Since the internal processing of these cards are suppose to be using 128-bit (in the case of NV30) and 96-bit (in the case of the Radeon 9700), would they benefit current games? I know these games output colors using 32-bit integer values but when doing the math internally, they use a much more precise data type to calculate the color values. Does this mean they take the integer values that the game gives it and calculates it by converting the integer value to a FP value and doing the calculations using that? Only when the data must be outputed to the drawing buffers would the value need to be converted back to integers. Does this happen?