Originally posted by: kainlongshot
I don't think battlegrounds are completely worthless. As a matter of fact I feel they are more like training grounds for eventual pvp encounters. Sure the dynamics are different and a lot more people are involved but what better way to learn your class's limitations then by doing pvp via battlegrounds. For the most part, its fast with many different scenarios.
They can be. I mean, people wonder why I can play almost any class and do pretty well... it's because I've played battlegrounds so much and I've watched what other classes do to me and what I do to other classes and I can use those for or against them. That's why I've always pressed the idea of playing and understanding every class. It's kind of like how my friend was explaining DOTA to me the other day, "You can't really do well until you know what every hero's weakness and advantages are"
Originally posted by: kainlongshot
However I do feel that battlegrounds and world pvp are severely lacking. In that they really don't pose any concern to the outside world. Lets say Ally wins AB or AV. Shouldn't something happen outside that not only signals a win but has some incentive? Maybe a battleground is won and the adjacent town is now under Ally or horde control, offering quests and turns that would otherwise not be accessible had the other team won. That's what I'm talking about. If there was some incentive or world repercussions then maybe we wouldn't have so many AV hoppers.
I agree and I honestly think Blizzard agrees too. The issue with what you're presenting with battlegrounds is that there's no clear server when it comes to a battleground. Also, a battleground can have multiple instances of itself going on, so you'll only get a quick sense of victory if you win and then another BG ends with your side losing. From what I remember of their PVP panel, Blizzard thinks the only decent world PVP event right now is the Terokkar Forest Bone Wastes towers event to give spirit shards in Auchindoun. Their belief is that the benefit is long lasting enough and provides a direct reward to completing the objective. Personally, I've never done anything with the spirit towers as I just don't care
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Originally posted by: kainlongshot
I'm still not convinced that world pvp is complete. What I really want is something similar to Dynasty Warriors or DOTA. AB and Av are close but not in the same sense of scale. What I want is something that has battle lines put in place. I know I am rapidly moving off topic but think about this:
Not sure you could adapt a Dynasty Warriors like situation in WoW. The problem is, some classes don't do well with fighting multiple opponents like you see in DW. A Warrior would be great at this. The only thing I could think of is getting energy/rage/mana for killing a mob (or being in a group that kills a mob or whatever).
Originally posted by: kainlongshot
Assuming the land is still heavily contested in the mid section of Northrend:
There are a set of uphill cities and outposts between the Ally side and Horde side. Each city and outpost will include its own forces. Ally will move in to take as many of the cities as possible. The same with the Horde. As forces start to converge a real battle line is formed. Now you got this tug of war going on. A variable force will be dispatched through the controlled section of land. Nothing overpowered but more for preventing major flanking formations. For example, elven rangers would be scattered around the ally controlled section of the map. The number and skill rating of these defense forces will be at its toughest closest to the main cities (the 2 cities farthest apart from each other) and will wane as it approaches the 2 cities closest to each other. This will help in temporarily garrisoning the cites making the last city the toughest to break through while still allow the weakest center outposts to tip back and forth.
Whats the incentive? Why should I have to fight for this land? Offer quests that will require raiding cities, make incentives through rewards and scripted sequences. Perhaps the horde is laying siege to the last city and the alliance is mustering as many of its forces to hold the line. Like an instance raid have it fully reset by some cataclysmic scripted event at some designated time. The "Hand of Arthas" comes down like the plague and attempts to clear the forces of Northrend. The land is reset after so many days after a defeat of one of the major cities.
Well I know Blizzard said the mid-section will be contested no matter what type of server you're on. I'd say the only hard part about this would be controlling all the scripted action. Also, the quests would probably become daily quests in which they'd probably be just another rep grind
. The problem with that would be that another rep grind would make people stop once everything's done... unless honor is also awarded as they could be daily pvp quests, as I believe Blizzard said they were implementing those.