I've been wondering that. I think DX12 should emulate the color and depth buffers. That way, they could go with something like 2x this gen's shader power for next gen. They would still need TMUs, but other than that it would be completely programmable, and everything could be handled at the driver level.
It would probably require more ondie cache and a very large high-bandwidth IMC, but I think emulation is the way to go.
I'm thinking a 22 nm process would be the largest this could be done at.
Your thoughts?
It would probably require more ondie cache and a very large high-bandwidth IMC, but I think emulation is the way to go.
I'm thinking a 22 nm process would be the largest this could be done at.
Your thoughts?