World In Conflict

ZzZGuy

Golden Member
Nov 15, 2006
1,855
0
0
I'm supprised to see no mention of the release of the World in Conflict (WiC) demo a few days ago. Official North American release date is September 18th.

The level of detail is pritty amazing for a RTS such as this, however you will be too busy pulling your tanks back while deploying a smoke screen, calling in air support against the attacking choppers, avoiding the entranced infantry and calling down tactical strikes.... all at the same time to worry about how real that burning car looks or the leaflets saying "USSR, We Come In Peace".

The Units are totally unrealistic when compared to their real life counter parts with regards to speed, range and firepower..... but who gives a flying ****. It's all VERY well balanced and encourages cooperation between the team members ranging form shooting stuff shooting your team mate to working as a single unit with someone else. There is also a built in "talk" command that lets you speak with your team mates without special software. It is extremely easy to get into and have fun, and those who master the game and work as a functional team will leave the other team curled up in a ball crying.

To counter the "l33t" players, you can join a game in progress of up to 16 players and with VERY short load times (as well as a chat window to talk while you wait for the game to load or after the round ends), so it's easy to pack up and leave if say.. your facing the #5 top clan who's looking to own random people.

There are 4 classes you can pick from. You can also change your role mid game as often as you want. The difference between the classes is that some units are locked/unlocked, others cheaper or more expensive, and tactical points (used to call in off map aid) prices will differ for each class.
The classes are: Infantry / Armor / Support / Air

There is no base building. The maps are large enough to give good room to manover, but the control points focus the combat, which can leave a entry town (only played the demo) nothing but a glowing parking lot devoid of all building till you wounder why your still trying to capture/hold this chard peace of god forsaken earth.

The games can last anywhere form the full 20 minutes to 4.40 minutes. The objective of the demo map is to hold the control points the longest, kills do not have any effect on winning or losing... aside from beating the other team into the ground.



In the demo you have access to the first mission and cut scenes, as well as multiplayer map of the first mission level with the choice of playing as the russians or the americans. I am not aware if anything has been left out or added on this demo that will differ from the official release, but you can have loads of fun making then enemy team glow in the dark >:) . Only bug i have encountered so far is one of my trucks got stuck on the side of a building, thats it.


You can download the demo from GamersHell.com. File size is 1.2 gigs.

http://www.worldinconflict.com/ is the official website of the game.

Youtube is the quick and dirty way of seeing what the game is like.
 

MarcVenice

Moderator Emeritus <br>
Apr 2, 2007
5,664
0
0
The demo has been out for some time now. And kills do matter, they earn you tactical points so you can kill more people, faster then before :p
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
It's been out since late August.

http://www.fileplanet.com/1760...-in-Conflict-Demo-(US)

I am officially boycotting it because I play on an HDTV and WIC doesn't support the native res, in fact, I can't even get to a menu because the default res is some fucked up number that my monitor can't support, and there are no simple config files that I can use to change the res.

I really wanted to play it, but if they can't even pick a default res that works, fuck em.
 

ZzZGuy

Golden Member
Nov 15, 2006
1,855
0
0
Well, i'm more surprised then to not see a active thread on this topic. And you are right in that kills do help to beat the crud out of the other team, but i have seen games where the winning side has 2000 fewer "combat" points then the losing side (3500 to 5500 i believe).

I'm already addicted to it and it's just the demo.
 

ConstipatedVigilante

Diamond Member
Feb 22, 2006
7,670
1
0
Meh, I played the beta and it wasn't that good. Nice graphics, but a total lack of strategy. There's no penalty for having your units die since they come back so fast. As far as strategy goes, you just throw a bunch of units at your enemy and use their special abilities.
 

ZzZGuy

Golden Member
Nov 15, 2006
1,855
0
0
Errr, i've tried that and got my ass handed to me. If you are armor without anti air support your toast, if your anti air without anti ground support you have to hang around the drop zone doing nothing, and so on. Teams that do not work together get savaged.

I also disagree with the lack of death penalty, if you lose all your units and have to wait for replacement, you lose ground and the enemy gains extra tactical points to further push you back. If this keeps up you will be forced to defend the drop zone which limits your room, which allows for more devastating attacks as the enemy now know where you are down to where your dropping units (think of dropping infantry into a napalm strike). Then there is the balance of classes, if all your support guys are just doing artillery, then their air units will rape all your ground units, if you have too much air then you (the team) becomes less effective at taking control points and your further screwed if the enemy sends out 2 dedicated anti air support class.

