World of Wacraft Question

Rookie

Golden Member
Jan 27, 2000
1,178
0
76
Which race and class is the most popular (and/or most powerful) in WoW? I don't have the game yet but am anxious to start :)
 

Codewiz

Diamond Member
Jan 23, 2002
5,758
0
76
Originally posted by: Rookie
Which race and class is the most popular (and/or most powerful) in WoW? I don't have the game yet but am anxious to start :)

Paladin is the most powerful class at this point. It will get nerfed tho.

Don't pick a character class based on it being the most powerful.

I am an undead Rogue. I can kick the crap out of warriors and warlocks. But a good mage can own me.

Overall the game is pretty balanced. The only class that I consider gimped is warrior.
 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
In a nutshell:

Paladins and shamans are slightly overpowered.
Rogues, priests, mages, warlocks, hunters are just right.
Warriors and druids are slightly underpowered.

Druids were improved in the last patch, but they still kind of suck. Warriors will most likely be improved soon. Shamans and paladins will most likely not get nerfed (despite what everyone says, Blizzard has stated many times that they do not listen to the player base when it comes to class balance).

There are already a couple threads that have discussed your question in detail, try looking them up.
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
I would recommend shaman, mage, and rogue in that order. The shaman is rare and also highly versatile. I don't think you'd get bored as easily as you would with a paladin. Mage is a lot of fun but it can be a love/hate relationship at times when an enemy throws a toothpick at you and kills you in one hit. Rogue is last mostly due to the plethora of rogues already out there.
 
Dec 27, 2001
11,272
1
0
From my experience, pick the gimpiest class because they tend to get shown love in over abundance and end up being too powerful, but the Devs don't want to regimp it, so they tone it down, but not enough. ;)

My best guess from the end of Beta......warlock. Like any pet heavy class, they're too vulnerable to direct attack.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
Originally posted by: HeroOfPellinor
From my experience, pick the gimpiest class because they tend to get shown love in over abundance and end up being too powerful, but the Devs don't want to regimp it, so they tone it down, but not enough. ;)

My best guess from the end of Beta......warlock. Like any pet heavy class, they're too vulnerable to direct attack.

OMFG... I cant beleive I can say this...
but for once I agree with HoP...
*checks to see if hell froze over*

Warlocks got uber nerfed... they were way better in beta...and I have to agree i think they got a lil over nerfed..
Warriors used to be REALLY good to and were severly over nerfed... Even though they still do the tank job they are built for.. they just arnt very powerful or fun compared to the rest of the classes.

Warriors and Locks will get fixes im sure...
 

ArmchairAthlete

Diamond Member
Dec 3, 2002
3,763
0
0
I saw official statistics that said Rogues are the most popular. Night Elves/Humans were the most popular races too I'm pretty sure.

Needless to say, do not make a rogue.
 

Rookie

Golden Member
Jan 27, 2000
1,178
0
76
I would have searched but our firewalls don't like the active server code in the search function... but I am thinking, Night Elf Mage :)
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
I don't think warlock is all that bad. I would rather be a warlock than a druid, although even a druid could be fun. However, I think warlock is the most bug-riddled class. And I think they went a little overboard with the cost of training warlocks.

I think any changes to warlock will be minor enhancements, like say a soul shard bag or being able to stack them more efficiently in some manner.
 

Rookie

Golden Member
Jan 27, 2000
1,178
0
76
The soul shards as it stands (without the bag) seems like a bit of a pain to me
 
Dec 27, 2001
11,272
1
0
Originally posted by: Rookie
The soul shards as it stands (without the bag) seems like a bit of a pain to me

I mainly played one and never found it a problem. If you run out, you can still summon an imp and easily handle a -4 level mob that will give you some xp so you can drain it.

I think the problem is the low HP and armor. In other games, warlocks are as much war as lock and are considered a hybrid fighter class....ala shadownight. Maybe just giving them better armor options would suffice. I didn't get far enough, but it seemed like their debuffs were all curses which means only having one at a time and also missing the DoT curses which seem like some of their best. Maybe allow two curses instead of one? They're really dependent on giving their DoTs time and letting their pet work which means needing to avoid being engaged in combat.....but the only way to help them is to allow them to absorb more damage or make their paltry CC abilities (a fear spel that breaks on damage) stronger and that would overpower them as it would overpower anybody (I still hate CC spells from my DAoC days).
 

MrBond

Diamond Member
Feb 5, 2000
9,911
0
76
I would have searched but our firewalls don't like the active server code in the search function... but I am thinking, Night Elf Mage
Night Elves can't be mages - only Hunters, Rogues, Druids (those I know for sure), maybe warriors or priests.

