- Nov 15, 2006
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I'm supprised to see no mention of the release of the World in Conflict (WiC) demo a few days ago. Official North American release date is September 18th.
The level of detail is pritty amazing for a RTS such as this, however you will be too busy pulling your tanks back while deploying a smoke screen, calling in air support against the attacking choppers, avoiding the entranced infantry and calling down tactical strikes.... all at the same time to worry about how real that burning car looks or the leaflets saying "USSR, We Come In Peace".
The Units are totally unrealistic when compared to their real life counter parts with regards to speed, range and firepower..... but who gives a flying ****. It's all VERY well balanced and encourages cooperation between the team members ranging form shooting stuff shooting your team mate to working as a single unit with someone else. There is also a built in "talk" command that lets you speak with your team mates without special software. It is extremely easy to get into and have fun, and those who master the game and work as a functional team will leave the other team curled up in a ball crying.
To counter the "l33t" players, you can join a game in progress of up to 16 players and with VERY short load times (as well as a chat window to talk while you wait for the game to load or after the round ends), so it's easy to pack up and leave if say.. your facing the #5 top clan who's looking to own random people.
There are 4 classes you can pick from. You can also change your role mid game as often as you want. The difference between the classes is that some units are locked/unlocked, others cheaper or more expensive, and tactical points (used to call in off map aid) prices will differ for each class.
The classes are: Infantry / Armor / Support / Air
There is no base building. The maps are large enough to give good room to manover, but the control points focus the combat, which can leave a entry town (only played the demo) nothing but a glowing parking lot devoid of all building till you wounder why your still trying to capture/hold this chard peace of god forsaken earth.
The games can last anywhere form the full 20 minutes to 4.40 minutes. The objective of the demo map is to hold the control points the longest, kills do not have any effect on winning or losing... aside from beating the other team into the ground.
In the demo you have access to the first mission and cut scenes, as well as multiplayer map of the first mission level with the choice of playing as the russians or the americans. I am not aware if anything has been left out or added on this demo that will differ from the official release, but you can have loads of fun making then enemy team glow in the dark >
. Only bug i have encountered so far is one of my trucks got stuck on the side of a building, thats it.
You can download the demo from GamersHell.com. File size is 1.2 gigs.
http://www.worldinconflict.com/ is the official website of the game.
Youtube is the quick and dirty way of seeing what the game is like.
The level of detail is pritty amazing for a RTS such as this, however you will be too busy pulling your tanks back while deploying a smoke screen, calling in air support against the attacking choppers, avoiding the entranced infantry and calling down tactical strikes.... all at the same time to worry about how real that burning car looks or the leaflets saying "USSR, We Come In Peace".
The Units are totally unrealistic when compared to their real life counter parts with regards to speed, range and firepower..... but who gives a flying ****. It's all VERY well balanced and encourages cooperation between the team members ranging form shooting stuff shooting your team mate to working as a single unit with someone else. There is also a built in "talk" command that lets you speak with your team mates without special software. It is extremely easy to get into and have fun, and those who master the game and work as a functional team will leave the other team curled up in a ball crying.
To counter the "l33t" players, you can join a game in progress of up to 16 players and with VERY short load times (as well as a chat window to talk while you wait for the game to load or after the round ends), so it's easy to pack up and leave if say.. your facing the #5 top clan who's looking to own random people.
There are 4 classes you can pick from. You can also change your role mid game as often as you want. The difference between the classes is that some units are locked/unlocked, others cheaper or more expensive, and tactical points (used to call in off map aid) prices will differ for each class.
The classes are: Infantry / Armor / Support / Air
There is no base building. The maps are large enough to give good room to manover, but the control points focus the combat, which can leave a entry town (only played the demo) nothing but a glowing parking lot devoid of all building till you wounder why your still trying to capture/hold this chard peace of god forsaken earth.
The games can last anywhere form the full 20 minutes to 4.40 minutes. The objective of the demo map is to hold the control points the longest, kills do not have any effect on winning or losing... aside from beating the other team into the ground.
In the demo you have access to the first mission and cut scenes, as well as multiplayer map of the first mission level with the choice of playing as the russians or the americans. I am not aware if anything has been left out or added on this demo that will differ from the official release, but you can have loads of fun making then enemy team glow in the dark >
You can download the demo from GamersHell.com. File size is 1.2 gigs.
http://www.worldinconflict.com/ is the official website of the game.
Youtube is the quick and dirty way of seeing what the game is like.
