Originally posted by: icecool83
Wolfsraider, it may or may not help current games but wouldn't it make sense to program future games to take advantage of this? I know nothing about writing multithreaded programming, but I imagine it must be possible to do the AI computations in one thread, generate the polygons for rendering in another thread, handle UI in another, etc., no?
Of course what I'mn saying may be impossible, I'm sure someone with experience writing multithreaded programs could answer this...