Originally posted by: BladeVenom
Originally posted by: Cogman
I have no idea what sony was trying to pull with the cell processor. Yes it makes a good super-computer processor but definitely not a good general purpose processor, or even a good graphics processor. (and really, there are now better choices for supercomputer processors now). They essentially doomed the PS3 from the beginning by saddling it with a processor that nobody could code for and an API that nobody could understand. All for the bragging rights to say "Well, we have 8 processors! What do you have, 2?"
So now you have this platform, with no really good games to start out with, and few games being planned for release. Nintendo released the Wii which was, you know, FUN to play. and Microsoft the 360 which gain a lot more developer support and hence more games from the git-go. But hey, you could own a black box that can play HD movies, and... Uh... Fold, yeah thats good.
I think they went with it for marketing purposes. It certainly wasn't the CPU that game developers wanted.
Well, Sony was really just working in a style they always have when it comes to game consoles, and is exactly what game consoles have always been.
Microsoft, being a software company, decided it would easiest to get into the gaming market if they basically built a customized PC with off the shelf PC tech. They didn't really move away from that at all with the Xbox 360, just now it had more console-customized tech.
I expect Microsoft will continue down that road with the CPU, but is going to get more advanced with the rest of the architecture, while Sony might be forced to simplify the architecture just out of developer demand.
Sony, Toshiba, and IBM worked on the Cell, for use in the PS3.
Sony and Toshiba built the Emotion Engine, a MIPS-based CPU, used in the PS2.
And Sony used a MIPS CPU built for them for the PS1.
It's very likely Sony will use a chip based on the Cell architecture... it may deviate enough from the original architecture of the PS3's Cell to be different and more powerful, but still based on the same technology, with the concept being a POWER-based PPE, and multiple SPEs.
A potential upgrade path could be a multi-core PPE element, and more powerful SPE elements. The current PPE is dual-threaded. Maybe due to die size restrictions the PPE may not be able to be made into a multi-core element, but with current and upcoming advances in manufacturing, such as 45nm chip production. And if not that route, it can definitely be upped in power and possibly the architecture improved and made more efficient, such as the evolution of the X86 architecture.
If anything, that route is likely the best bet for Sony, as developers will be familiar with the basic workings of the architecture, and while the newer features could be difficult to learn, it would be better than all that developers re-learning Playstation development again... even if it were similar to the next Xbox in terms of developer-friendliness. There are advantages and disadvantages to both routes, but in all honesty, Sony's best choice is continuing the use of the Cell architecture.