toyota
Lifer
- Apr 15, 2001
- 12,957
- 1
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well what he said was basically correct if at least in theory. some monitors dont have pixel mapping and sometimes the video card drivers wont allow it either. that means if you were trying to run a hor+ 16:9 widescreen game on a 16:10 monitor it would be stretched. having a native 1080 monitor eliminates any of those issues. If I had a 1920x1200 monitor i would just run my games at its native res and not even worry about the little I was missing on the sides.Originally posted by: Just learning
Originally posted by: postmortemIA
Originally posted by: toyota
Originally posted by: postmortemIA
Originally posted by: toyota
Originally posted by: Just learning
Originally posted by: zebrax2
Originally posted by: postmortemIA
Originally posted by: Just learning
Originally posted by: toyota
Originally posted by: Just learning
It is not the aspect ratio that determines viewable area, it is the total number of pixels (ie, surface area)
are you really that crazy? for games the number of pixels has nothing to do with the viewing area. 640x480 through 1600x1200 would all have the same viewing area on a 4:3 screen but the 1600x1200 would be sharper looking. the aspect ratio and fov is what determines the viewable area in a game. properly implemented widescreen such as that used in Source games will always add more to the sides and not lose anything.
assuming the pixels are the same size......
they are not, this "proper" technique leads to 10% smaller pixels, i.e fictional 'more' is achieved buy zooming out, and again 16:10 and 4:3 can zoom out too, and they would show even more.
i believe it's more like you scale the image to fit into 16:9 vertical resolution then you extend the sides thus the larger FOV. this is from 16:10 to 16:9
Yep there should be any distortion with 16:9 compared to 16:10.
The monitor just becomes wider but shorter in height (assuming the exact same type of panel is used for manufacture)
physically shorter yes. no one is disputing that. I simply said that properly implemented widescreen will add more viewing area to the sides and loses nothing in the process. 16:9 will add even more to the side viewing are than 16:10 and aging not lose anything. the width increases but the height remains constant as for as viewing area within in the game.
it loses a lot in process, because it has to perform zooming out of whole image in order to show more in a smaller area. look at your screenshots, all objects on 16:9 are bit smaller. and once again, if i have 16:10 monitor with more height and same width, it is obvious that it is capable to increase viewing area on height side.
your statement would be fully true if your 16:9 monitor has more width than 16:10; but that is not case for 1920x1200 vs 1920x1080.
look closely at the HL2 screenshots that use Hor+ (Horizontal Plus) method. http://www.widescreengamingfor.../FAQ#Widescreen_Method
the screenshots form the Source games clearly show that EVERYTHING is of EQUAL size except the view was widened going from 16:10 to 16:9. thats exactly why the method they use is preferred. the stuff you are referring to can and does happen on crappy implementation methods. thats why I have said numerous times that hov+ method only adds more and that is 100% true.
the Hor+ implementation is probably best option there is, but it has to lead to smaller size objects because simply your screen is smaller than 16:10 screen that you are extending from. they admit that "expands the horizontal component of FOV while keeping the vertical component roughly or exactly the same". that works great if you are extending from smaller resolution. but it does not work without zooming out when you try to extend from bigger resolution.
once again, extension can go in other (natural) direction, from 16:9 to 16:10. let's say you have Hor+ optimized game on 16:9 1920x1080. I can use it fine on 1920x1200 screen with black boxes on top and bottom. Then, I can add more to the height while preserving horizontal view without any resizing and that is without any loss.
I know what you are saying. This is why I think 1920x1200 will always be better than 1920x1080.
But does this have anything to do with 16:9 vs 16:10? I think it has to do more with bigger monitors being better than smaller monitors with respecct to things like this.