- Jun 2, 2012
- 6,470
- 32
- 91
Seemed like an odd number or is it because this was pre-LCD's that the refresh rate doesn't need to be a strict multiple of 30/60? Does that make any difference?
Well it was an early MS-DOS FPS. A lot of other primitive DOS games had similar caps. Not sure why an exact 35fps was chosen, could be primitive "netcode" or 1/2 70Hz CRT refresh rate, etc, but modern OpenGL source ports (GZDoom, Doomsday, etc) are all uncapped, ie, they've "unlatched" and recoded the GFX renderer's speed from the original fixed 35fps core game "tics".Seemed like an odd number or is it because this was pre-LCD's that the refresh rate doesn't need to be a strict multiple of 30/60? Does that make any difference?
Could it be it was an attempt to stop the game from running too fast on "future" processors?