Great, thank you.Originally posted by: SynthDude2001
Mainly the point is to reduce image tearing caused by the monitor displaying parts of different frames at the same time. I notice this a lot more on my LCD than I did on my CRT too, likely because it's running at 60Hz instead of the 85Hz I used to use on the CRT.
Also, it isn't really necessary to be rendering more frames than you can display anyway.
Originally posted by: xtknight
The question is why NOT use it? The only time VSync should be off is if you are benchmarking. Otherwise, there is no effective difference in FPS and it prevents tearing.
Originally posted by: JBT
Tearing. I can't stand it. I don't understand how people can even play with out it.
Originally posted by: Schadenfroh
Originally posted by: JBT
Tearing. I can't stand it. I don't understand how people can even play with out it.
Originally posted by: JBT
Tearing. I can't stand it. I don't understand how people can even play with out it.
Originally posted by: XBoxLPU
I have never used it nor have ever noticed tearing
Originally posted by: zakee00
Because Nvidia is retarded and the 6800's don't support Tripple Buffering. .
Originally posted by: ribbon13
To the framerate people; Your human. You can't differentiate above 40fps, just like you can't hear above 21khz. Refresh rates do matter because of 60hz AC noise.
Originally posted by: THUGSROOK
Originally posted by: ribbon13
To the framerate people; Your human. You can't differentiate above 40fps, just like you can't hear above 21khz. Refresh rates do matter because of 60hz AC noise.
go away before we put a dunce cap on your head
Not true. Let's pretend your monitor only does 60Hz refresh rate. If you're geting 59FPS without VSync, that means 59 frames per second, with a little bit duplicated between frames to stretch it to the 60Hz. Each frame takes ~0.0169 (1/59) seconds to render and everyhing is fine. You turn on VSync. Now, each frame has ~0.0166 (1/60) seconds to render, but that isn't enuogh time. Thus, the frame renders and a vsync is missed, the game waits for the next vsync, and the frame is displayed. This process is repeated, giving each frame two vsync cycles since it can't render fast enuogh to only take one. You get 30FPS, which is only slightly more than half what you had w/o VSync.Originally posted by: xtknight
The question is why NOT use it? The only time VSync should be off is if you are benchmarking. Otherwise, there is no effective difference in FPS and it prevents tearing.