- Jun 2, 2012
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So for example you could tailor the game to fit your TV resolution, and the developer would build in a 1080p mode that runs at 30 frames per second or a 720p mode that runs at 60 frames per second.
Sort of off topic, but what's the deal with 30 or 60fps and nothing else? Surely we have all played a PC game that averaged around 40-50fps and noticed that it's simultaneously smoother than 30fps but choppier than 60. I would love to see a console game do 45fps cap, and balance higher image quality with smoother play rather than going to one extreme. Since most TVs run at 60fps, is it some kind of issue when not doing something divisible into 60?
So for example you could tailor the game to fit your TV resolution, and the developer would build in a 1080p mode that runs at 30 frames per second or a 720p mode that runs at 60 frames per second.
