Is it because of the shadow buffers?
Is it something else?
I really wish nvidia would replicate the buffer shadows; I see no reason why not to.
Even if it required rendering all of the graphics in shaders, a GK110 is plenty fast enough to get 30 fps with maximum quality settings at 1280x960 and with 4x SGSSAA.
Anyway, if there is a dev or a community fix I'm going to be even angrier at nvidia although thankful to the person who fixes it.
Is it something else?
I really wish nvidia would replicate the buffer shadows; I see no reason why not to.
Even if it required rendering all of the graphics in shaders, a GK110 is plenty fast enough to get 30 fps with maximum quality settings at 1280x960 and with 4x SGSSAA.
Anyway, if there is a dev or a community fix I'm going to be even angrier at nvidia although thankful to the person who fixes it.