Why won?t quake2 run in anything but software mode?
Machine:
Soyo 5EMA+ motherboard
AGP TNT2 video card
K6-2 500
Nvidia latest drivers in as of 6/14/01
Latest Via 4in1 as of 6/14/01
Direct X8
Direct x diagnostics test out fine in Direct Draw, Direct 3D, and AGP texturing Acceleration (AGP texturing shows me the spinning box with Direct X logo on it).
In the Nvidia control panel provided with the drives the openGL settings tab has the following: Vsync: always off, Buffer flipping mode: auto select, color depth: always 16bpp, enable buffer region extension: checked, allow dual planes extension to use local video memory: checked, use fast linear mipmap linear filtering: checked, enable anisotropic filtering: unchecked, disable support for enhanced CPU instructions: unchecked.
I can start up quake 2, go down within the video menu, change to default openGL. Resolution is only 640X480. I hit escape to have it send me back to the main menu in that resolution and openGL mode. The screen flickers some and eventually puts me in console mode stating the following:
Loading Ref_gl.dll
Ref_gl version GL 0.01
A device attached to the system is not Ref_gl: : R_Init() ? could not load ?opengl32?
Loading Ref_soft.dll
And it pops me back out to software mode.
The file Ref_gl.dll is 229 kb dated 11/30/98 and is in the Quake 2 directory with the quake2.exe file.
The file opengl32.dll is 683 kb dated 4/30/97 and is in the windows/system directory.
Machine:
Soyo 5EMA+ motherboard
AGP TNT2 video card
K6-2 500
Nvidia latest drivers in as of 6/14/01
Latest Via 4in1 as of 6/14/01
Direct X8
Direct x diagnostics test out fine in Direct Draw, Direct 3D, and AGP texturing Acceleration (AGP texturing shows me the spinning box with Direct X logo on it).
In the Nvidia control panel provided with the drives the openGL settings tab has the following: Vsync: always off, Buffer flipping mode: auto select, color depth: always 16bpp, enable buffer region extension: checked, allow dual planes extension to use local video memory: checked, use fast linear mipmap linear filtering: checked, enable anisotropic filtering: unchecked, disable support for enhanced CPU instructions: unchecked.
I can start up quake 2, go down within the video menu, change to default openGL. Resolution is only 640X480. I hit escape to have it send me back to the main menu in that resolution and openGL mode. The screen flickers some and eventually puts me in console mode stating the following:
Loading Ref_gl.dll
Ref_gl version GL 0.01
A device attached to the system is not Ref_gl: : R_Init() ? could not load ?opengl32?
Loading Ref_soft.dll
And it pops me back out to software mode.
The file Ref_gl.dll is 229 kb dated 11/30/98 and is in the Quake 2 directory with the quake2.exe file.
The file opengl32.dll is 683 kb dated 4/30/97 and is in the windows/system directory.