World of Warcraft patch 2.01: Before the Storm

CKent

Diamond Member
Aug 17, 2005
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Looking for Group Interface Tool

A new Looking For Group tool designed to assist players in finding groups for instanced dungeons and quests will now be available. This interface gives players the option to be added to a pool of other players also looking for a group, as a means to expedite the process. In addition, players will also be able to search for additional members in situations where they have a group and are simply looking to find more players. For a complete overview of this new interface, please take a moment and read the information contained on our comprehensive Looking for Group preview.

http://www.worldofwarcraft.com/burningcrusade/townhall/lookingforgroup.html


General

* All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 41-point talents. Several new abilities have also been added for all classes.
* All pets will now receive a percentage of their master's armor, spell damage, spell resistances, attack power, and stamina.
* Low-level spells cast by high-level players will receive smaller bonuses from +healing and +spell damage.
* HoTs, DoTs, and channeled spells have been re-balanced to receive a more appropriate (higher) percentage of +spell damage and +healing.
* HoTs from different sources will now stack (i.e. multiple druids can cast the Rejuvenation spell on 1 target).
* New item property "Resilience" has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you.
* Weapon Skill now does the following:
o Weapon skill will no longer reduce the percentage damage lost due to glancing.
o The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.
* When casting a buff on a low level target, the appropriate rank of the buff will automatically be applied.
* In PvP, Crowd Control effects will last no longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist.
* Players will no longer lose faction when under the influence of "Mind Control" or the Gnomish Mind Control Cap.
* Several improvements have been made to the Macintosh client, including support for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8 or higher.


PvP

* Honor System Revamp
o Current honor totals have been reset.
o Players may display their highest lifetime rank title (accessible from character sheet).
o Honor points earned each day may now be spent as a form of currency.
o Check the PvP tab of your character sheet to see your honor information.
o PvP rewards are no longer unique.
* Marks of Honor earned from battlegrounds are no longer turned in for reputation or honor. They are now used in addition to honor points in order to purchase rewards.
* Two New Arenas are now available in three different modes.
o 2v2, 3v3, and 5v5 matches
o Players may queue up at Goblin NPC's in Stormwind, Ironforge,
o Orgrimmar, Undercity, and Gadgetzan


Druids

* The talent "Swiftmend" will now include bonus healing from the talents "Improved Rejuvenation" and "Empowered Rejuvenation".
* "Feline Swiftness" has been renamed "Feral Swiftness". Dodge % increase now also applies to Bear and Dire Bear Forms.
* "Improved Moonfire" has been reduced to 2 ranks, for a 5/10% bonus.
* "Insect Swarm" has had damage on all ranks increased. Mana cost of ranks 1,3 increased. Mana cost of ranks 4,5,6 decreased.
* "Nurturing Instinct" now grants the benefit at all times, but the bonus has been reduced to 25/50% of Strength.
* "Omen of Clarity's" duration has been increased to 30 min.
* "Improved Starfire" has been renamed to "Celestial Focus". It now also increases the chance to resist pushback when casting Wrath by 25/50/70%.
* "Blood Frenzy's" benefits have now merged with "Primal Fury".
* "Improved Leader of the Pack" has been reduced to 2 ranks for 2/4% total health healed.
* "Pounce" no longer requires the druid to be behind the target.
* "Barkskin" is now usable while stunned.

Hunters

* Traps can be set while in combat, but require a 2 second arming time.
* "Auto shot" will be automatically enabled if the Hunter steps out of melee range while in combat with target.
* 1 Agility will now grant 1 Ranged Attack Power.
* "Auto shot" is now reset when casting Aimed Shot.
* "The Beast Within's" Bonus damage caused has been reduced to 10%, but now also reduces the mana cost of all spells by 20%.
* Freezing Traps will now cancel combat when cast.

Mages

* "Frost Nova" (Water Elemental Spell) has now been renamed "Freeze".

Shaman

* Shaman with the appropriate talent spec are now able to dual-wield.
o Self-weapon buffs such as Windfury Weapon can be applied to both main and off-hand weapons.
* Rockbiter's weapon functionality has been changed. It is now a damage proc instead of a flat attack power bonus.
* Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon with the enchantment on it.