I never played the bata so i do not know the differences, I just know how fun it is to completely own the other team because they try zerg warfare without supporting each other.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Zerg warfare gets you killed fast.

Nothing makes me happier than seeing 6 squads of infantry all bunched up attacking my lines. Off map precision artillery and I just sent all of that guys points packing. Or if I am playing support. I use my medium artillery and drop WP on them, burned to death.

 

FallenHero

Diamond Member
Jan 2, 2006
5,659
0
0
I love the zerg players. "Quick, mass up and push!" Meanwhile, I head around back and take out their support and harass their lines, allowing my teammates to push. I've seen teams of 8 with 3 or 4 air, trying to capture points. I'm sorry, but 2 support + 2 armor will beat the crap outta that anytime. Its good combinations and tactics that win games...zerg attacks are too easily shattered by A) Counter units B) Tactical Aids. "OMG, Not 10 inf units...(orders 3 napalm strikes)
 

Regs

Lifer
Aug 9, 2002
16,666
21
81
To be honest, once I heard there was no resource gathering or build-ups I got turned off right away.

I hate arcade-like RTS. It just does not go together and I think they mock the genra. The game is turning out to be yet another soon-to-be Xbox 360 game for 8-14 year olds.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Originally posted by: Regs
To be honest, once I heard there was no resource gathering or build-ups I got turned off right away.

I hate arcade-like RTS. It just does not go together and I think they mock the genra. The game is turning out to be yet another soon-to-be Xbox 360 game for 8-14 year olds.

Resource gathering is boring. I even felt that back when I played one of the best RTS games ever, Starcraft.



 

EvilComputer92

Golden Member
Aug 25, 2004
1,316
0
0
I want to download this as I loved Ground Control and Ground Control II. However, does anyone know if the demo contains SecuRom?
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
14
81
www.markbetz.net
Originally posted by: Genx87
Originally posted by: Regs
To be honest, once I heard there was no resource gathering or build-ups I got turned off right away.

I hate arcade-like RTS. It just does not go together and I think they mock the genra. The game is turning out to be yet another soon-to-be Xbox 360 game for 8-14 year olds.

Resource gathering is boring. I even felt that back when I played one of the best RTS games ever, Starcraft.

How can resource gathering be boring? It's automatic, unless your gatherers get attacked. About all you have to do is move them around from time to time. What it does is introduce some restraints on resources and force you to evaluate what you need, and when, to support the growth of your organization, whatever that is. Militarily it places constraints on production. Without resources I think what you have is a RTT (Real-Time Tactical) game, not an RTS.

I was bored last night and installed AOE2 for the first time in a few years, and ended up playing a 3-player game on giant map that lasted eight hours. Its all the complex elements that make the game engrossing. WIC sounds like top-down BF2 played in commander mode.
 

FallenHero

Diamond Member
Jan 2, 2006
5,659
0
0
Originally posted by: Markbnj
Originally posted by: Genx87
Originally posted by: Regs
To be honest, once I heard there was no resource gathering or build-ups I got turned off right away.

I hate arcade-like RTS. It just does not go together and I think they mock the genra. The game is turning out to be yet another soon-to-be Xbox 360 game for 8-14 year olds.

Resource gathering is boring. I even felt that back when I played one of the best RTS games ever, Starcraft.

How can resource gathering be boring? It's automatic, unless your gatherers get attacked. About all you have to do is move them around from time to time. What it does is introduce some restraints on resources and force you to evaluate what you need, and when, to support the growth of your organization, whatever that is. Militarily it places constraints on production. Without resources I think what you have is a RTT (Real-Time Tactical) game, not an RTS.

I was bored last night and installed AOE2 for the first time in a few years, and ended up playing a 3-player game on giant map that lasted eight hours. Its all the complex elements that make the game engrossing. WIC sounds like top-down BF2 played in commander mode.

Sounds like? So you haven't played it...got it. Opinion = worthless
 

EvilComputer92

Golden Member
Aug 25, 2004
1,316
0
0
Arcade like? RTT games are by no means arcade. In fact, they emphasis working with limited forces and strategies while RTS games devolve into typical rushing or unit spamming fests.
 

ZzZGuy

Golden Member
Nov 15, 2006
1,855
0
0
Well, no one with half a grain of sense will expect everyone to love WiC as much as I do. However if you are going to bash the game at least play the demo first.

