Woo-Hoo! Doom3 runs great on my POS machine

Deadtrees

Platinum Member
Dec 31, 2002
2,351
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After hearing all those statements about Doom3's high requirement, I didn't even think that I could run Doom3 with decent settings. However, I've been running D3 with some decent settings on this POS machine of mine.

My settings are:
800x600 resolution.
High detail with Everything on in advanced graphics menu.
Nitro mod as well as Parallax Mapping mod applied.

And I get 24-30 Frames per second which is 'very' playable.

Well, I guess I gotta thank my passive cooled Geforce5200. Once I put Celeron heat sink+fan(running at 2300 rpm) on the heatsink of GPU, it had no problem running at 320/424.

EDIT :
Check out this beast
This monster kills your 6800 Ultra for fun.

P.S : That string came from an American Eagle bag.
 

PrayForDeath

Diamond Member
Apr 12, 2004
3,478
1
76
Interesting, but it doesn't deserve a new thread, you could've simply said that in the consolidation thread.
By the way, what's the Parallax Mapping mod?
 

Deadtrees

Platinum Member
Dec 31, 2002
2,351
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Originally posted by: PrayForDeath
Interesting, but it doesn't deserve a new thread, you could've simply said that in the consolidation thread.
By the way, what's the Parallax Mapping mod?

"Parallax Mapping Mod is a modification for Doom3's graphics engine.
It improves all of the game's bump maps by applying a technology
known as parallax mapping, which gives surfaces more depth and
realism.

Parallax mapping is also known as virtual displacement mapping or
offset mapping. This technology, featured in the upcoming Unreal
Engine 3 and Serious Engine 2, makes bump mapped textures look
more 3D by offsetting the bumps depending on your view.

With this mod, parallax mapping is applied to all textures in the
game by using a heavily modified vertex and pixel shader. Many
of Doom3's bump map textures have been manually modifed with custom
height information to produce a true parallax effect. All other
textures use simulated parallax
mapping."

"Use HIGH or ULTRA settings with this mod, otherwise the custom
parallax height maps will not be used, and simulated parallax
mapping will be used for everything."
 

SneakyStuff

Diamond Member
Jan 13, 2004
4,294
0
76
No, that's stupid. :roll:

IDEA: Take the fan OFF the celeron heatsink, and put THAT on the video card's heatsink. That might actually do something.
 

Deadtrees

Platinum Member
Dec 31, 2002
2,351
0
0
Originally posted by: SneakyStuff
No, that's stupid. :roll:

IDEA: Take the fan OFF the celeron heatsink, and put THAT on the video card's heatsink. That might actually do something.

Video card's heatsink is so tiny that I can't put the fan on unless I put lots of effort.
And, when I don't play doom3, I unplug the fan and it runs fine even when overclocked(Without the heatsink, it fails)
Anway, I know for sure heatsink works great as it gets damn hot(without the fan) just like the heatsink on GPU.
 

VirtualLarry

No Lifer
Aug 25, 2001
56,570
10,205
126
Originally posted by: Deadtrees
Originally posted by: SneakyStuff
No, that's stupid. :roll:
IDEA: Take the fan OFF the celeron heatsink, and put THAT on the video card's heatsink. That might actually do something.

Video card's heatsink is so tiny that I can't put the fan on unless I put lots of effort.
And, when I don't play doom3, I unplug the fan and it runs fine even when overclocked(Without the heatsink, it fails) Anway, I know for sure heatsink works great as it gets damn hot(without the fan) just like the heatsink on GPU.

That's pretty amazing that you get any decent heat-transfer at all between the two heatsinks. However, you probably would get better cooling by using a fan directly attached to a heatsink directly attached to the GPU surface.

I've been toying with the idea of doing something similar to my passively-cooled Radeon 9200. I need to dig up or chop up some ramsinks first though.

I suggest using a high-rpm 60mm fan, I have pair of dual-ball-bearing ones from an old, massive, slot-1 heatsink. I'm using one in place of my stock AMD fan on the retail heatsink, because the stock fan was puny and worthless, to say the least. (My retail HSF was before they started shipping the copper-cored, ducted-fan, ones.)
 

