Wired Magazine interviews Ironclad devs about Entranchment

Bateluer

Lifer
Jun 23, 2001
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An interesting read.

Except:

There are significant developments planned for each micro-expansion, centered around features that players have requested. With Entrenchment, some improvements are cosmetic, like attribute and equipment upgrades that actually appear on the models of a particular unit or building. There are also tactical upgrades -- proximity mines, new abilities and functionality for existing units, and entirely new ships altogether.

Every structure will have a tactical function: that means flak cannons grafted onto hangars, or turrets supplemented with armor debuffs, to challenge players to improve upon their established personal strategies.

And then there are the potential game changers: Starbases, which dwarf even the mighty capital ships. These massive, expensive structures are designed to allow players to establish a forward base to produce units, serve as an economic and trading powerhouse, or even shut down an entire section of the map altogether with a barrage of firepower. But which upgrade path would you choose?
 
Oct 30, 2004
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I'm an active Sins player and I could care less about the expansion because...I play the real Sins game -- online multiplayer.

I doubt that enough people who play the game online will buy the expansions so that they can be played online, in which case I could care less.
 
Oct 30, 2004
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What we need is some sort of online multiplayer tutorial or some sort of SP campaign that ends with a coaxing and invitation to go play it in online multiplayer.

"After winning the final battle you wake up and realize that it was all just a dream. You have succeeded in the simulator, but artificial intelligence can never simulate or replace a creative human intelligence. Now it's time to step up to a real challenge, the online multiplayer game."