wolfenstein the new order VRAM question

Anarchist420

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would 4x MSAA at 1280x720 with all other settings maxed out stay within 3GB at all times?

if not, then what about the same as above except shadow quality reduced to second highest setting?
 

toyota

Lifer
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do you really think no one is going to ask why in the heck you would play at 1280x720? it would be stupid to lower the resolution just to max the game out and use AA. it would look way better to use your native resolution which I assume is 1920x1080. and the game does not even have MSAA so I assume you will be forcing it on?
 

Anarchist420

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do you really think no one is going to ask why in the heck you would play at 1280x720? it would be stupid to lower the resolution just to max the game out and use AA. it would look way better to use your native resolution which I assume is 1920x1080. and the game does not even have MSAA so I assume you will be forcing it on?
did they take MSAA out in a recent patch or something?

and screen res reduction definitely doesnt increase aliasing. high screen res is not at all a substitute for aa
 

toyota

Lifer
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did they take MSAA out in a recent patch or something?

and screen res reduction definitely doesnt increase aliasing. high screen res is not at all a substitute for aa
MSAA was never in the game and in fact there were NO AA options at all. and I am not just referring to aliasing when it comes to resolution. lowering the res to 1280x720 when your native res is much higher makes for a blurry mess. if you cant see how blurry going below native res then how on earth can any other image quality setting possibly matter. running well below native res defeats the point of turning up any other settings. again that is a very stupid thing to do unless you are blind.
 

Anarchist420

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anyone know if i can disable vt compress, and put all other settings at the max except shadows on medium and 4 samples of aa via the console at 1280x720?

This is just plain wrong. A screen pixel is an alias.
perhaps, but screen res increase doesnt decrease edge aliasing or texture shimmering.
MSAA was never in the game and in fact there were NO AA options at all. and I am not just referring to aliasing when it comes to resolution. lowering the res to 1280x720 when your native res is much higher makes for a blurry mess. if you cant see how blurry going below native res then how on earth can any other image quality setting possibly matter. running well below native res defeats the point of turning up any other settings. again that is a very stupid thing to do unless you are blind.
i will grant you that it is not quite as sharp, but i definitely wouldnt call it a "blurry mess". i read here (and at other sites) that msaa is available in wolfenstein the new order via console command.
 
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toyota

Lifer
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I doubt a single person would choose to lower their res to 1280x720 and use 4x MSAA over staying at native 1920x1080. again its much greater loss in overall image quality to do what you are suggesting.
 

Deders

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The megatextures are still going to take up massive amounts of memory in this game whatever resolution you use, You can lower the Texture Cache size which will lead to slight texture popping around the edges of the screen when you move about, or you can compress textures which might degrade the texture quality slightly but you probably won't notice much difference. The memory footprint will be significantly less.
 

Anarchist420

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The megatextures are still going to take up massive amounts of memory in this game whatever resolution you use, You can lower the Texture Cache size which will lead to slight texture popping around the edges of the screen when you move about, or you can compress textures which might degrade the texture quality slightly but you probably won't notice much difference. The memory footprint will be significantly less.
thanks:)

3GB wont be enough for uncompressed textures and highest texture cache setting?

if not, then can i reduce the size of the textures but still turn off vt compress?
 

Deders

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At first I thought it was enough, but as I got further into the game I found I had to do one or the other.

If texture size reduction is possible, like it was in Rage, reduced texture size would be much much lower quality than compressed textures, I personally can't see the difference between compressed and uncompressed.
 

Kippa

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Dec 12, 2011
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In Rage there was a bit of texture popping around the corners slightly. Is it less prevalent in this new game? Has there been any optimisations since RAGE?
 

Deders

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There is a bit of popping with lower than max texture cache setting
 

RadiclDreamer

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I'm thinking of picking this game up myself, is it really that much of a hog with VRAM? If so, I laugh at the folks who told me to save the $50 by going with the 2GB 770 vs the 4GB 770
 

tential

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do you really think no one is going to ask why in the heck you would play at 1280x720? it would be stupid to lower the resolution just to max the game out and use AA. it would look way better to use your native resolution which I assume is 1920x1080. and the game does not even have MSAA so I assume you will be forcing it on?

The insane thing is these questions are asked by people with TONS of posts on this forum and are long time members. Are people really this misinformed even after posting on here for so long and with so many posts?

Then again, maybe they're posting in like the games section or the other general sections....

I'm thinking of picking this game up myself, is it really that much of a hog with VRAM? If so, I laugh at the folks who told me to save the $50 by going with the 2GB 770 vs the 4GB 770

When NVidia released the 770 with 2GB I repeatedly posted that it's not going to last long. That it was an NVidia ploy to get people to upgrade VERY SOON when next gen games came out using 3GB+ VRAM.
What is it? 1 year late now and the card already won't be able to handle multiple new releases this year?

Props to Nvidia. I can't say I wouldn't have done the same thing they did. In fact, I probably would have been more ruthless if possible. But lol at the people who thought a GTX 770 with 2GB would have any type of remote longevity.
 
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Deders

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I'm sure it will still look great with 2GB, with compressed textures and maybe a little extra popping.

I've been arguing that there will always be exceptions to the "2GB will be enough" rule, GTAIV was one of them a few years back. It's worth paying a little extra for longevity, so long as the ram isn't gimped like the low end cards that give you 2GB of DDR3 that the GPU will never use, instead of 1GB of GDDR5.
 

Anarchist420

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At first I thought it was enough, but as I got further into the game I found I had to do one or the other. If texture size reduction is possible, like it was in Rage, reduced texture size would be much much lower quality than compressed textures, I personally can't see the difference between compressed and uncompressed.
thank you
 

RadiclDreamer

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Aug 8, 2004
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The insane thing is these questions are asked by people with TONS of posts on this forum and are long time members. Are people really this misinformed even after posting on here for so long and with so many posts?

Then again, maybe they're posting in like the games section or the other general sections....



When NVidia released the 770 with 2GB I repeatedly posted that it's not going to last long. That it was an NVidia ploy to get people to upgrade VERY SOON when next gen games came out using 3GB+ VRAM.
What is it? 1 year late now and the card already won't be able to handle multiple new releases this year?

Props to Nvidia. I can't say I wouldn't have done the same thing they did. In fact, I probably would have been more ruthless if possible. But lol at the people who thought a GTX 770 with 2GB would have any type of remote longevity.



Good to know, thanks. Ive been very happy with my 770 so far, it was a big upgrade from the 5870 i was running and the stability is leaps and bounds better