Just to clarify, the 8500 does support trillinear filtering, but not when anisotropic filtering is enabled (it drops back to bilinear).
I believe this to be a hardware limitation, so I wouldn't expect drivers to add this functionality.
If trilliear + aniso is your thing, a GF3 will probably serve you well, although the GF3 performance drops pretty heavy with high resolution high tap aniso filtering.
Here are some benchmarks I ran on my gainward GF3 at 225/550 in Quake 3 v1.30 demo4, detonators 22.50, 1ghz tbird, asus A7V, sound ON.
1600x1200, HQ setting, max textures, no anisotropic ... 98fps
1600x1200, HQ setting, max textures, 2x anisotropic ... 83fps
1600x1200, HQ setting, max textures, 4x anisotropic ... 69fps
1600x1200, HQ setting, max textures, 8x anisotropic ... 60fps
at 8x anisotropic, gameplay wasnt' very smooth (despite the relatively decent 60fps number). In certain area's the framerate would drop to the 20's.