• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Wii Motion Plus Elongates Your Wii-mote in June

Queasy

Moderator<br>Console Gaming
Nintendo just put out this Press Release stating that the Wii Motion Plus accessory is coming out on June 8th for $19.99.

Wii Sports Resort is still coming out on July 26th and will include the WM+ for $49.99.

MTV Multiplayer has the latest pics of the WM+ showing an almost imperceptible change in the casing since the it was introduced at E3 last year.
 
I think ultimately how well it works is going to depend on how well the software developers use it. I remember reading a story a week or two ago when EA was showing off their WM+ games where EA stated they actually had to pull back the sensitivity of the WM+ to make the controls easier when you do something like swing a racket in the tennis game or swing a club in the Tiger Woods Golf game.

Other than Wii Sports Resorts and about 3 EA sports games, I don't know of any other titles off the top of my head that are supposed to use the WM+.
 
Originally posted by: AntiFreze
will the WM+ enhance the controls of any current games? or just new games that choose to implement it?

Just the games that implement it.
 
ugh, $20? why does this feel like a slap in the face? I love the wii, but it's getting too nickle and dime feeling.

Though, I suspect this is all testing to see what works and doesn't for the Wii 2... blah, still.
 
Originally posted by: Queasy
I think ultimately how well it works is going to depend on how well the software developers use it. I remember reading a story a week or two ago when EA was showing off their WM+ games where EA stated they actually had to pull back the sensitivity of the WM+ to make the controls easier when you do something like swing a racket in the tennis game or swing a club in the Tiger Woods Golf game.

I read that article as well. I think that is a huge mistake. Why not just put in difficulty levels and leave the highest at the most realistic movement? I think that would be a huge selling point, people could actually practice their swing, golf or tennis, without leaving their living room.

 
Originally posted by: NoWhereM
Originally posted by: Queasy
I think ultimately how well it works is going to depend on how well the software developers use it. I remember reading a story a week or two ago when EA was showing off their WM+ games where EA stated they actually had to pull back the sensitivity of the WM+ to make the controls easier when you do something like swing a racket in the tennis game or swing a club in the Tiger Woods Golf game.

I read that article as well. I think that is a huge mistake. Why not just put in difficulty levels and leave the highest at the most realistic movement? I think that would be a huge selling point, people could actually practice their swing, golf or tennis, without leaving their living room.

it could have been hypersensitive, making it even less realistic.
 
Seems kind of pointless to me. I doubt most Wii owners are going to care about it tracking "movements in finer detail and with greater accuracy than ever before." I wasn't aware this was even a problem with the Wii. 😛
 
I've found that I prefer my Wii for a certain set of games (mainly sports related) in which I play the sport myself. If this add-on helps make the movements more accurate to the sport you are immatating I would consider it a worthy investment. There are really only a few sports that work perfectly with the Wii concept in my opinion: Tennis, Golf, Baseball... any sport that is largely based on a swinging movement (and you can include sports like skiing, snowboarding, and skateboarding if you have a wii fit as worthy titles to pick up). For these games I can justify the decreased graphics the Wii puts out for the enjoyment of a more similar simulation of playing the sport... now if only EA knew how to make good games!
 
Originally posted by: mmntech
Seems kind of pointless to me. I doubt most Wii owners are going to care about it tracking "movements in finer detail and with greater accuracy than ever before." I wasn't aware this was even a problem with the Wii. 😛

I hated that in Wii Sports Golf, it would register the short putts. I would try like 10 times and then once you would send the ball flying.

I got a e-mail from GameStop today that the Wii SPorts Resort is available with Wii MotionPlus. Can't say I'm in any rush to go buy it.
 
Originally posted by: JTsyo
Originally posted by: mmntech
Seems kind of pointless to me. I doubt most Wii owners are going to care about it tracking "movements in finer detail and with greater accuracy than ever before." I wasn't aware this was even a problem with the Wii. 😛

I hated that in Wii Sports Golf, it would register the short putts. I would try like 10 times and then once you would send the ball flying.

