Will Call of Duty run on a nVidia TnT2 32mb video card?

mangoluvr

Member
Oct 4, 2002
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I know its an ancient card but if my buddy turns down all the fancy options, will he at least get the damn thing running? the processor is a 1.6ghz but he has an ancient card and I just wanna know if it is possible to run with the card or does he need an upgrade?
 

modedepe

Diamond Member
May 11, 2003
3,474
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It requires a hw t&l video card, so no it won't run. Even if it did run I'm guessing you'd be getting 5fps or less--it would be painful to say the least.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
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Yes, if you trick CoD into thinking it has HWTnL with this
turn all details to minimum
run it at 640x480 (or lower if it will go)
and 16bit colour
oh yeh, and lowest quality sound to save CPU cycles
 

InlineFive

Diamond Member
Sep 20, 2003
9,599
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Originally posted by: Schadenfroh
Yes, if you trick CoD into thinking it has HWTnL with this
turn all details to minimum
run it at 640x480 (or lower if it will go)
and 16bit colour
oh yeh, and lowest quality sound to save CPU cycles

Unless you have Hardware Sound/Audio Processing available, then you should use that.

-Por
 

VIAN

Diamond Member
Aug 22, 2003
6,575
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It will not run. If it doesn't run well with all settings down on a Voodoo5, it definitely won't run on a TnT2.
 

Todd33

Diamond Member
Oct 16, 2003
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If it runs on a Voodoo5, it doesn't need HT&L. I'd try it, bet it would run fine at 640x480x16bpp.
 

jrphoenix

Golden Member
Feb 29, 2004
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Originally posted by: Todd33
If it runs on a Voodoo5, it doesn't need HT&L. I'd try it, bet it would run fine at 640x480x16bpp.

I apologize if this is a dumb question... what is HT&L??? Still learning new info.... may be something I know (just don't know the ackronym).

Thank you!
 

VIAN

Diamond Member
Aug 22, 2003
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If it runs on a Voodoo5, it doesn't need HT&L. I'd try it, bet it would run fine at 640x480x16bpp.
It needs t&L because the polygons can't be made quick enough for the card. So with highly complicated scenes, where there are many polygons, even at 16bpp or 640x480, the Voodoo5 is a .5fps slideshow.

HT&L (Hardware Transform & Lighting) was something included in graphics chips starting 1999 with the Geforce. It means that polygons are made in the GPU rather than in software mode where they are made in the CPU and then travel a far way to the GPU where much time is lost and because of that the GPU cannot work efficiently.
 

Todd33

Diamond Member
Oct 16, 2003
7,842
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.5 fps huh? Got to love the internet, everyone can make professional claims based on no useful experience. It looks like the TnT2 might not be able to run it due to no current driver support, not HT&L.

CoD on a Voodoo 5

This new graphics library is OpenGL 1.3 compliant and supports 3dfx Voodoo Banshee, Velocity 100/200, Voodoo3, Voodoo4, Voodoo5 boards. MesaFX 0.51x works fine with Amigamerlin drivers series allowing a better execution of OpenGL 1.3 recent games, like Call of Duty. Besides, running older titles, like Quake 3 Arena, MOHAA, Serious Sam The Second Encounter, you can get both higher frame rates and better hardware performance with 32bit of color depth (this one by cards with VSA-100 chip-sets only).

Voodoo help page

-In the game options, keep all texture detail at low, this has significant impact on performance. The performance was decent (15-30FPS) with an AMD Athlon1400, 256MB RAM, 3dfx voodoo5 5500AGP and last original 3dfx drivers. I would recommend a 1500+CPU for smoother gameplay.
 

VIAN

Diamond Member
Aug 22, 2003
6,575
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.5 fps huh? Got to love the internet, everyone can make professional claims based on no useful experience. It looks like the TnT2 might not be able to run it due to no current driver support, not HT&L.
I have WinXP. I was using the Voodoo5 5500 PCI with Amigamerlin 3.0XP full. I was playing in multiplayer. I had everything on low and all optimizations on in the drivers. I might not have had the OpenGL dll that they have. Although I have installed it, but because I installed drivers on top of that for an Nvidia card, it might have replaced it. Or I might have deleted it. The claims I made was from my personal experience. The reason why I thought it was working poorly was an educated guess.

Every experience my vary from another. In your link to the 3dfx help page they say this for Hitman 2:

"Notes: Using this method,you will be able to play the game (decent speed even on my Celeron 600), but all characters will be white (due to the 256*256 texture limit). There is no way around this, until a special OpenGL driver that will overcome this limit is released, for now they won't have any textures, but they will be shaded, so it is possible to overlook it. Apart from this, no missing or corrupted textures are present (as far as I can tell). WickedGL works, it will give you a little performance boost and characters will be black, but 2D textures (menus, inventory, etc.) will be seriously corrupted. 3dfx MiniGL won't work at all (hard freeze when running the game), same goes for MesaFX (cannot initialize OpenGL), but there is a good chance that future releases of MesaFX will work and maybe fix more issues."

I have played the game with decent speed and all the characters where fine. There no problems with the graphics. 1024x768. Drivers personally optimized. In-game settings on medium.
 

BFG10K

Lifer
Aug 14, 2000
22,709
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Even if it does physically launch, playing it will be about as much fun as poking your eyes out with a hot poker.
 

VIAN

Diamond Member
Aug 22, 2003
6,575
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Plus I have a gamma problem with the V5. The gamma is decreased for some reason.