Absolution75
Senior member
So, as I'm back for the summer at the parents house for the summer, I've noticed that ping times are painful. Any multiplayer FPS game is almost unplayable at ping times of 120+. I was getting those pings back in 2001 and that was fine. But this is 2010.
A simple traceroute to my server in dallas confirms my suspision - it seems to be a problem with their network.
First of all, my isp seems to be using a private network. Isn't that rather... odd? Second of all. Why does it take 40ms to even leave the network? Isn't that a little high/abnormal?
A ping time of 60ms would be satisfactory considering the distance to the server - which is about what it'd be if it didn't take 40ms to leave their network...
A simple traceroute to my server in dallas confirms my suspision - it seems to be a problem with their network.
Code:
C:\Users\Absolution>tracert 66.207.163.196
Tracing route to 66.207.163.196 over a maximum of 30 hops
1 <1 ms <1 ms <1 ms torrent-home [192.168.1.1]
2 11 ms 8 ms 8 ms 24-119-54-1.cpe.cableone.net [24.119.54.1]
3 9 ms 8 ms 10 ms 192.168.37.49
[B] 4 35 ms 36 ms 34 ms 192.168.102.57[/B][B]
5 41 ms 40 ms 41 ms 192.168.102.53[/B]
6 42 ms 40 ms 40 ms 64-128-89-241.static.twtelecom.net [64.128.89.241]
7 56 ms 55 ms 56 ms peer-01-ge-2-0-0.sttl.twtelecom.net [66.192.243.34]
8 60 ms 67 ms 59 ms 10gigabitethernet1-2.core1.pdx1.he.net [72.52.92.10]
9 71 ms 72 ms 73 ms 10gigabitethernet7-1.core1.sjc2.he.net [72.52.92.13]
10 75 ms 74 ms 73 ms 10gigabitethernet3-2.core1.pao1.he.net [72.52.92.69]
11 78 ms 76 ms 75 ms 10gigabitethernet1-1.core1.lax1.he.net [72.52.92.22]
12 99 ms 97 ms 98 ms 10gigabitethernet1-2.core1.dal1.he.net [72.52.92.58]
13 97 ms 98 ms 98 ms 216.66.77.126
14 97 ms 98 ms 98 ms 66.207.163.202
15 99 ms 97 ms 98 ms 66.207.163.196
Trace complete.
First of all, my isp seems to be using a private network. Isn't that rather... odd? Second of all. Why does it take 40ms to even leave the network? Isn't that a little high/abnormal?
A ping time of 60ms would be satisfactory considering the distance to the server - which is about what it'd be if it didn't take 40ms to leave their network...