I feel WiC is the BF of RTS's. That said though, does palying BF2 as a commander feel just like playing star craft?... didn't think so. The compairson is in that the games (note: Demo is one of 2 game modes i'm aware of) both have flag/control point system where the longer you control said location the more points you have over your team. There is also the zerg aspect, but where in BF you spawn from flags which you can capture, in WiC points trickle in over time that you use to buy new units that are dropped in. -edit- WiC is also much more focused towards multilayer then most... if not all other RTS's. -edit- WiC is still a RTS is every aspect, but it's a radical departure from traditional RTS's.

Being a RTS, there is also a great deal more strategy then BF2. The counter to a person playing as the special ops kit is every other kit who happens to get within their optimal range and shoot him first. In WiC, if your team gains air superiority your laughing as your butcher the other team. Anti air units in groups scare the crap out of helicopters, but anti air runs screaming like a little girl at the sight of armor.

With regards to the lack of base building, it is the most boring part of the game for 90% of players. By this i do not mean that it sucks, it does add a dimension of game play, and it's removal adds another.

With regards to recourses, WiC does actually have a recourse that can be "harvested" in 2 ways, and used in 1 from. That would be TP (tactical points), you can get these points by placing a unit on a control point (which also fortifies and repairs it) and by killing enemy units with your units. These points are then used to call in off map aids in the form of heavy artillery, cluster bombs, tank busters, laser guides bombs, daisy cutters, carpet bombing, tactical nuke and ect. TP's may not increase your numbers, but it'll decrease his.

I take WiC for what it is, a fast paced online RTS that is easy to get into, fast paced and brutal. If i am in the mood for massive battles with recourse based industry behind my army, i will play Supreme Commander. In the end I feel it's best that this game doesn't try to be everything to everyone one, it's much better to have really good games that focus on different things (eg, Supreme commanders vast scale vs C&C 3's micro management of small scale battles).


-edit- edited due to random smiley face, -edit
 

Regs

Lifer
Aug 9, 2002
16,666
21
81
Originally posted by: EvilComputer92
Arcade like? RTT games are by no means arcade. In fact, they emphasis working with limited forces and strategies while RTS games devolve into typical rushing or unit spamming fests.

Can you say that about Company of Heroes?

Since I'm such an avid fan of realistic war time strats, I will more than likely pick the game up anyway just to see how it is.

I am also a open minded creature and I change my opinion very easily. So maybe I'll end up liking it.
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
14
81
www.markbetz.net
Originally posted by: FallenHero
Originally posted by: Markbnj
Originally posted by: Genx87
Originally posted by: Regs
To be honest, once I heard there was no resource gathering or build-ups I got turned off right away.

I hate arcade-like RTS. It just does not go together and I think they mock the genra. The game is turning out to be yet another soon-to-be Xbox 360 game for 8-14 year olds.

Resource gathering is boring. I even felt that back when I played one of the best RTS games ever, Starcraft.

How can resource gathering be boring? It's automatic, unless your gatherers get attacked. About all you have to do is move them around from time to time. What it does is introduce some restraints on resources and force you to evaluate what you need, and when, to support the growth of your organization, whatever that is. Militarily it places constraints on production. Without resources I think what you have is a RTT (Real-Time Tactical) game, not an RTS.

I was bored last night and installed AOE2 for the first time in a few years, and ended up playing a 3-player game on giant map that lasted eight hours. Its all the complex elements that make the game engrossing. WIC sounds like top-down BF2 played in commander mode.

Sounds like? So you haven't played it...got it. Opinion = worthless

No shit, Sherlock. Where did I say I was rendering an informed opinion on WIC? Reading comprehension ftw.
 

Ichigo

Platinum Member
Sep 1, 2005
2,158
0
0
Originally posted by: Markbnj
Originally posted by: FallenHero
Originally posted by: Markbnj
Originally posted by: Genx87
Originally posted by: Regs
To be honest, once I heard there was no resource gathering or build-ups I got turned off right away.

I hate arcade-like RTS. It just does not go together and I think they mock the genra. The game is turning out to be yet another soon-to-be Xbox 360 game for 8-14 year olds.

Resource gathering is boring. I even felt that back when I played one of the best RTS games ever, Starcraft.

How can resource gathering be boring? It's automatic, unless your gatherers get attacked. About all you have to do is move them around from time to time. What it does is introduce some restraints on resources and force you to evaluate what you need, and when, to support the growth of your organization, whatever that is. Militarily it places constraints on production. Without resources I think what you have is a RTT (Real-Time Tactical) game, not an RTS.