I got a e-mail from GameStop today that the Wii SPorts Resort is available with Wii MotionPlus. Can't say I'm in any rush to go buy it.

Its not out for another month, unless your in japan...
 
Since I've preordered it anyway, I think I'll take a little preview of the Japanese version. Post back in a while.
 
Alright, anyone who even remotely liked Wii Sports will really like this. It's just as solid, and more of a fully fleshed out game. Keep in mind I havent the slightest idea of how to read japanese, and there was a lot of explaining, so I may have missed some nuances of the control scheme.

First, about Wii Motionplus - this is not nearly as revolutionary as they're making it sound. It's not full 1:1 motion in 3d space - its 1:1 rotation, that works very well, but not perfectly. There's not a single minigame that has anything to do with 3d space - its all rotational. Without going on too much of a tangent, this is why I think people need to rethink their expectations of project natal - it's not going to be nearly as good in practice as the demos make it seem.

One thing thats noticeable from the start is that motionplus needs to be calibrated *constantly*. There's some sort of calibration before practically any even, usually in the form of point directly forwards and hit A.

Anyways, my favorite by far is the swordfighting. Its extremely well done, and while the 1v1 fights are fun, the mode where you slice through dozens of Miis is really just....fun. Now if you start swinging fast, the remote will need to be recalibrated, but thats a matter of holding it directly forward and hitting down on the d-pad. Takes just a second, but it's needed calibration in the middle of battle more than enough times that it's slightly annoying.

The archery is also really great, and would be my favorite, but the problem is that they didnt do much with it. There's just one minigame (most events have 2-3) with easy, medium and hard levels. Would be great to have some sort of shooting gallery, because the mechanics of it feel just right.

The disc golf is also well done, but takes a while to get the hang of.

Golf and bowling are hardly changed, and as good as ever. In fact, as far as I can tell, bowling is identical except you no longer have to let go of the b button to throw the ball.

Most of the watersports are throwaways as far as I can tell. Cycling as well. Ping pong is decent, but the calibration has been an issue...I've had problems with forehanding when I wanted to backhand.

Overall its as great as the original was, but I still feel like it should have a bit more, especially the archery is lacking in content. But that wont stop it from selling bajillions, of course.
 
Got a chance to play with a bunch of people, mostly non gamers.

The biggest hit by far has been the 3 point shot. Its not at all like most video games where your accuracy is determined by where in the jump you let go. There's a lot of finesse involved with how hard you toss the ball with the wiimote, and its quite possible to throw air balls or total bricks. Everyone was loving it, the competitions got really intense.

Ping pong also works extremely well once you get adjusted to it after a few minutes. Since you feel like youre actually controlling the paddle, its much more satisfying than tennis. People were definitely getting into it too.

The swordfighting is a mixed bag in multiplayer. It ends up being a lot like boxing. The problem is that it's just not that intuitive. You can tell people to "hold it like a sword", but this is the wii, and people have been trained to just waggle. And unfortunately, just waggling and flailing like a madman is an extremely effective strategy if your opponent doesnt understand how to block. The fact that block is on a button makes it completely unintuitive in the heat of battle for newbs, and no one really seemed to get it. You can hit someone 10 times straight in the face and push them across the ring in one second. But if he does know how to block, the flailing player basically stands no chance and the other player basically just abuses him. I'd like to say that after 15 minutes people started to get the hang of it, but I cant....people just got tired of it, because it never got past the arm flailing stages, and of course my complete ownage of everyone with my block skills was a double turn off. Its just like boxing...people had fun flailing around for a very short time, then they went back to something more fun. It might be awesome if it could get to the stage where people would "get it", but that just wasnt happening for the non-gamers. especially the girls. They didnt want to think about blocking or buttons when someone else is flailing and the only immediate response is to flail back. The single player is a lot of fun at least.

The disc golf is way too slow paced, and it just doesnt feel intuitive. It takes a lot of practice, and people just werent getting it, and even when they did, it wasnt quick enough to be a party game.

Since with archery, which is far more fun, but its definitely not a party game. It was fun with 3-4 people, but no more. Newbs had a hard time with it though, since the controls are fairly complicated, and you really need to do mental gymnastics to imagine a bow in your hands.

