Originally posted by: Rookie
Which race and class is the most popular (and/or most powerful) in WoW? I don't have the game yet but am anxious to start![]()
Originally posted by: HeroOfPellinor
From my experience, pick the gimpiest class because they tend to get shown love in over abundance and end up being too powerful, but the Devs don't want to regimp it, so they tone it down, but not enough.
My best guess from the end of Beta......warlock. Like any pet heavy class, they're too vulnerable to direct attack.
Originally posted by: Rookie
The soul shards as it stands (without the bag) seems like a bit of a pain to me
Night Elves can't be mages - only Hunters, Rogues, Druids (those I know for sure), maybe warriors or priests.I would have searched but our firewalls don't like the active server code in the search function... but I am thinking, Night Elf Mage
Originally posted by: MrBond
Night Elves can't be mages - only Hunters, Rogues, Druids (those I know for sure), maybe warriors or priests.I would have searched but our firewalls don't like the active server code in the search function... but I am thinking, Night Elf Mage
The only alliance races that can be mages are Humans, Dwarves, and Gnomes.
Mage is a fun class, it can be kind of frustrating until you get Frost Nova at level 10. Make sure you use polymorph too - I never used it soloing until later levels, it really helps when you get another mob running towards you once you're beating on his friend. I can take two at once if I take them down fast enough, three is very dangerous unless I polymorph one of them.
When you get talent points, put your first 5 into Improved Arcane Missles. This makes the spell still channel if you get hit. What I do is cast fireball at its maximum range, I can usually get off 2-3 before the mob closes to melee range. At this point, if I'd continue to cast fireball, I'd be taking a casting time hit because every time you get hit, the casting time increases a little. Once I get hit, I immediatly start arcane missles, which continues to cast even if I'm being damaged. Depending on their health, I'll use arcane missles again, or finish with pyroblast and cone of cold (both instant cast)
Ahh, thanks - I wasn't 100% sure if they could be or not.dwarves cannot be mages now, only rogue/hunter/warrior/paladin/priest and those classes are correct for night elves.
Originally posted by: MrBond
Ahh, thanks - I wasn't 100% sure if they could be or not.dwarves cannot be mages now, only rogue/hunter/warrior/paladin/priest and those classes are correct for night elves.
I guess there is one thing I don't really like about mages. I just hit level 32 and from looking at Thottbot, I'm not really going to learn any new spells for the rest of the game (other than portals, which is just an offshoot of teleport). Anything left for me is either new ranks of the same spell (ie: fireball rank 7,etc), or just a new conjuring spell (ie: conjur mana jade instead of mana agate - all it does differently is restore more mana). Part of the excitement of leveling for me before was getting a new spell to try out.
There are talent related spells, but they're kind of few and far between. I've heard talk that we were supposed to get more spells but I kind of doubt it now that the game is so far into retail.
Personally, even though we're not a conjuring class, I'd like to see a spell added so we can conjur water elementals like the mages in WC3 could. Even if it was only a temp pet, it'd be cool to see. I know I saw some water elementals in Ashenvale the other day.
It seems like before I put the talent points there, any damage would stop the spell - just like Blizzard.Hm... I don't have improved arcane missiles and I never get interrupted while casting them. Nonetheless, I rarely cast them because of the bug wherein one doesn't go off thus making it exorbitantly inefficient.
Originally posted by: MrBond
It seems like before I put the talent points there, any damage would stop the spell - just like Blizzard.Hm... I don't have improved arcane missiles and I never get interrupted while casting them. Nonetheless, I rarely cast them because of the bug wherein one doesn't go off thus making it exorbitantly inefficient.
I don't see the arcane missle bug too often. In beta sometimes it would channel the lenght of the spell with only one missle going off, then four would hit within 1-2 seconds at the end of it. I have seen the problems with blink though. If you're an alliance mage, don't blink near the gates of Stormwind - you'll blink through the map and continue to fall and die. When your ghost appears, you won't have a corpse to rez at, you'll have to rez at the spirit healer.
Originally posted by: MrBond
It seems like before I put the talent points there, any damage would stop the spell - just like Blizzard.
