wow! post after post of misinformation!
OP here is your answers:
http://physxinfo.com/news/tag/nvidia/
qoutes:
"PhysXInfo.com: Over last years, amount of GPU PhysX games is actually decreasing. There were five games in 2009, three in 2010 and so far only one in 2011. How can you explain that?
Tony Tamasi: It was a choice on our part. We had a large amount of resources we could otherwise dedicate to content, but we needed to advance the core technology. We needed to get PhysX 3 done, and we needed to get APEX done to the degree where it is usable by game developers. We had to put a lot of resources there, which meant that some of those resources weren’t directly working on games.
But in the long term, game developers can actually use PhysX and APEX, and make use of the GPU without significant amounts of effort, so that a year or two years from now more games will come out using GPU physics."
"Rev Lebaredian: When we initially acquired Ageia, we made a big effort to move many games over to GPU PhysX. We learned a lot in that period of time: getting GPU physics into games, what are the problems, what works and what doesn’t. That gave us the opportunity to regroup, refocus, and figure out how to do it correctly.
We made a conscious decision. After we did a bunch of PhysX and APEX games in 2009 and early 2010, we said “Ok, we have learned enough, we need to sit down and focus on finishing APEX and changing it based on what we just learned, as well as PhysX 3”. Doing as many titles as we were doing before was just going to slow us down.
It made more sense to slow down the content pipeline but get the tools right, but that puts us in the position when once those are complete, it is actually less work for us to get PhysX in games.
This slowdown has not been because of any problems. It is something that we have decided to do."
Summery:
After working on many physx titles, Nvidia learned a lot. They decided to put more resources in advancing physx in areas such as implementation, tools, etc. They are putting more time perfecting the core technology and working on physX 3.
So now that they ave a better idea of how to do physx, instead of spending time and money on multiple games, they feel they need to use these valuable resources on improving the technology.........well just read it yourself.
Physx is apperently more complex than many ppl care to notice. Really, you would think they would be multitudes of ppl celebrating the fact that very few titles have advanced GPU accelerated physx lately. As much as they complained they should be dancing in the streets by now. But Batman, the one game this whole yr came out and the stink fest once again came to life. Its just something to complain about, i guess.
I would say, physX is still in its infancy. Nvidia has some ways to go with it, and they still claim to be investing into this technology. I think its an interesting concept and i hope it continues to improve into something wonderful. Some ppl want it dead yesterday. Its not dead though. Nvidia is investing their resources into the core technology instead of spending so much cash developing it into games, especially while they see so many places for improvement.