i should have atleast a 9000 score, but it is at 5058. please give me some tips on how to troubleshoot this issue...
Operating System Microsoft Windows XP
DirectX Version 8.1
Mobo Manufacturer Gigabyte Technology Co., Ltd.
Mobo Model 7VRXP
AGP Rates (Current/Available) 4x / 1x 2x 4x
CPU AMD Athlon(tm) XP/MP/4 1610 MHz
FSB 140 MHz
Memory 512 MB
Graphics Chipset NVIDIA GeForce3 Ti 200
Driver Name NVIDIA GeForce3 Ti 200
Driver Version 6.13.10.2942
Video Memory 64 MB
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
3DMark Score 5058 3D marks
Game 1 Car Chase - Low Detail 72.5 FPS
Game 1 Car Chase - High Detail 40.6 FPS
Game 2 Dragothic - Low Detail 69.4 FPS
Game 2 Dragothic - High Detail 43.0 FPS
Game 3 Lobby - Low Detail 74.3 FPS
Game 3 Lobby - High Detail 42.0 FPS
Game 4 Nature 19.3 FPS
Fill Rate (Single-Texturing) 472.4 MTexels/s
Fill Rate (Multi-Texturing) 1192.4 MTexels/s
High Polygon Count (1 light) 20.4 MTriangels/s
High Polygon Count (8 lights) 5.0 MTriangels/s
Environment Bump Mapping 68.6 FPS
DOT3 Bump Mapping 53.7 FPS
Vertex Shader 38.3 FPS
Pixel Shader 57.5 FPS
Advanced Pixel Shader 32.4 FPS
Point Sprite 13.2 MSprites/s
Operating System Microsoft Windows XP
DirectX Version 8.1
Mobo Manufacturer Gigabyte Technology Co., Ltd.
Mobo Model 7VRXP
AGP Rates (Current/Available) 4x / 1x 2x 4x
CPU AMD Athlon(tm) XP/MP/4 1610 MHz
FSB 140 MHz
Memory 512 MB
Graphics Chipset NVIDIA GeForce3 Ti 200
Driver Name NVIDIA GeForce3 Ti 200
Driver Version 6.13.10.2942
Video Memory 64 MB
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
3DMark Score 5058 3D marks
Game 1 Car Chase - Low Detail 72.5 FPS
Game 1 Car Chase - High Detail 40.6 FPS
Game 2 Dragothic - Low Detail 69.4 FPS
Game 2 Dragothic - High Detail 43.0 FPS
Game 3 Lobby - Low Detail 74.3 FPS
Game 3 Lobby - High Detail 42.0 FPS
Game 4 Nature 19.3 FPS
Fill Rate (Single-Texturing) 472.4 MTexels/s
Fill Rate (Multi-Texturing) 1192.4 MTexels/s
High Polygon Count (1 light) 20.4 MTriangels/s
High Polygon Count (8 lights) 5.0 MTriangels/s
Environment Bump Mapping 68.6 FPS
DOT3 Bump Mapping 53.7 FPS
Vertex Shader 38.3 FPS
Pixel Shader 57.5 FPS
Advanced Pixel Shader 32.4 FPS
Point Sprite 13.2 MSprites/s