Warlocks

* The range of "Drain Life" and "Drain Mana" spells have been increased.


Warriors

* Rage generation from dealing damage has been normalized.
o All Rage awards are averaged with our expected rage per swing (adjusted for weapon speed).


Items

* The "Far Sight" effect has changed so that the camera now zooms in to a distant location, rather than instantly showing the distant view. This also affects the items: Ultra-Spectropic Vision Goggles, the Ornate Spyglass, and the Hunter ability "Eagle Eye."
* Spells can now require either a totem item or a totem category item to cast a spell. This means that the Enchanting Rods now count as all of the lower level enchanting rods as well, so you only need a single enchanting rod instead of all six. This also means that "Finkle's Skinner" now counts as a Skinning Knife. Several weapons that are picks have been flagged as counting as a Mining pick as well.
* Items that give bonuses, such as critical strike percentage, have been modified to adhere to a combat rating system.
* All current items will provide the exact same benefit from ratings at level 60 as they provided before the ratings system.
* Thrown weapon items no longer stack, but use durability instead. One unit of durability is lost per throw, and these items can be repaired.
* The tool tip for the Great Staff of the Guardian now shows the proper increase of 28 to the party spell critical rating.
* Items that are useable from player inventory with a cooldown will now update the cooldown in real-time.
* Players will no longer be able to sell the "Blue Skeletal Horse" to vendors.
* The damage Proc from the item "Misplaced Servo Arm" will no longer break the Rogue ability "Gouge".
* The "Skull of Impending Doom" has been changed and will now increase run speed by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and drains 60% of your maximum mana for over 10 seconds.
* The Backfire effect on the "Net-O-Matic" will no longer break on damage.


Professions

* All of the profession-made items that have been created up to now have been given proper stats based on the current expansion item level progression table.
* Most of the items made by Tailoring/Leatherworking/Blacksmithing have had their creation time reduced. Now the cap on time required to make an item in those professions is based on quality and level.
o New Max times required.
+ Level 31+ Green Items at least 8 sec
+ Level 31+ Blue Items at least 15 sec
+ Level 31+ Purple Items at least 25 sec
* Skill level now determines what items you can disenchant.
o Skill 1= Level 1-20
o Skill 25= Level 20-25
o Skill 50= Level 25-30
o Skill 75= Level 30-35
o Skill 100= Level 35-40
o Skill 125= Level 40-45
o Skill 150= Level 45-50
o Skill 175= Level 50-55
o Skill 200= Level 55-60
o Skill 225= Level 60-65
* Players will no longer lose an item when attempting to disenchant on a boat when the loading screen appears.


User Interface

* Meeting Stone gossip options have been removed from Innkeepers in preparation for the new LFG system.
* LFG/LFM UI
o Tips have been added to Loading Screen tips and new player tips
o Meeting Stones now function similar to a Warlock Summon spell.
+ Players select party member to be summoned and right click the stone. A second party member then clicks the portal to summon.
* Enchanting UI has been vastly improved.
* Raid UI now supports frame for Main Tank.
* Spell Alert (Enemy Cast bar)
o Defaults to off
o Enabled through Interface Options
o Displays targeted enemy's cast bar when they are casting.
o May also be displayed with "V" key functionality.
* Auto-loot may be enabled with just one click in the Interface Options.
* Character sheet UI now displays more precise melee, ranged, and spell stats.
* Players can now cast item targetable spells on items that are in your action bar. For instance you can cast feed pet and have the food you want the pet to be fed in one of your action bars.
* Semi-charged items can no longer be placed in the Auction House.
* A knowledge base has been added to the in-game UI.
o Searchable database of FAQ's and common support issues.
* Keyrings have been expanded to hold more key-type items and will now size d
* The Hunter ability, "Mend Pet," will now turn red when a pet is out of range.
* Players will now be able to disable ability messages in the floating combat text.
* Players will now be able to scroll down their ignore list if it extends beyond one page.
* The tooltips for the Show Dispellable Debuffs and Show Castable Buffs options will now specify they only apply to raid pullout groups.
* Significant changes have been made to User Interface customization.
o For specific details, please visit http://forums.worldofwarcraft.com/thread.html?topicId=36975623&sid=1.