Warlocks have blood pact, drain life, siphon life and life tap to keep full of HP while the DoT's workOriginally posted by: HeroOfPellinor
Originally posted by: Rookie
The soul shards as it stands (without the bag) seems like a bit of a pain to me
I mainly played one and never found it a problem. If you run out, you can still summon an imp and easily handle a -4 level mob that will give you some xp so you can drain it.
I think the problem is the low HP and armor. In other games, warlocks are as much war as lock and are considered a hybrid fighter class....ala shadownight. Maybe just giving them better armor options would suffice. I didn't get far enough, but it seemed like their debuffs were all curses which means only having one at a time and also missing the DoT curses which seem like some of their best. Maybe allow two curses instead of one? They're really dependent on giving their DoTs time and letting their pet work which means needing to avoid being engaged in combat.....but the only way to help them is to allow them to absorb more damage or make their paltry CC abilities (a fear spel that breaks on damage) stronger and that would overpower them as it would overpower anybody (I still hate CC spells from my DAoC days).
Originally posted by: Mwilding
Warlocks have blood pact, drain life, siphon life and life tap to keep full of HP while the DoT's workOriginally posted by: HeroOfPellinor
Originally posted by: Rookie
The soul shards as it stands (without the bag) seems like a bit of a pain to me
I mainly played one and never found it a problem. If you run out, you can still summon an imp and easily handle a -4 level mob that will give you some xp so you can drain it.
I think the problem is the low HP and armor. In other games, warlocks are as much war as lock and are considered a hybrid fighter class....ala shadownight. Maybe just giving them better armor options would suffice. I didn't get far enough, but it seemed like their debuffs were all curses which means only having one at a time and also missing the DoT curses which seem like some of their best. Maybe allow two curses instead of one? They're really dependent on giving their DoTs time and letting their pet work which means needing to avoid being engaged in combat.....but the only way to help them is to allow them to absorb more damage or make their paltry CC abilities (a fear spel that breaks on damage) stronger and that would overpower them as it would overpower anybody (I still hate CC spells from my DAoC days).
Originally posted by: Hadsus
I've only played a Warlock so I can't compare it to other classes (well I dabbled with all the other classes but settled on a Warlock....got a 7 Druid but I guess that doesn't count as an alt). Anyway I don't feel gimped at all at level 36. I don't have trouble staying alive. Soloing (mob level 34 to 38 recently), I can't remember the last time I died.....it's been a long time. Last nite I was routinely taking out adds while soloing. I had to gulp down a healthstone once and sacrifice one voidwalker (I can handle two at a time but not three) but no deaths. Very little down time. I just don't see the gimpyness in the Warlock. On the other hand, if Blizz wants to give it some love I'm OK with that. :thumbsup:
It would be pretty even, given they both have pets. Imp would die in 2 seconds to ranged hunter fire though and the voidwalker is useless in pvp. Succubus mez is handy in larger groups and could allow Warlock's DoT to work longer.Originally posted by: torpid
Erm... can't a warlock just cast fear in PvP? I believe they can since it has been done to me on more than one occasion. Personally, I would like to see a warlock v hunter battle. I suspect that the warlock should win most of the time.
Originally posted by: Malladine
It would be pretty even, given they both have pets. Imp would die in 2 seconds to ranged hunter fire though and the voidwalker is useless in pvp. Succubus mez is handy in larger groups and could allow Warlock's DoT to work longer.Originally posted by: torpid
Erm... can't a warlock just cast fear in PvP? I believe they can since it has been done to me on more than one occasion. Personally, I would like to see a warlock v hunter battle. I suspect that the warlock should win most of the time.
With no healing, the hunter has to kill the warlock before the DoTs have full effect and the warlock has to stay close to avoid getting pummeled by arrows/bullets. Up close though the hunter would pull out wing clip and run off again. I'd say if the warlock can keep hunter mez'd to distract and panic, plus spam fear and keep DoTs active before mana runs out he/she will win. If warlock stays at range and trys to out cast the hunter it will die. With fear also the warlock runs the risk of the hunter ending up in firing range again. Of course talents play a role here too.
I think it would be a good fight![]()