I was bored last night and installed AOE2 for the first time in a few years, and ended up playing a 3-player game on giant map that lasted eight hours. Its all the complex elements that make the game engrossing. WIC sounds like top-down BF2 played in commander mode.

Sounds like? So you haven't played it...got it. Opinion = worthless

No shit, Sherlock. Where did I say I was rendering an informed opinion on WIC? Reading comprehension ftw.

:roll:
 

ZzZGuy

Golden Member
Nov 15, 2006
1,855
0
0
Please children, calm down.

Why your bickering over a video game i'll never know.
 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
WiC sucks. And yes, I have played it. It's meant for 14 years old with ADD and has absolutely no strategy, tactics, or anything remotely intelligent. It's massing choppers, tanks, or infantry, around 4 max, and throwing them into a cataclysmic cesspool that are control points hashed off of CoH's resource system.

Brainless control ftl.
 

ZzZGuy

Golden Member
Nov 15, 2006
1,855
0
0
Originally posted by: TehMac
WiC sucks. And yes, I have played it. It's meant for 14 years old with ADD and has absolutely no strategy, tactics, or anything remotely intelligent. It's massing choppers, tanks, or infantry, around 4 max, and throwing them into a cataclysmic cesspool that are control points hashed off of CoH's resource system.

Brainless control ftl.

I bet you got your ass handed to you in multiplayer. I've also already stated in previous posts why I disagree with you.
 

AlgaeEater

Senior member
May 9, 2006
960
0
0
Can someone answer me this: Is this game like Shattered Galaxy released many years ago?

I loved Shattered Galaxy until it got imbalanced. But those were some fun days.

I would download it as soon as possible, but full time work and the fact that I just reformatted all 3 of my computers at home mean a ton of re-downloading of apps. ( I never back up apps, feel like pointless work since there's always an updated version online)
 

IEC

Elite Member
Super Moderator
Jun 10, 2004
14,607
6,094
136
Originally posted by: TehMac
WiC sucks. And yes, I have played it. It's meant for 14 years old with ADD and has absolutely no strategy, tactics, or anything remotely intelligent. It's massing choppers, tanks, or infantry, around 4 max, and throwing them into a cataclysmic cesspool that are control points hashed off of CoH's resource system.

Brainless control ftl.

Massing units is the surest way to lose.

Like its predecessors Ground Control and Ground Control II, it's all about tactics and holding victory/strategic locations. Every unit has a counter, every tactic has one as well. A smart tactician will win any day.

Tactics != strategy.
 
Feb 19, 2001
20,155
23
81
Originally posted by: Markbnj
Originally posted by: Genx87
Originally posted by: Regs
To be honest, once I heard there was no resource gathering or build-ups I got turned off right away.

I hate arcade-like RTS. It just does not go together and I think they mock the genra. The game is turning out to be yet another soon-to-be Xbox 360 game for 8-14 year olds.

Resource gathering is boring. I even felt that back when I played one of the best RTS games ever, Starcraft.

How can resource gathering be boring? It's automatic, unless your gatherers get attacked. About all you have to do is move them around from time to time. What it does is introduce some restraints on resources and force you to evaluate what you need, and when, to support the growth of your organization, whatever that is. Militarily it places constraints on production. Without resources I think what you have is a RTT (Real-Time Tactical) game, not an RTS.

I was bored last night and installed AOE2 for the first time in a few years, and ended up playing a 3-player game on giant map that lasted eight hours. Its all the complex elements that make the game engrossing. WIC sounds like top-down BF2 played in commander mode.

Uh look at games like Warcraft 3 where resource gathering is KEY. In fact you are completely limited by resources and the unit cap. Guess what? Who the hell plays regular WC3? It's all about Dota and the custom defense maps.

Starcraft? Look what dominates. Money maps. While you are limited by resources, it's not as bad as War 3 and look how many tournies still exist.

These are games great made by their multiplayer and rushing capabilities.

Look at TRUE strategy games like Total Annihilation and Supreme Commander. Resources matter, but the idea is not to limit you by resources. The same applies in World in Conflict. If you're shooting for a true tactical RTS, it's not about resources but tactics.

Starcraft and War 3 are about building up for a quick strike via rushing/dropping/whatever you want. The gameplay of these 2 types of strategy games are completely different.

WiC is definitely not brainless. If you have no creativity in strategy, you lose. You need to muster all your creativity and each scenario can be replayed dozens of times using different tactics.
 

gizbug

Platinum Member
May 14, 2001
2,621
0
76
Is this game more multiplayer than single player?
Or is it like COH where there is depth to the single player?