Bugs

* The Rend Blackhand arena event in Upper Blackrock Spire will now properly reset after a wipe.
* Players will no longer resurrect with low mana and health if they died and released on a Zeppelin or Ship.
* Fixed an issue where effects with 100% chance to be applied were being resisted.
* Fixed an issue where high level players were not being properly credited the right amount of faction reputation.
* Party members will now be properly credited for completing the "Dead Man's Plea" quest when a totem or pet gets the killing blow on Baron Rivendare.
* Slowing abilities and spells will no longer decrease the speed of a player when traveling by Gryphon.
* Fixed an issue where players were re-taining talent based abilities even after re-training.
* Fixed an issue where the Warlock spell "Shadowburn" was improperly consuming two Soul Shards.
* Fixed an issue where players were unable to click on anything if they had any add-ons installed.
* Fixed an issue where players were able to use "Mana Burn" on mobs and players without mana.
* Fixed an issue where spells that proc while a player was standing would not proc if they were sitting or lying down.
* Fixed many interface overlapping graphic issues.
* Fixed an issue where Seal of Justice (Rank 2) will now refresh with melee strikes.
* Blood Elf mobs in Azshara will now have the correct model.
* Fixed an issue where a spell with two procs would be reflected and one of the procs would still hit the player that reflected the spell.
* Fixed an issue that was putting Hunters back into combat when they have the "Spirit Bond" Talent or have the Cryptstalker set bonus.
* Fixed an issue where players were being awarded the wrong item when double looting a corpse under the master loot option.
* Fixed an issue where players interrupted while casting would have a longer cast time than normal.
* Fixed an issue where players could not see enchants when inspecting another player.
* Fixed an issue where extra attacks from "Windfury Weapon" would not proc "Flurry" when they crit.
* Fixed an issue where players that were killed in freezing traps would be stuck there until releasing.
* Fixed an issue where Warlocks were able to despawn a pet to gain a free "Soul Shard"in the Battlegrounds.
* Warrior "Shield Slam" and "Shield Bash" will no longer trigger a proc from an equipped weapon.
* Fixed an issue where players were able to consume a Mana Emerald at full mana.
* The totem, "Wrath of Air," will no longer be useable in "Ghost Wolf" form.
* Fixed an issue where Warrior "Battle Shout" was causing too much threat.
* Fixed an issue where computers with ATi video cards were sometimes having problems when displaying a certain texture.
* Fixed an issue where the Warlock spell "Death Coil" gained double the benefit from the talent "Shadow Mastery".
* Player pets will no longer attack CC'ed targets while in Passive mode.
* "Prayer of Spirit" will no longer cast on the user if there is no other target selected.
* "Lightning Shield" will now have the appropriate cool-down time between uses.
* Fixed an issue where materials were being consumed if a player logged out before an enchantment had finished being applied.
* The Hunter, "Auto Shot," ability will no longer activate on resurrection.
* Fixed a bug where "Inner Focus" was not being consumed when using "Mind Soothe."
* Fixed a bug where Rogues were able to use the ability "Ghostly Strike" when not facing their target.
* Warlock pet dismiss sounds will now play properly.
* Fixed an issue where Fist weapons were sheathing improperly.
* Bags will no longer overlap the Bank UI when the game window is resized.
* Players will no longer be able to whisper to enemy players in Battlegrounds.
* The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will now fly at its correct speed.
* Players will no longer be able to jump onto the top of the Dun Baldar Fortress in Alterac Valley and get behind the terrain to attack other players.
* Shapeshifting will now break "Nogginfogger Elixir" effect.
* You will no longer die when Feign Death is finished channeling.
* "Scatter Shot" will now properly do damage even if the target is immune to the confuse effect.
* "Aspect of the Cheetah" will now properly trigger with absorbed damage.
* Casting a lower rank polymorph on a target that is already under the effect of a higher rank will cause an error message and not consume mana.
* The talent, "Master of Elements," will now properly proc off of totems.
* Players will no longer be attacked by same faction guards when using mind control on an enemy player to attack.
* "Vanish" will now properly un-target the Rogue from the attacker when the attacker is in the same party.
* The talent, "Improved Chain Heal," will now properly add to the base healing done.
* "Healing Wave" Ranks 11 and 12 will now benefit from the Shaman talent, "Healing Way."
* "Improved Curse of Agony" will now properly increase the base and spell power.
* Warlocks will now be properly credited a Soul Shard from their pet when they take a flight path.
* Warlocks will now be properly credited a Soul Shard from their pet when they are dead at the end of a Battleground match.
* Warlocks will now be properly credited a Soul Shard from their pet when they enter an Arena.
* Casting "Dark Pact" after exiting combat will no longer put you back in combat.
* The tool tip for the "Great Staff of the Guardian" now shows the proper increase of 28 to the party spell critical rating.
* Several Chest spawns in Dustwallow Marsh will now properly spawn above ground.
* Items that can give +Stamina/Intellect from random suffixes will now properly apply while dead.
* "Beastmaster's Gloves" will now give the proper 2% crit chance for Hunter pets.
* Fixed a bug where you can end up with overlapping bags after resizing the window.
* Various graphical errors will be noticeable while viewing maps.