Bowling is bowling, and golf is golf. This is a good thing.

The watersports are throwaways, as is cycling, and the air sports seem fairly pointless. You can definitely tell so much less work went into these. Wakeboarding is nothing but a matter of flattening your board in midair, its so simple that its stupid and not fun. Jet skiing could have been good, but its boring slalom and a LOT of arm twist revving, its not once in a while, it's every few seconds, and it gets tiring. Canoeing is as boring as it sounds. Cycling doesnt work as well as it should, and belongs in wii fit, not in wii sports. The airplane is a relaxing fly around the island, but it needs....more.

So overall, for a single player game, its very light on content, but for a party, its awesome. It's Wii Sports 2, and its as good as the first...thats all you really need to know if you want to know how youll feel about it. It wont win any converts, and it wont lose any fans.
 
Originally posted by: mesthead21
Whats up with the Wii and bonus accessories? Its getting a little excessive

Agree. I wish they'd just make the damn thing built in to all new Wii remotes, and sell it in a package with the nunchuck for like... $60. Even that is pricey.

Thinking about it the other day though, I've kinda realized that Nintendo has always been about accessory hell.

Think about the N64. It took 4 controllers by default. At the time, the controllers were what, $30? That's already $90 for controllers... and these things were just a few wires, buttons PCBs and plastic. No BlueTooth connection, no motion sensing, etc. Then they threw in the rumble pak for $20 each... memory cards were $30 (and conveniently the memory cards went into the controllers so that everyone wanted their own!) Then I believe there was a microphone for "Hey You, Pikachu", an adapter to plug your gameboy games in on Pokemon Stadium....

What about the Game Boy. Game Boy camera. Game Boy PRINTER. Proprietary cables to link systems... a special adapter to link 4 systems (All requiring a copy of the game!)...

The NES was one of the worst of the bunch, too. Power Glove. NES Max. NES Advantage. R.O.B., a couple different iterations of the Zapper, The Four Score, Satellite.... most of which were only utilized by a dozen or so games a piece.
 
Originally posted by: Injury
Originally posted by: mesthead21
Whats up with the Wii and bonus accessories? Its getting a little excessive

Agree. I wish they'd just make the damn thing built in to all new Wii remotes, and sell it in a package with the nunchuck for like... $60. Even that is pricey.

Thinking about it the other day though, I've kinda realized that Nintendo has always been about accessory hell.

Think about the N64. It took 4 controllers by default. At the time, the controllers were what, $30? That's already $90 for controllers... and these things were just a few wires, buttons PCBs and plastic. No BlueTooth connection, no motion sensing, etc. Then they threw in the rumble pak for $20 each... memory cards were $30 (and conveniently the memory cards went into the controllers so that everyone wanted their own!) Then I believe there was a microphone for "Hey You, Pikachu", an adapter to plug your gameboy games in on Pokemon Stadium....

What about the Game Boy. Game Boy camera. Game Boy PRINTER. Proprietary cables to link systems... a special adapter to link 4 systems (All requiring a copy of the game!)...

The NES was one of the worst of the bunch, too. Power Glove. NES Max. NES Advantage. R.O.B., a couple different iterations of the Zapper, The Four Score, Satellite.... most of which were only utilized by a dozen or so games a piece.

The most annoying one (to me) was the component cable for the Gamecube... You could only buy it through mail order at $60; no store every carried it. Very few people knew the cable existed, so almost no one bought it. Nintendo used this as justification to strip component capability out of the Gamecube later, citing no one used component cables. Due to the jack being digital, the cable had a converter built into it to convert the digital signal to analog, which is why no one ever made a generic component cable for the Gamecube. I bough a Gamecube for $30 last year without the component capability, then found another one for $10 at a pawnshop that did component, and lucked out finding the cable from the used section of Gamestop for $5 (cable STILL sells at $60, used, on Ebay and Amazon). Sure, I have a Wii now, but I can't use the Gameboy Player on it, and progressive is nice.
 
Back
Top