Caution, spoilers ahead...
My 2 cents...The first Unreal was my favourite FPS game. Loved the atmosphere, the AI, graphics, and the length. Long and drawn out. It was a marathon, and my character went throught the ringer. I was a mess by the end of it.
Unreal II lost the atmosphere. The gothic feel was missing entirely and I think that was a major error. It lost its uniqueness. It came accross a bit too much like UT2003 without the manic deathmatches. It was short, I could have played a lot more. The individual missions were short, too linear and not really very hard. There were nice moments, but except for the spider boss, I felt too in control. I never felt this in the first Unreal. The graphics were great, but my computer complained alot until I added lots more ram.
I really liked the return to ship scenes to catch my breath, look around a bit and oogle at Aida some. For a FPS I thought everyones character developed nicely, except for Dalton. He remained a bonehead to the very end. Certainly wasn't anyone I could identify with. But I did like the story line. By the end I began to think like Aida and was very suspicious of Command. I've already come up with some reasonlble scenarios that allow for Aida and the gang to be alive for the sequal. IMO Aida saw through the trechery and set up the ship as a red herring, trusting in Dalton to recover the artifacts and do the right thing. Which I guess he did.
I liked the game, but the first one left a bigger impact. Lasting impressions...I guess I'll wait and see.
My 2 cents...The first Unreal was my favourite FPS game. Loved the atmosphere, the AI, graphics, and the length. Long and drawn out. It was a marathon, and my character went throught the ringer. I was a mess by the end of it.
Unreal II lost the atmosphere. The gothic feel was missing entirely and I think that was a major error. It lost its uniqueness. It came accross a bit too much like UT2003 without the manic deathmatches. It was short, I could have played a lot more. The individual missions were short, too linear and not really very hard. There were nice moments, but except for the spider boss, I felt too in control. I never felt this in the first Unreal. The graphics were great, but my computer complained alot until I added lots more ram.
I really liked the return to ship scenes to catch my breath, look around a bit and oogle at Aida some. For a FPS I thought everyones character developed nicely, except for Dalton. He remained a bonehead to the very end. Certainly wasn't anyone I could identify with. But I did like the story line. By the end I began to think like Aida and was very suspicious of Command. I've already come up with some reasonlble scenarios that allow for Aida and the gang to be alive for the sequal. IMO Aida saw through the trechery and set up the ship as a red herring, trusting in Dalton to recover the artifacts and do the right thing. Which I guess he did.
I liked the game, but the first one left a bigger impact. Lasting impressions...I guess I'll wait and see.