Mac

* Added support for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8 or higher. Depending on hardware, scene and graphical settings, this can raise frame rates up to a factor of 2X.
* Improved video hardware detection and default settings, especially with Intel video.
* Vertex Animation Shaders have been disabled for systems with Intel video.
* Improved iTunes key-binding feature for smoothness and track name display.
* Fixed a bug where Tutorial Tips would not be marked as viewed correctly on PowerPC Macs.
* Fixed a rare crash bug in the audio code.
* Improved support for Weather Shaders.
* Added support for changing the mouse sensitivity in WoW. Previously, the Mac version ignored the value from the slider in the Interface Options dialog.

 

CKent

Diamond Member
Aug 17, 2005
9,020
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I'm not particularly looking forward to it, as my ideal PvP spec will remain the same. Further, when I get 10 more levels in TBC, I stand to be one of the weakest, if not THE weakest, classes in PvP as a shaman. I'm not complaining - yet. Time will tell...
 

Smilin

Diamond Member
Mar 4, 2002
7,357
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Yay, meaner Dots and weaker crits, improvement to all other classes.

Rogues get the nerf yet again!


I'm so glad I quit playing.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
First off, Drums of War was the last patch. May want to fix your topic name ;)

Also, time to comment ^_^

Players will no longer resurrect with low mana and health if they died and released on a Zeppelin or Ship.

I'm wondering if they also fixed the bug where you ressurect with the WRONG max health (I can't remember if mana's also affected). I think the only way it reverted was if you died normally. Albeit, the amount was usually very small, I reported this error to Blizzard over a year ago.

It is nice that we will get the spells/skills from the AQ20 books now and that we don't wait for the expansion. You will also get to be taunted by the inclusion of the level 61 to 70 spells/skills sitting there untrainable ;).

I've been having a bit of fun (I think) trying to come up with builds for my 4 60's to use and the biggest problems being "what can I give up to play with my new toys." My priest would have to give up Inner Focus to use Vampiric Touch... I don't know about that. My mage would have to lose Elemental Focus if he wants to keep Arcane Concentration with a full-on fire build.

Here are the builds I've been working on for my characters:

Rogue:

http://www.wowhead.com/?talent-bc=ibxcoxZbZEMx0hMRcxst
This is an awkward build... mainly because I've never been subtlety for more than a day before respeccing out. Also, I can't guarantee how useful everything will be until I get a chance to use it, which makes it a little bit hard to choose between certain talents that I've grown fond of. For example, using Improved Gouge... I use it quite often now to keep people "in their place" :p. However, with Subtlety, I could end up with 5 points using Premeditation and a nice Initiative-affected Cheap Shot/Ambush.