The only alliance races that can be mages are Humans, and Gnomes.

Mage is a fun class, it can be kind of frustrating until you get Frost Nova at level 10. Make sure you use polymorph too - I never used it soloing until later levels, it really helps when you get another mob running towards you once you're beating on his friend. I can take two at once if I take them down fast enough, three is very dangerous unless I polymorph one of them.

When you get talent points, put your first 5 into Improved Arcane Missles. This makes the spell still channel if you get hit. What I do is cast fireball at its maximum range, I can usually get off 2-3 before the mob closes to melee range. At this point, if I'd continue to cast fireball, I'd be taking a casting time hit because every time you get hit, the casting time increases a little. Once I get hit, I immediatly start arcane missles, which continues to cast even if I'm being damaged. Depending on their health, I'll use arcane missles again, or finish with pyroblast and cone of cold (both instant cast)
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: MrBond
I would have searched but our firewalls don't like the active server code in the search function... but I am thinking, Night Elf Mage
Night Elves can't be mages - only Hunters, Rogues, Druids (those I know for sure), maybe warriors or priests.

The only alliance races that can be mages are Humans, Dwarves, and Gnomes.

Mage is a fun class, it can be kind of frustrating until you get Frost Nova at level 10. Make sure you use polymorph too - I never used it soloing until later levels, it really helps when you get another mob running towards you once you're beating on his friend. I can take two at once if I take them down fast enough, three is very dangerous unless I polymorph one of them.

When you get talent points, put your first 5 into Improved Arcane Missles. This makes the spell still channel if you get hit. What I do is cast fireball at its maximum range, I can usually get off 2-3 before the mob closes to melee range. At this point, if I'd continue to cast fireball, I'd be taking a casting time hit because every time you get hit, the casting time increases a little. Once I get hit, I immediatly start arcane missles, which continues to cast even if I'm being damaged. Depending on their health, I'll use arcane missles again, or finish with pyroblast and cone of cold (both instant cast)

dwarves cannot be mages now, only rogue/hunter/warrior/paladin/priest and those classes are correct for night elves.
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Hm... I don't have improved arcane missiles and I never get interrupted while casting them. Nonetheless, I rarely cast them because of the bug wherein one doesn't go off thus making it exorbitantly inefficient.

Warlocks are very versatile. They do have some high damage skills, and they can last longer in a battle as far as mana goes than a mage. They are certainly not a nuke-focused class like mages, but their versatility makes up for it, in my opinion. With a strong healer they can really work well, due to their ability to trade health for mana and the mana battery tricks.
 

MrBond

Diamond Member
Feb 5, 2000
9,911
0
76
dwarves cannot be mages now, only rogue/hunter/warrior/paladin/priest and those classes are correct for night elves.
Ahh, thanks - I wasn't 100% sure if they could be or not.

I guess there is one thing I don't really like about mages. I just hit level 32 and from looking at Thottbot, I'm not really going to learn any new spells for the rest of the game (other than portals, which is just an offshoot of teleport). Anything left for me is either new ranks of the same spell (ie: fireball rank 7,etc), or just a new conjuring spell (ie: conjur mana jade instead of mana agate - all it does differently is restore more mana). Part of the excitement of leveling for me before was getting a new spell to try out.

There are talent related spells, but they're kind of few and far between. I've heard talk that we were supposed to get more spells but I kind of doubt it now that the game is so far into retail.

Personally, even though we're not a conjuring class, I'd like to see a spell added so we can conjur water elementals like the mages in WC3 could. Even if it was only a temp pet, it'd be cool to see. I know I saw some water elementals in Ashenvale the other day.
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Originally posted by: MrBond
dwarves cannot be mages now, only rogue/hunter/warrior/paladin/priest and those classes are correct for night elves.
Ahh, thanks - I wasn't 100% sure if they could be or not.

I guess there is one thing I don't really like about mages. I just hit level 32 and from looking at Thottbot, I'm not really going to learn any new spells for the rest of the game (other than portals, which is just an offshoot of teleport). Anything left for me is either new ranks of the same spell (ie: fireball rank 7,etc), or just a new conjuring spell (ie: conjur mana jade instead of mana agate - all it does differently is restore more mana). Part of the excitement of leveling for me before was getting a new spell to try out.

There are talent related spells, but they're kind of few and far between. I've heard talk that we were supposed to get more spells but I kind of doubt it now that the game is so far into retail.

