- Jun 21, 2005
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http://www.extremetech.com/art.../0,2845,2324555,00.asp
This is an old article but has some interesting points.
This is an old article but has some interesting points.
It may be long time (if ever) that we see Havok on the GPU.Three, today on PCs physics almost always runs on the CPU, and we need to make sure that's an optimal solution first.
Originally posted by: Wreckage
Regarding Havok....
It may be long time (if ever) that we see Havok on the GPU.Three, today on PCs physics almost always runs on the CPU, and we need to make sure that's an optimal solution first.
Originally posted by: Keysplayr
What were the interesting points?
Originally posted by: Keysplayr
What were the interesting points?
Originally posted by: brblx
here's a question- why does physics processing even need to be on the gpu?
Originally posted by: thilan29
Originally posted by: Keysplayr
What were the interesting points?
"ATI would also be required to license PhysX in order to hardware accelerate it, of course, but Nvidia maintains that the licensing terms are extremely reasonable?it would work out to less than pennies per GPU shipped."
It's not completely free as I think some people think it is so in theory those fees could go up later on to ATI's detriment business wise.
Originally posted by: Wreckage
"Nvidia claims they would be happy for ATI to adopt PhysX support on Radeons."
Originally posted by: Wreckage
"Nvidia tells us it would be thrilled for ATI to develop a CUDA driver for their GPUs. "
Originally posted by: Wreckage
"Open industry standards are extremely important to AMD as a company"
Havok and DirectX are not open standards. They are proprietary and owned by Intel an Microsoft. It sounds like they got caught with their pants down with regards to GPGPU and physics and are trying to downplay the situation as best they can.
Originally posted by: DaveSimmons
If nvidia offered a perpetual royalty rate that couldn't be increased later this might not be sticking your arm in the woodchipper for ATI.
Know why the xbox 360 has an ATI GPU? MS didn't negotiate terms carefully enough on the xbox1 and nvidia did unprintable things to MS in response, just because they could.
Originally posted by: SlowSpyder
Originally posted by: thilan29
Originally posted by: Keysplayr
What were the interesting points?
"ATI would also be required to license PhysX in order to hardware accelerate it, of course, but Nvidia maintains that the licensing terms are extremely reasonable?it would work out to less than pennies per GPU shipped."
It's not completely free as I think some people think it is so in theory those fees could go up later on to ATI's detriment business wise.
Good point. What if AMD was to adopt Physx, it became more mainstream, then became 'must-have' and at that point Nvidia changes their fees? AMD obviously looked at it and decided that Physx isn't the way to go, time will tell if that turns out to be a wise decision or not.
What does this have to do with their statement about supporting "open standards"?Originally posted by: dguy6789
Havok and DirectX are not owned by companies that compete directly against ATI like PhysX is.
Until Intel's Larabee proves to be a worthy card, they aren't ATI's competition.(those integrated GPUs don't count) Besides this, DirectX and Havok are much, much, much more widespread and accepted than PhysX is.
Originally posted by: Wreckage
What does this have to do with their statement about supporting "open standards"?Originally posted by: dguy6789
Havok and DirectX are not owned by companies that compete directly against ATI like PhysX is.
Havok will enable game developers to offer improved performance and interactivity across a broad range of OpenCL capable PCs. AMD has recently introduced optimized platform technologies, such as ?Dragon? desktop platform technology, which balance performance between the CPU and GPU with ATI Stream technology to deliver outstanding value.
Originally posted by: ShawnD1
Originally posted by: Wreckage
What does this have to do with their statement about supporting "open standards"?Originally posted by: dguy6789
Havok and DirectX are not owned by companies that compete directly against ATI like PhysX is.
Havok GPU is open-ish because it runs on OpenCL. Of course neither Intel nor Nvidia control the OpenCL standard, so AMD is free to support Havok as long as they support OpenCL.
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Originally posted by: Wreckage
I think ATI cards just don't have the power to run PhysX.
Sorry. What I mean is Havok is (theoretically) hardware neutral because it uses an open API. Havok is closed, but the API it uses is open. Using your UT3 example, I could say UT3 is hardware neutral because it uses DirectX. AMD and Nvidia don't need special drivers to run UT3; all they need to support is DirectX and the rest just works itself out.Not even close, buddy. That's no different than saying that Unreal Engine 3 is an open platform because it runs on DirectX.
Originally posted by: Wreckage
I think ATI cards just don't have the power to run PhysX.
Originally posted by: brblx
here's a question- why does physics processing even need to be on the gpu? i mean, i know they're getting ridiculously powerful, but so are CPU's, and it's become mainstream to have at least two cores.
Originally posted by: ShawnD1
It's only a matter of time before you're banned for trolling. Crysis Warhead works just fine on ATI hardware when "enthusiast shaders" are enabled. Hint: shaders are those programmable things used for GPGPU.
Originally posted by: Wreckage
I think ATI cards just don't have the power to run PhysX.