Marsumane

Golden Member
Mar 9, 2004
1,171
0
0
Originally posted by: Deadtrees
Originally posted by: PrayForDeath
Interesting, but it doesn't deserve a new thread, you could've simply said that in the consolidation thread.
By the way, what's the Parallax Mapping mod?

"Parallax Mapping Mod is a modification for Doom3's graphics engine.
It improves all of the game's bump maps by applying a technology
known as parallax mapping, which gives surfaces more depth and
realism.

Parallax mapping is also known as virtual displacement mapping or
offset mapping. This technology, featured in the upcoming Unreal
Engine 3 and Serious Engine 2, makes bump mapped textures look
more 3D by offsetting the bumps depending on your view.

With this mod, parallax mapping is applied to all textures in the
game by using a heavily modified vertex and pixel shader. Many
of Doom3's bump map textures have been manually modifed with custom
height information to produce a true parallax effect. All other
textures use simulated parallax
mapping."

"Use HIGH or ULTRA settings with this mod, otherwise the custom
parallax height maps will not be used, and simulated parallax
mapping will be used for everything."

This is a SM3.0 feature only. It basically adds 3d-like properties to bumpmapping. The surface basically doesnt have the flat look that it has when you get up close to it that traditional bump mapping has. I dont see how you can add this feature with a 5200.... Im 100% sure that displacment mapping, or rather (if you are correct and they are exactly equivalent) "parallax mapping" is a SM3.0 only feature.
 

nitromullet

Diamond Member
Jan 7, 2004
9,031
36
91
And I don't see how anyone could possibly implement an SM3.0 feature in an OpenGL game on any card....
 

AnnoyedGrunt

Senior member
Jan 31, 2004
596
25
81
Just because something is a feature in DX-9, doesn't mean it that it isn't also in OpenGL.

I don't know about parallax mapping, but the two API's can share features and capabilities through their own commands.

-D'oh!
 

Aleksandar

Senior member
May 31, 2004
420
0
0
lol dude i didnt see before you left the stock Heat sink on lol man you just made it worst than it is remove
the old dude loooooool
then cut the yellow wire and the black one and connect the yellow one on some 12v rail you got free it is a yellow wire to then connect the black one to the white wire on youre main ps cable that is in the mobo

do all that =17v fan speed unknown
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: nitromullet
And I don't see how anyone could possibly implement an SM3.0 feature in an OpenGL game on any card....

Shaders are available as extensions in OGL, theres just not a "spec" for it, so its all implemented through custom extensions.
 

railer

Golden Member
Apr 15, 2000
1,552
69
91
Oh this definately deserved its own thread. Honkin HSF tied to a vid card with a piece of string? How can you not love that. I'm still laughing. I'm going to make that my new desktop wallpaper I think...
 

Shinei

Senior member
Nov 23, 2003
200
0
0
I've run that parallax mapping mod, it makes the textures look weird and kills my 6800GT's framerates (from 60 to 30-40). Regular old HQ textures are just fine.
 

Robor

Elite Member
Oct 9, 1999
16,979
0
76
Originally posted by: charloscarlies
Originally posted by: THUGSROOK
YGBFKM
What they said...

A heatsink, on top of a heatsink, with a fan on top of that, attached with string!?

LMFAO!!!! You've got more balls than me. When I broke the SATA connector on my raptor I attached the cable with a twist tie and clothespin for support but you're not going to see me posting pics of my work. :p ;)
 

Deadtrees

Platinum Member
Dec 31, 2002
2,351
0
0
At first, I knew I had to tie the CPU heatsink+fan with something but I didn't have anything; not even a cable tie. Then, I saw a American Eagle bag which had a quite strong string. When I first tried it, it seemed tight enough, however I knew it wasn't really doing the job as the heatsink didn't really get hot as the heatsink on GPU. This time, I put the video card on the ground, pulling the string as tight as I could while pressing the cross of stirings with my toe, then I let go of my toe. It works perfect, now. Without the fan, the heatsink gets as hot as the heatsink on GPU.