Personally, even though we're not a conjuring class, I'd like to see a spell added so we can conjur water elementals like the mages in WC3 could. Even if it was only a temp pet, it'd be cool to see. I know I saw some water elementals in Ashenvale the other day.

I felt the same way about paladins. In fact, many of the classes don't get any interesting abilities later in the game. I agree it is disappointing especially for a mage. I have a 23 mage that serves primarily as a mule right now, and though I am looking forward to getting the rest of the portal spells, I am somewhat depressed that it's going to be boring beyond that.
 

MrBond

Diamond Member
Feb 5, 2000
9,911
0
76
Hm... I don't have improved arcane missiles and I never get interrupted while casting them. Nonetheless, I rarely cast them because of the bug wherein one doesn't go off thus making it exorbitantly inefficient.
It seems like before I put the talent points there, any damage would stop the spell - just like Blizzard.

I don't see the arcane missle bug too often. In beta sometimes it would channel the lenght of the spell with only one missle going off, then four would hit within 1-2 seconds at the end of it. I have seen the problems with blink though. If you're an alliance mage, don't blink near the gates of Stormwind - you'll blink through the map and continue to fall and die. When your ghost appears, you won't have a corpse to rez at, you'll have to rez at the spirit healer.
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Originally posted by: MrBond
Hm... I don't have improved arcane missiles and I never get interrupted while casting them. Nonetheless, I rarely cast them because of the bug wherein one doesn't go off thus making it exorbitantly inefficient.
It seems like before I put the talent points there, any damage would stop the spell - just like Blizzard.

I don't see the arcane missle bug too often. In beta sometimes it would channel the lenght of the spell with only one missle going off, then four would hit within 1-2 seconds at the end of it. I have seen the problems with blink though. If you're an alliance mage, don't blink near the gates of Stormwind - you'll blink through the map and continue to fall and die. When your ghost appears, you won't have a corpse to rez at, you'll have to rez at the spirit healer.

The missiles at the end happens consistently. The missing missile only happens once in a great while and seemingly only under certain circumstances.

I will try arcane missiles again, but I can say for sure I have no talent points in arcane currently.
 

rstove02

Senior member
Apr 19, 2004
508
0
71
Originally posted by: MrBond
It seems like before I put the talent points there, any damage would stop the spell - just like Blizzard.

Magic missles channel bar works in the opposite fashion as other non-instant spells.

For example when casting Frost Bolt, if you are hit there is good chance you will lose some progress (if not all) from your channeling bar causing the casting time to increase before the spell goes off.

On the other hand when your hit while channeling magic missles you lose "missle time". The following numbers are not exact but are used for this example.

Lets say you have zero talent points spent in improved magic missles. Over the course of 4 seconds of channeling you fire 4 missles with the spell. While you are hit while channeling the spell you lose 1 second off the channeling bar resulting in only 3 missles being fired.

In reality the amount of "channeling" lost fluxuates depening on a number of factors. I have seen hits that made me lose the full bar off magic missles after the first hit when fighting mobs.
 

GasX

Lifer
Feb 8, 2001
29,033
6
81
Originally posted by: HeroOfPellinor
Originally posted by: Rookie
The soul shards as it stands (without the bag) seems like a bit of a pain to me

I mainly played one and never found it a problem. If you run out, you can still summon an imp and easily handle a -4 level mob that will give you some xp so you can drain it.

I think the problem is the low HP and armor. In other games, warlocks are as much war as lock and are considered a hybrid fighter class....ala shadownight. Maybe just giving them better armor options would suffice. I didn't get far enough, but it seemed like their debuffs were all curses which means only having one at a time and also missing the DoT curses which seem like some of their best. Maybe allow two curses instead of one? They're really dependent on giving their DoTs time and letting their pet work which means needing to avoid being engaged in combat.....but the only way to help them is to allow them to absorb more damage or make their paltry CC abilities (a fear spel that breaks on damage) stronger and that would overpower them as it would overpower anybody (I still hate CC spells from my DAoC days).
Warlocks have blood pact, drain life, siphon life and life tap to keep full of HP while the DoT's work
 

Hadsus

Golden Member
Aug 14, 2003
1,135
0
76
Originally posted by: Mwilding
Originally posted by: HeroOfPellinor
Originally posted by: Rookie
The soul shards as it stands (without the bag) seems like a bit of a pain to me

I mainly played one and never found it a problem. If you run out, you can still summon an imp and easily handle a -4 level mob that will give you some xp so you can drain it.

