- Aug 2, 2007
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And why are PC gamers chastised by ever developery (or so it seems) when it comes to blaming low sales on piracy? Companies have no issue catering to their bread and butter consoles, when they have massive advantages that PC gamers don't in respect to buying games.
Console owners can sell their games at will, with no worries about DRM or install limits. You can own a console for years and never actually buy a retail game, but instead go into gamestop and buy a AAA title for $15-20 bucks several months after release, where on the the PC, you have games like COD4 a scant $10-15 cheaper than they were at release. So it's entirely possible that a console gamer will never put a single dime into the developer's pocket, and still be completely within his legal right.
Further, console gamers have an entire RENTAL INDUSTRY catering to them, where they can try any game they please for a few bucks. How much better would PC gaming be if we had that option? Instead we get root kits, invasive DRM, and install limits, and shoddy ports. The whole outcry against piracy is really becoming a tired mantra.
Console owners can sell their games at will, with no worries about DRM or install limits. You can own a console for years and never actually buy a retail game, but instead go into gamestop and buy a AAA title for $15-20 bucks several months after release, where on the the PC, you have games like COD4 a scant $10-15 cheaper than they were at release. So it's entirely possible that a console gamer will never put a single dime into the developer's pocket, and still be completely within his legal right.
Further, console gamers have an entire RENTAL INDUSTRY catering to them, where they can try any game they please for a few bucks. How much better would PC gaming be if we had that option? Instead we get root kits, invasive DRM, and install limits, and shoddy ports. The whole outcry against piracy is really becoming a tired mantra.