I've only just started the "end game" myself as I beat Act III. I also understand
@ewdotson 's awkward response to the ending now!
The dialogue doesn't match the voices half the time (changed the script but never transcribed it into readable dialogue).
I noticed this in a few spots, but it didn't seem to be
that bad. There were some weird cases like I remember the written dialog saying "she" and the spoken dialog saying "her" -- or possibly the reverse. The dialog being off definitely seemed to happen more toward the end rather than at the beginning.
The story itself is decent but it feels like they cut out massive chunks just to rush out a 1.0 or consolidate it into just 3 acts. I get the feeling they are going to try and sell us the rest of the game instead of giving it for free, but I could be wrong (I hope I am).
Last I heard, all content updates are meant to be free. However, I also heard that they've shifted their focus
away from prioritizing content and toward bug fixes, balancing, etc. Supposedly, upcoming content updates should include updates to the Stormfall building and a potential Act IV.
Overall, the story was kind of... eh, and that's ignoring the lack of an Act IV. For me, it seemed like they wanted to focus heavily on the characters, but the characters lacked a lot of depth for that to really work. It doesn't help that
you are supposed to be the third protagonist, but it's not like you have any say in how the story unfolds. It also doesn't help that the story's writing lacks the proper setup to take the path that they took.
The names of everything feel really out of place for some reason. The "Svriir" for instance just sounds completely silly in both trying to pronounce it and hearing it spoken in-game. Grim Dawn does an outstanding job of having unique names that completely fit the lore and atmosphere.
I find that this is an issue in some games with the obsession over using proper names rather than simpler names. When talking about that, I usually bring up Final Fantasy XIII and its weird names like fal'Cie and l'Cie. When you read a synopsis of the story, it just makes no real sense, and the goofy names are making it worse. In Wolcen... I didn't really care that much. If we're talking about ridiculous things, I think the silly Warhammer-esque armor was a bit more ridiculous.
One single town is fine but it should be expanded as you progress and maybe make Demetra less moody as you progress (or just get rid of her personality altogether).
If we're going to complain about someone in Stormfall, how about the lady that's hacking/coughing during Act III? I was really tempted to turn off sound effects just to address that issue.
- I really enjoyed the skill system how you find/buy skills and level them up as you use them but most of the upgrades as you level were bland. As if the upgrade system was an afterthought so they just Ctrl C/Ctrl V everything and called it a day.
- I also really enjoyed the passive skill system with being able to rotate the tree to link skills that otherwise would require complicated pathing. It adds a new layer to being able to completely customize your character however you want.
There's one thing that I think doesn't work well about these systems, and that would be their effect on gear. One thing that I've noticed is that the gear in the game is... not very interesting. I think this mostly comes from playing Diablo III in how the gear in the game can completely change how an ability works, and depending on your gearing, change the way you play. It's a way to spice up gameplay outside of permanent game changes. Although, as a quick note, Diablo III had a huge issue for the longest time where set bonuses were almost required for end-game progression. They've tweaked that enough with that no-set gem, but I digress. It seems like the effects that you'd normally find on pieces of gear have been placed on passives instead, which limits the gear to be far less interesting. I'm at the point where I'm mostly just looking for better stats as there really isn't any specific pieces that I'd like to find... and that's not very interesting.