I think the problem is the low HP and armor. In other games, warlocks are as much war as lock and are considered a hybrid fighter class....ala shadownight. Maybe just giving them better armor options would suffice. I didn't get far enough, but it seemed like their debuffs were all curses which means only having one at a time and also missing the DoT curses which seem like some of their best. Maybe allow two curses instead of one? They're really dependent on giving their DoTs time and letting their pet work which means needing to avoid being engaged in combat.....but the only way to help them is to allow them to absorb more damage or make their paltry CC abilities (a fear spel that breaks on damage) stronger and that would overpower them as it would overpower anybody (I still hate CC spells from my DAoC days).
Warlocks have blood pact, drain life, siphon life and life tap to keep full of HP while the DoT's work

I've only played a Warlock so I can't compare it to other classes (well I dabbled with all the other classes but settled on a Warlock....got a 7 Druid but I guess that doesn't count as an alt). Anyway I don't feel gimped at all at level 36. I don't have trouble staying alive. Soloing (mob level 34 to 38 recently), I can't remember the last time I died.....it's been a long time. Last nite I was routinely taking out adds while soloing. I had to gulp down a healthstone once and sacrifice one voidwalker (I can handle two at a time but not three) but no deaths. Very little down time. I just don't see the gimpyness in the Warlock. On the other hand, if Blizz wants to give it some love I'm OK with that. :thumbsup:
 
Dec 27, 2001
11,272
1
0
Originally posted by: Hadsus
I've only played a Warlock so I can't compare it to other classes (well I dabbled with all the other classes but settled on a Warlock....got a 7 Druid but I guess that doesn't count as an alt). Anyway I don't feel gimped at all at level 36. I don't have trouble staying alive. Soloing (mob level 34 to 38 recently), I can't remember the last time I died.....it's been a long time. Last nite I was routinely taking out adds while soloing. I had to gulp down a healthstone once and sacrifice one voidwalker (I can handle two at a time but not three) but no deaths. Very little down time. I just don't see the gimpyness in the Warlock. On the other hand, if Blizz wants to give it some love I'm OK with that. :thumbsup:

I was under the understanding that we were including PvP too. Have you tried your warlock against an equal level player?

Also, just out of curiosity, do you get the full XP if your pet is also damaging the mob? Also, couldn't any class take 2 mobs solo?
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Erm... can't a warlock just cast fear in PvP? I believe they can since it has been done to me on more than one occasion. Personally, I would like to see a warlock v hunter battle. I suspect that the warlock should win most of the time.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: torpid
Erm... can't a warlock just cast fear in PvP? I believe they can since it has been done to me on more than one occasion. Personally, I would like to see a warlock v hunter battle. I suspect that the warlock should win most of the time.
It would be pretty even, given they both have pets. Imp would die in 2 seconds to ranged hunter fire though and the voidwalker is useless in pvp. Succubus mez is handy in larger groups and could allow Warlock's DoT to work longer.

With no healing, the hunter has to kill the warlock before the DoTs have full effect and the warlock has to stay close to avoid getting pummeled by arrows/bullets. Up close though the hunter would pull out wing clip and run off again. I'd say if the warlock can keep hunter mez'd to distract and panic, plus spam fear and keep DoTs active before mana runs out he/she will win. If warlock stays at range and trys to out cast the hunter it will die. With fear also the warlock runs the risk of the hunter ending up in firing range again. Of course talents play a role here too.

I think it would be a good fight :)

 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
Originally posted by: Malladine
Originally posted by: torpid
Erm... can't a warlock just cast fear in PvP? I believe they can since it has been done to me on more than one occasion. Personally, I would like to see a warlock v hunter battle. I suspect that the warlock should win most of the time.
It would be pretty even, given they both have pets. Imp would die in 2 seconds to ranged hunter fire though and the voidwalker is useless in pvp. Succubus mez is handy in larger groups and could allow Warlock's DoT to work longer.

With no healing, the hunter has to kill the warlock before the DoTs have full effect and the warlock has to stay close to avoid getting pummeled by arrows/bullets. Up close though the hunter would pull out wing clip and run off again. I'd say if the warlock can keep hunter mez'd to distract and panic, plus spam fear and keep DoTs active before mana runs out he/she will win. If warlock stays at range and trys to out cast the hunter it will die. With fear also the warlock runs the risk of the hunter ending up in firing range again. Of course talents play a role here too.

I think it would be a good fight :)

If a Hunter gets the first shot its game over.... they have scorpid sting that bleeds a caster dry of mana in 2 secs...
hunter is the only class that can reliably flat out own palys becsue fo this...