Why the ending to HL2 is incredible

Homerboy

Lifer
Mar 1, 2000
30,890
5,001
126
*** this is just my opinion nothing more ***
*** no cliff notes ***


First off let me just start at the point of ?Our Benefactors?, just after the totally action packed ?Follow Freeman? chapter.

Our Benefactors certainly isn?t overly action packed I will admit, but the setting and the entire mood of the game changes at that point. You enter the Citadel and the pure size, and scope of the building and the Combine is draw dropping. You wander along steep steel cliffs with no bottom or top in sight while those ?pods? are being shuffled all around you in every direction and the oddest, most alien noises are heard creeping from every corner from every angle.

You hitch your ride (admittedly a tad too long for my tastes) on the pod and see the inner workings of the Citadel and the Combine. You finally get released, relieved of your weapons minus you ?modified? Gravity Gun and make your way through the steely, perfectly cold and ?un-human? passageways in the Citadel. The setting, ambiance etc couldn?t be better. Minimal action sure, but this is 100% story setup from Valve?s point of view. So you get captured, escape then see the Dark Fusion Reactor with Alyx?

Here?s where it just hits a huge high note with me. So Alyx decides for you that you have to go destroy the reactor? and sends you down the elevator shaft but as she leans on the glass watching you go down, she tells you to ?Do your worst and be careful? (or something like that) and the bad-ass music kicks in.

I dunno about you but this the FIRST time in all the HL levels I have played (1 and 2) were Freeman finally seems to turn into this tough-guy, not some stupid scientist that happens to have a gun and is good and jumping. Now he is THE HERO of the story and he?s going to get the bad-guys. The entire game/story changed for me?. It was go-time and Gordon is the go-to guy. Perfectly played by Valve.

And for the ?ending? itself. Well as you know there isn?t an ?ending? per-say. In fact it the total opposite of an ending. Valve leaves you on what is arguably the biggest cliff hanger in video game history. One of the biggest cliff hangers since ?I am your Father? in Empire Strikes back. Watching the GMan talk and again set more of the story up for me (confusing me really) I just sat there drop jawed and wide eyed in disbelief.

Is this REALLY where Valve was going to leave me? Dear God there CAN?T be credits rolling?. What about X? and what about Y?!!?! It was PERFECTLY played out no question.

I guess I enjoy cliff hangers and suspense so this plays perfectly into my wheelhouse. I don?t like everything wrapped up nice and neat for me like at the end of a 30min weekly sitcom.

Where does this leave me? Wanting HL3 more than any other video game I can recall (yes more than HL2 for that matter). I?m willing to bet the announcement of HL3 is simply a matter of (short?) time and that Valve already has the story boards drawn and has started the preverbal wheels in motion to get it out the door ?ASAP? (whatever that means).

I don?t see how people think the ending is ?horrible?. Its like saying the ending to Two Towers, Empire etc was ?horrible? because it left you hanging on the edge of you seat. Grats to Valve for doing it right and pushing the storyline (isn?t this what everyone is yammering for?) in video games first and foremost.
 
Jul 21, 2004
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And for the ?ending? itself. Well as you know there isn?t an ?ending? per-say. In fact it the total opposite of an ending. Valve leaves you on what is arguably the biggest cliff hanger in video game history. One of the biggest cliff hangers since ?I am your Father? in Empire Strikes back.


"cliff hanger" = not seeing it coming
noone expected a true ending in half life 2

anyone who watched empire strikes back for the 1st time was completely shocked to hear Darth utter that famous phrase


personally, i found no story in half life 2
it was a "rail" shooter to me

Gordon needs a voice before i feel any compassion for why i'm playing him or fighting for his cause
 
Jun 14, 2003
10,442
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what i dont like about that last level is the citadel.....what the hell, the design just looks sloppy, and seems to be totally pointless, its just a mass or randomly arranged moving blocks, they way u enter is jus not real at all....as if u would have littel corridoors and hall ways at the bottom of a citadel
 

MetalMat

Diamond Member
Jun 14, 2004
9,687
36
91
I thought the part with the "suped up" gravity gun was pretty cheesy. Like Dr. Breen would not have taken that gun with him :roll:
 

JBT

Lifer
Nov 28, 2001
12,094
1
81
Originally posted by: michealo

Gordon needs a voice before i feel any compassion for why i'm playing him or fighting for his cause

He doesn't have a voice so that you know all of what Gordon knows.

 

magomago

Lifer
Sep 28, 2002
10,973
14
76
I think it was obvious that HL2 was going to leave you at a cliff hanger...I think even if valve brings finality, it'll still seem like many questions are unanswered (and to find the real answer the peicing all the little tidbits provided in the game is required)

As for the gravity gun...I thought that was awsome...and Dr. Breen obviously never paid much attention to the gravity gun. HE thought it was some regular gun and considering the power he has, what is the point of keeping it? See what i'm saying?
 

magomago

Lifer
Sep 28, 2002
10,973
14
76
Originally posted by: JBT
Originally posted by: michealo

Gordon needs a voice before i feel any compassion for why i'm playing him or fighting for his cause

He doesn't have a voice so that you know all of what Gordon knows.

No, I disagree. If I am HIM I care more for what happens (Except those stupid NPCs that follow you and block your way) since I am responsible for the actions, than if he had a voice. The same thing happened to me in GTA- in GTA3 I didn't do bad things to citizens because I felt like it was me diong the killing~~but in VC since the guy was "his own" and "not me" I didn't have a problem running around shooting old ladies.

That and I think it fuels imagination. In Final Fantasies I always had my idea of how the characters were supposed to sound like, and even some characters to me had no "voice" in the sense that they'd never emit sound (for some reason I can't attach voice to cloud from ff7 nor locke from ff3). But when in FFX they finally added voices (and no way to turn it off) I lost that level of imagination~~ so I was glad in HL2 how you didn't speak at all.
 

nakedfrog

No Lifer
Apr 3, 2001
61,092
16,519
136
Just finished it, and I'm very unhappy with the ending. Very unsatisfactory.
"Thanks, good job, now sit in your box for a few years."
 

gtd2000

Platinum Member
Oct 22, 1999
2,731
0
76
Yeah the ending sucked IMO too.

Way too easy and quick as well.

This is "half" the game HL1 was as far as I see it.
 
Oct 19, 2000
17,860
4
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Originally posted by: michealo
"cliff hanger" = not seeing it coming
The term cliff hanger doesn't represent an ending that no one saw coming, it represents an ending that leaves suspension and an unknowing sense of what's happening or going to happen.
 

WannaFly

Platinum Member
Jan 14, 2003
2,811
1
0
I agree, I liked the ending of HL2, sure it was a little slow, but it was played out perfectly. I want HL3 :D