Witcher 2 enhanced patches (3.1-3.3)

runzwithsizorz

Diamond Member
Jan 24, 2002
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Anyone downloaded these patches? Do they improve game play/interface? Playing on PC, not Steam version. Any info would be appreciated. Thanks in advance.

Wife of Runz ():)
 

Dankk

Diamond Member
Jul 7, 2008
5,558
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In my opinion - unless you're using any weird mods - you should always keep your games up-to-date. There isn't really any reason not to. Do yourself a favor and download the patches, which look like they fix a lot of things.

Patch notes for 3.1:

  • Fixed the display of inter-chapter movies in aspect ratios other than 16:9.
  • Fixed bugs causing the application to close while opening the credits.
  • Relevant Aspect Ratio options are shown in the Configurator.exe if nVidia Surround is supported.
  • Game saves from Act 2 created on older versions of the game are now compatible with the Enhanced Edition, which fixes the dwarven mechanism in Vergen.
  • Added a fix for .NET Framework 4-related issues for the Steam users.

Patch notes for 3.2:

  • Minimap: Adds a north arrow.
  • Alchemy: Crafting slots show how many ingredients there are; better default ingredient selection (e.g., not having to filter out quest item ingredients all the time); un-rotates alchemy element symbols; saves custom ingredient selection for a formula (until you close the panel or go to another formula, but no longer resetting every time you create something).
  • Tooltips: Taller, and scroll faster.
  • Inventory/Trading/Storage: Sorting buttons (sort by time acquired, name, aggregate weight, aggegrate price.) Reversible sort also possible.
  • Trading: Places a checkmark next to books, formulas, and crafting diagrams that you already have in your inventory.
  • Crafting: Shows how many items you have instead of capping the number at how many are required. E.g., 30/3 instead of 3/3.
  • Other: Sorts some lists alphabetically: crafting, alchemy, elixirs.

Patch notes for 3.3:

  • Activating a relevant shrine changes Quen into Solar Quen adding a 10% chance for an attacker to be incinerated when hitting Geralt.
  • Activating a relevant shrine changes Aard into Ice Aard adding a 20% chance of freezing opponents hit with the sign.
  • The controller (gamepad/keyboard+mouse) is detected automatically.
 

runzwithsizorz

Diamond Member
Jan 24, 2002
3,497
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Thanks for the info! I haven't started playing the game...just installed it on the new PC.:sneaky: Still need to import w1 save game. Also, I think there is an automatic update option when you first start the game?
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
I'm not sure if there's an automatic update option (I have the Steam version, and it updates through Steam).

If there isn't, you should be able to find the patches pretty easily on CD Projekt Red's website, or on GOG.com.
 

turn_pike

Senior member
Mar 4, 2012
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The Full Combat Rebalance mod from CDPR employee is also out.
http://redkit.cdprojektred.com/index.php?c=mod&m=show&p=77

Tons of great change --> I'm reinstalling Witcher 2

Changelog

Core Changes

  • Up to 80% increase in responsiveness per Geralts animations.
  • Up to 50% increase in responsiveness per NPCs animations.
  • Added strafing while being locked on an enemy and walking.
  • Geralt can block while moving ( NEW ANIMATIONS ). Static Guard Stance is no longer required to parry enemy attacks.
  • Geralt automatically parries enemy sword attacks and deflects incoming arrows. It doesnt mean Geralt is invincible. Its not a 100% chance to parry and the value is not constant. It changes depending on how many hits you block in a short time and from where does the hit land.
  • Geralt and his attackers are no longer bouncing off parry. It allows to continue attack sequence.
  • Monster attacks still cannot be parried with a sword.
  • While using Guard Stance Geralt channels an active Quen shield.
  • Above listed changes to defence mechanics decreased importance of rolling in combat.
Enemies

  • Durability of enemies is based on their defensive skills and armor, not just high vitality.
  • Mages and assassins dont use duration based shields, instead they have a chance to block each attack seperately, including witcher Signs. This removes the duration godmode from enemies that forced player to run away.
  • Letho and elite assassins will counterattack when player is relentlessly attacking them.
  • Arachas and Endriaga Queens learn they should defend against sword attacks after receiving few hits.
  • Removed knockdown effect from enemy swordsmen attacks.
Character Development

  • Decreased the number of skills to ensure quality over quantity. Experience rewards and leveling were adjusted to current character development.
  • Geralt now starts with core witcher skills already learned. No need to go through Training tree before unlocking other branches.
  • Removed many passives from skill tree to replace them with more active abilities. Remaining passives are changed to make them more attractive.
  • All skills now have one level ( previously 2 ).
  • Aard and Igni Signs have been changed from projectile to cone area of effect.
  • Riposte doesnt require Guard Stance to activate, only attacking in a timed window.
  • Changed riposte animations ( NEW ANIMATIONS, DUH ) to prevent Geralt from sliding on enemies.
  • Experience points are given only for progressing through quests, not for killing enemies. This encourages role-playing without worrying about missing experience.
  • Geralt no longer buys witcher specific recipies from random merchants. He recalls lost memories as a part of character development.
Balance