Also, this build uses the talents that raise agility and attack power. My rogue has about 430 agility, which is decent enough to use this talent as he'll gain about 60 agility (60 ap, 2 crit, 4 dodge). Also, the extra 10% boost to attack power will provide an extra 80-some attack power. All-in-all, I would end up raising my attack power by about 20% through these two talents.

http://www.wowhead.com/?talent-bc=fbe0oxgsizVobZA
This build uses the much debated new 41-point Assassination talent, Mutilate. Based on my daggers, the damage should surpass backstab and the fact that with Improved Poisons and my current gear setup, I have a 45% chance to apply Crippling Poison... targets end up poisoned quite quickly (which is good for Mutilate). This build is pretty much the closest to what I'm currently using (31/8/12), and it may end up working the best overall. However, the overall PVP nature of Subtlety may turn me toward the other build, since I plan on focusing most of my efforts toward PVP with the huge change in the system.

So, right now, the jury is still out on my rogue and unfortunately, I was too apathetic when it came to testing builds on the PTR, so I didn't take advantage of that luxury (even though I had my characters copied).

Priest:

Priest has been a tough area for me for awhile now. I originally PVP'd on this character heavily, bringing him to R10 before I burnt out from it (note, that was achieving R10 in about 5 weeks only PUGing), so I'm not sure if I want to keep him specced for PVP/Solo-PVE. The other side of the fence doesn't look much better as I absolutely have come to hate healing. I can't stand idiots yelling at me for not doing my job when I am in fact doing it just fine. You wouldn't believe how many whispers I've had for "ZOMG FW the tank" and I just respond "it's on cooldown...". Idiots -_-.

But enough jibba-jabba, onto the builds.

http://www.wowhead.com/?talent-bc=bxMhZZVMgzMtRhtVo
This is your typical shadow build, but unfortunately, going down further into the tree makes it impossible to grab talents such as Martyrdom, Inner Focus and Improved Inner Fire in Discipline. I'm really not liking the lack of Inner Focus, as it's a nice "Oh Crap" talent or just a talent to use to buff yourself (or your group) with PW:F (PoF for group). Although the ability to get mana back from shadow damage in PVP may prove to be more beneficial than a single cast every 3 minutes. Unfortunately, the 5% doesn't seeem horribly beneficial unless it goes over your entire party. For example, if you can deal 3000 damage in the 15 seconds, you'll get 150 mana back or 750 for the entire party. This skill seems more effective as another damage mechanism more than something to rely on for mana.

http://www.wowhead.com/?talent-bc=dxMGzhxtrtxo0xh
I've been toying with this Discipline build, but I'm still not sure how effective it will be. We know your discipline fighters are not front-line machines like their shadow counterparts (lack of the damage mitigation and silence hurts their ability to do so!) Although, I could see people enjoying the fact that I can heal a tiny bit better ;). I decided to cut Enlightenment, because it doesn't really add as much as I'd like. It may do more with higher level gear (that provides more stats), but for me, it only adds between 7-15 per stat. Albeit 150hp isn't bad, I'd rather get some points in Holy.

That's all I'm going to post for now, I'll get the other two classes (warrior and mage) up later!

EDIT: Fixed quotes, naughty me didn't preview.
 

rh71

No Lifer
Aug 28, 2001
52,844
1,049
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CKent

Diamond Member
Aug 17, 2005
9,020
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Originally posted by: Aikouka
First off, Drums of War was the last patch. May want to fix your topic name ;)

Done before you posted, I got that much-needed second cup of coffee in me and realized my mistake :eek: Doesn't help that they're being so tightlipped though, there isn't even a patch notes sticky on their forums :frown:
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: CKent
Originally posted by: Aikouka
First off, Drums of War was the last patch. May want to fix your topic name ;)

Done before you posted, I got that much-needed second cup of coffee in me and realized my mistake :eek: Doesn't help that they're being so tightlipped though, there isn't even a patch notes sticky on their forums :frown:


Hehe, that's because I hit reply long before I actually posted the post. Took awhile to write all that =/. It's understandable though, Blizzard can be a real pain when it comes to saying EXACTLY what's in the patch.

Also, does anyone have a nice http link or something for the patch? I can always torrent it up in uTorrent when I get home, but I'd prefer something a bit easier.

EDIT: Addendum:

Originally posted by: rh71
BTW: undocumented changes, supposedly.

