, can only be used by engineers.

An engineer will be able to use anything a leatherworker can make if they are willing to pay for it, a leatherworker will never be able to use any engineering items.



 

cKGunslinger

Lifer
Nov 29, 1999
16,408
57
91
Originally posted by: warcrow
How would my pet hold agro? Is there a skill that it gets at a early level?
Train your pet in "Growl," if it's available. You have to keep swapping pets as you level up in order to get ones with the high-level versions of growl, bite, claw, and cower. Once you get a pet with a higher level skill, you can then teach that level to any stabled/new pets you have around.

There's charts out onthe web that show which animals have which skills and such, so you can use that to go find the one you need, tame it, level it up a bit, then use that skill to teach it or your old pet (if you want to keep it around.)
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Level 45 hunter here. I don't like raptors or cats. I prefer bears. They have more hit points and armor, and still decent damage. I don't need my pet to do a lot of damage anyway, that's what I'm here for. I need him to TAKE damage. I started out with a cat, as it would be my choice if all things were equal. But it just was too frail. The bear has served me well. Even after I respec'd and removed all my beast mastery skills to focus on marksmanship, my pet can still take a beating. Bears also eat meat and fish. I wouldn't recommend any pet that you can't feed with fish, really.

I strongly advise against engineering if your sole reason is to make bullets. It is an extroardinary pain to make your own bullets all the time. Most likely you will end up making bullets when you can, but most of the time purchasing them anyway. There are a lot of other useful engineering items, though. However, many of their benefits are not quite as great for a hunter as for a melee fighter or pet-less class.

I also think that any gathering skill that requires a radar blip (herbalism and mining) is going to be less useful on a hunter. You can't have both tracking and resource locators on, so inevitably you have to either sacrifice a primary talent of the hunter (which is improved even further by the tracking mod, btw), or you'll end up finding less resources.

Edit: Side note, it might be fun to have a raptor, though, because you'd be riding a raptor as a mount as well, so you could pretend like it's the same raptor.