World's first ray-traced PC game and movie to arrive in 2012

Dribble

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Aug 9, 2005
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Mmm, so a movie that will easily take a minute+ rendering time per second of movie (probably much more) using some massively complex rendering algorithm with software costing $$$ is going to run real time on a little gaming pc? The "assets" which will almost certainly take terabytes of space will be used for that game. I think not.

If the author has never seen a movie with cars on a motorway falling apart after some big event they need to get out more - there are thousands of movies with that sort of thing in.
 

Kakkoii

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Jun 5, 2009
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Originally posted by: Ben90
I thought movies have been using ray tracing for years?

They have, but only partially. There hasn't been any movie that was 100% ray-traced. Even Pixar only uses ray-tracing for some of their models in a movie.
 

Kakkoii

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Jun 5, 2009
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Originally posted by: Dribble
Mmm, so a movie that will easily take a minute+ rendering time per second of movie (probably much more) using some massively complex rendering algorithm with software costing $$$ is going to run real time on a little gaming pc? The "assets" which will almost certainly take terabytes of space will be used for that game. I think not.

From what I understand from the article, the game is going to be streamed off of a server system that uses ATI's new DX11 GPU's, sort of like the OnLive service. And the rendering won't take a minute+ per second of movie. That's when ray-tracing was done on CPU's (took much longer than a minute+ for 30 frames). Using the GPU it goes a hell of a lot faster. Chaos Group's prototype using CUDA did ray-tracing at a factor of 100x faster.
 

Dribble

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Aug 9, 2005
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Originally posted by: Kakkoii
Originally posted by: Dribble
Mmm, so a movie that will easily take a minute+ rendering time per second of movie (probably much more) using some massively complex rendering algorithm with software costing $$$ is going to run real time on a little gaming pc? The "assets" which will almost certainly take terabytes of space will be used for that game. I think not.

From what I understand from the article, the game is going to be streamed off of a server system that uses ATI's new DX11 GPU's, sort of like the OnLive service. And the rendering won't take a minute+ per second of movie. That's when ray-tracing was done on CPU's (took much longer than a minute+ for 30 frames). Using the GPU it goes a hell of a lot faster. Chaos Group's prototype using CUDA did ray-tracing at a factor of 100x faster.

Googling how long it took to render 1 frame (not 1 second just 1 frame) of transformers 2 I was reading it's up to 38 hours. But with DX11 we'll be doing it real time? I agree hw acceleration can help (if it's not already being used) but lets not get too carried away here...
 

Kakkoii

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Jun 5, 2009
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Originally posted by: Dribble
Originally posted by: Kakkoii
Originally posted by: Dribble
Mmm, so a movie that will easily take a minute+ rendering time per second of movie (probably much more) using some massively complex rendering algorithm with software costing $$$ is going to run real time on a little gaming pc? The "assets" which will almost certainly take terabytes of space will be used for that game. I think not.

From what I understand from the article, the game is going to be streamed off of a server system that uses ATI's new DX11 GPU's, sort of like the OnLive service. And the rendering won't take a minute+ per second of movie. That's when ray-tracing was done on CPU's (took much longer than a minute+ for 30 frames). Using the GPU it goes a hell of a lot faster. Chaos Group's prototype using CUDA did ray-tracing at a factor of 100x faster.

Googling how long it took to render 1 frame (not 1 second just 1 frame) of transformers 2 I was reading it's up to 38 hours. But with DX11 we'll be doing it real time? I agree hw acceleration can help (if it's not already being used) but lets not get too carried away here...

Not DX11 when it comes to Ray-tracing. That's irrelevant. It's the GPU hardware I'm talking about.


http://www.tgdaily.com/content/view/38145/135/
All those Transformers teaser trailers were rendered on a GPU and - more importantly - directed in real-time. The producer of these trailers had complete freedom to play around with a "virtual lens" and direct the trailer in his own way.


Ruby Cinema 2.0 demo, real time ray-tracing with voxel based models on a single PC equipped with 2 HD 4870 GPU's.
http://www.youtube.com/watch?g...hl=en-GB&v=aT37b2QjkZc
http://www.youtube.com/watch?v...Gch12c&feature=related


I'm not getting carried away. The ultra threaded nature of a GPU is very efficient at doing ray-tracing.