Wowsers, who's that beautiful vixen of rogueness :eek: ermm I mean, I don't like how they changed Surprise Attacks... before it used to be that you couldn't Dodge or Parry Sinister Strike, Backstab, Gouge or Shiv if I remember correctly. Albeit this had some relatively limited uses where the new version is always applicable (+damage), I think it was a bit more powerful in its prior form and more worthly of a 41-point talent as it completely eradicated a rogue's evasion or a survival-specced hunter's deterrence. Also, technically bosses and mobs can dodge just as well.
 

CKent

Diamond Member
Aug 17, 2005
9,020
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Originally posted by: rh71
BTW: undocumented changes, supposedly.

That's for the beta, though it's nice to see someone documenting them, since Blizzard doesn't... :frown: "Changed the look of many items"... too bad my Shield of the Wolf.. Er, I mean, my Malistar's Defender will reach obsolescence without ever getting a graphic upgrade... oh well.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
"* Shapeshifting will now break "Nogginfogger Elixir" effect. "

Aww, that was so fun :D
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: rh71
That sucks... so sliceNdice is still in the assassination tree... that puts a damper on things..

Not necessarily... currently no one really knows what version Blizzard will implement. Although the PTR was different than the beta as it included Cloak of Shadows instead of Shadowstep if I remember correctly.
 

BlancoNino

Diamond Member
Oct 31, 2005
5,695
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Wow huge patch!

Does anyone know if the expansion will come with all of the patches on it? I might be getting a new computer soon and I don't look forward to install WoW with 5 CD's and then the expansion with another 2-5 CD's and then a whole bunch of patches. That would take hours. :(
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
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Originally posted by: BlancoNino
Wow huge patch!

Does anyone know if the expansion will come with all of the patches on it? I might be getting a new computer soon and I don't look forward to install WoW with 5 CD's and then the expansion with another 2-5 CD's and then a whole bunch of patches. That would take hours. :(

WoW doesn't require any registry entries, you can simply copy your patched version to another PC / drive / as backup / etc. and it will work.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: BlancoNino
Wow huge patch!

Does anyone know if the expansion will come with all of the patches on it? I might be getting a new computer soon and I don't look forward to install WoW with 5 CD's and then the expansion with another 2-5 CD's and then a whole bunch of patches. That would take hours. :(

Don't... if you insist on installing instead of copying and pasting, just create a World of Warcraft DVD. I'm still looking into creating an application to slipstream WoW patches into the installer itself so installs will be as seamless as possible. But until then, the installs are only as new as the CD's they're made from. Note that the DVD is very easy to make, just copy and paste all of the files. I recommend going in reverse order (CD5 to CD1) and just telling it to overwrite everything. The reason you do this is because the install.exe that exists on the DVD must be the install.exe from CD1. So going backwards ensures this.
 

Baked

Lifer
Dec 28, 2004
36,052
17
81
I'm totally excited about this. My main is a hunter w/ full DS and current spec is full MM @ 0/38/13. When I get home tonight, I'm going to respec to 0/48/3 for maximum pwnage. We're going to raid BWL tonight so it should be awesome to test out everybody's new build.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Baked
I'm totally excited about this. My main is a hunter w/ full DS and current spec is full MM @ 0/38/13. When I get home tonight, I'm going to respec to 0/48/3 for maximum pwnage. We're going to raid BWL tonight so it should be awesome to test out everybody's new build.

A hunter that's not going Beast Mastery :eek: ...and I thought that I had seen it all!

Oh and maybe now that they nerfed hunter AP, they'll stop taking rogue gear! :p
 

rh71

No Lifer
Aug 28, 2001
52,844
1,049
126
Extended 4 more hours due to patch problems. Now slated for 8pm ET.

You just gotta know Blizzard is thinking... "yeah they're going to bitch & moan about how incompetent we are..."
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: rh71
Extended 4 more hours due to patch problems. Now slated for 8pm ET.

You just gotta know Blizzard is thinking... "yeah they're going to bitch & moan about how incompetent we are..."

Hehe we'd do that anyway :). It's the law of the MMO.
 

BlancoNino

Diamond Member
Oct 31, 2005
5,695
0
0
Blizzard has been so awful with their estimations, that I fully expected it to be done around 7pm tonight. I'm surprised that they're saying it will only take until 5...