  • Each enemy is balanced according to his constitution, combat skill, combat style, weapon and armor type. Following this pattern allowed to created consistent rules that every character follows. A barechested bandit wont survive more hits than a knight in platemail just because the bandit was encountered later in game.
  • Decreased the disproportion in stats between starting equipment and late game equipment.
  • Changed Geralts starting equipment. He now carries core alchemical recipies and schematic for silver sword.
  • Moved the weight of character power from equipment to character development. Learned skills should have as big impact on Geralts badass factor as items.
  • Geralts armors are split into 4 categories: leather jackets, heavy leather jackets, combat jackets and heavy combat jackets. Heavier armors impose small damage penalty on Geralt. Players need to choose between max damage and protection.
  • Items imported from The Witcher savegames are of the same quality as in the first game. An exceptional armor and weapon remains valuable. This makes the game easier, but it is an intentional reward.
  • Set elixirs and oils duration to 1 hour.
  • Added potion overdose and heavy overdose debuffs on toxicity thresholds 55 and 65.
  • Removed Fatigue penalty that decreased sword damage and damage reduction on block when Vigor was spent on Signs or Parry. It discouraged some players from using Signs becaused it decreased Geralts sword DPS.
  • NPCs deal full damage to other NPCs.
  • Removed 50% Hit Points condition for throwing enemy off height with Aard.
  • Decreased Riposte damage multiplier to 1.0, but added 30% enemy parry chance debuff.
  • Riposte no longer costs Vigor.
  • Silver throwing daggers are considered as silver weapons for damage calculations against monsters.
  • Made range weapons ignore armors when calculating damage armor penetration.
  • Inceneration, Bleeding and Poisoning effects are allowed to be active at the same time.
  • Made quest experience rewards more consistent. There are no longer any situations where player is rewarded with 50 experience points for one quests and 2000 for another.
  • Made moral choices in quests equally rewarding in terms of experience and items. Players should be encouraged more to role-play instead of weighing quest rewards.
  • Geralt gains knowledge about monsters faster.
  • Changed rewards for gaining knowledge about monsters to monster specific oils for swords.
  • Set minimal damage dealt by Geralt to zero ( was 5 ).
  • Removed bonus damage for backstabs. Geralt is not parrying attacks coming from behind, so there is a penalty already. Backstab damage bonus would be an overkill. As for the the enemies, this change removes the urge for immersion breaking behavior, like constantly rolling behind an enemy for bonus damage.
  • Changed arena item rewards for each wave to fit mod item progression.
  • Decreased amount of enemies in few arena waves.
  • Finally soaked boots in tutorial weigh more than dry boots!!
Economy

  • Moved DLC armors from starting equipment to quest rewards and shops.
  • Decreased the number of armors and weapons present in game. Amount of equipment is adjusted to provide smoother item progression without making huge amount of items useless stat-wise.
  • Weapons and armors that are present in the game were picked according to these rules: visual differentiation, witcher low level magic setting. Some items available in game assets but not used in original game were reintroduced.
  • Moved more quality items from quest rewards to shops and distributed them among Chapters. Player should be encouraged to regulary spend money in shops.
  • Decreased buying cost of swords and armors. Player should be able to buy items more often, not hoard money.
  • Decreased amount of loot dropped from enemies.
  • Removed some of the junk items from container definitions.
  • Made vendors specialize in certain type of merchandize.
  • Witcher specific recipies cannot be bought but also cannot be sold to merchants.
Visuals

  • Added Focused Combat Stance. Geralt enters focused state during challenging encounters. Its a visual eyecandy, so it happens automatically based on calculated combat threat level.
  • While in Focused Stance Geralt performs piruettes ( NEW ANIMATION ) instead of rolling and uses Guard Stance idle animation.
  • Enemies explode when killed by mage spells. Does not apply to witcher Signs they are not that powerful.
  • Made finisher animations which use Signs unlocked by upgrading Aard and Igni in character development.
  • Removed cutscene swords. Geralt will use his currently equipped sword in all cutscenes.
  • Equipped enemies with swords according to their social status, wealth and current situation in the game. For example, soldiers patrolling areas near ghost fog in Act 2 are equipped with silver swords like the story suggests.
  • Decreased camera shake effect used on each step of huge creatures like trolls and golems.
  • Removed green cloud effect from enemy poisoning FX.
Fixes

  • Tweaked anim events in all combat animations to improve timings and responsivness.
  • Fixed sword oils not providing bonus damage against monsters.
  • Fixed Circle of Power: Endurance giving Circle of Power: Vitality bonus.
  • Fixed a bug where Geralt was always doing 2 more steps after roll before stopping.
Other

  • Decreased cooldown for returning to exploration after combat from 7 to 2 seconds. Geralt will be able to interact with environment quicker after combat.
  • Removed necessity to enter meditation panel to learn new skills on difficulty levels above Normal.
  • Changed item rarity names to reflect witchers low level magic setting. Items are no longer MAGICAL and EPIC.
  • Decreased attacked enemy importance for targetting to make switching enemies easier.
  • Many, many other changes that were required to make features listed above work.
 

runzwithsizorz

Diamond Member
Jan 24, 2002
3,497
14
76
The Full Combat Rebalance mod from CDPR employee is also out.
I saw that, but not sure if it is an improvement or not (seems to be mixed reviews on that). Also, not sure if all the bugs are worked out yet...some people seem to be having problems (Witcher Nexus). Will probable wait and see. Please post on the forum what you think if you try it.:thumbsup:

Wife of Runz
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
I saw that, but not sure if it is an improvement or not (seems to be mixed reviews on that). Also, not sure if all the bugs are worked out yet...some people seem to be having problems (Witcher Nexus). Will probable wait and see. Please post on the forum what you think if you try it.:thumbsup:

Wife of Runz

I keep reading this as "Wife with Runz"
 

runzwithsizorz

Diamond Member
Jan 24, 2002
3,497
14
76
;) OMG your eyes are worse than mine! Seriously, though, I can't have a separate account on the forums (some rule or other), so I have to post under hubby's name (or is that hobbies name?) Anyway, gaming seems to be hobby for both hubby and me.