- Dec 3, 2007
- 983
- 3
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So, as I'm back for the summer at the parents house for the summer, I've noticed that ping times are painful. Any multiplayer FPS game is almost unplayable at ping times of 120+. I was getting those pings back in 2001 and that was fine. But this is 2010.
A simple traceroute to my server in dallas confirms my suspision - it seems to be a problem with their network.
First of all, my isp seems to be using a private network. Isn't that rather... odd? Second of all. Why does it take 40ms to even leave the network? Isn't that a little high/abnormal?
A ping time of 60ms would be satisfactory considering the distance to the server - which is about what it'd be if it didn't take 40ms to leave their network...
A simple traceroute to my server in dallas confirms my suspision - it seems to be a problem with their network.
Code:
C:\Users\Absolution>tracert 66.207.163.196
Tracing route to 66.207.163.196 over a maximum of 30 hops
1 <1 ms <1 ms <1 ms torrent-home [192.168.1.1]
2 11 ms 8 ms 8 ms 24-119-54-1.cpe.cableone.net [24.119.54.1]
3 9 ms 8 ms 10 ms 192.168.37.49
[B] 4 35 ms 36 ms 34 ms 192.168.102.57[/B][B]
5 41 ms 40 ms 41 ms 192.168.102.53[/B]
6 42 ms 40 ms 40 ms 64-128-89-241.static.twtelecom.net [64.128.89.241]
7 56 ms 55 ms 56 ms peer-01-ge-2-0-0.sttl.twtelecom.net [66.192.243.34]
8 60 ms 67 ms 59 ms 10gigabitethernet1-2.core1.pdx1.he.net [72.52.92.10]
9 71 ms 72 ms 73 ms 10gigabitethernet7-1.core1.sjc2.he.net [72.52.92.13]
10 75 ms 74 ms 73 ms 10gigabitethernet3-2.core1.pao1.he.net [72.52.92.69]
11 78 ms 76 ms 75 ms 10gigabitethernet1-1.core1.lax1.he.net [72.52.92.22]
12 99 ms 97 ms 98 ms 10gigabitethernet1-2.core1.dal1.he.net [72.52.92.58]
13 97 ms 98 ms 98 ms 216.66.77.126
14 97 ms 98 ms 98 ms 66.207.163.202
15 99 ms 97 ms 98 ms 66.207.163.196
Trace complete.
First of all, my isp seems to be using a private network. Isn't that rather... odd? Second of all. Why does it take 40ms to even leave the network? Isn't that a little high/abnormal?
A ping time of 60ms would be satisfactory considering the distance to the server - which is about what it'd be if it didn't take 40ms to leave their network...