Alright I will try to explain this as well as I can. In all games like Unreal or Counterstrike when I run around I notice the area around me clear and focused. But there is a point where I can see a line ahead of me where the focus goes away. It stays around 30 virtual feet ahead of me at all times. It kinda reminds me of "pop up" in Playstation games. Where trees in the distance just pop up out of no where even though this is not pop up but lack of sharpness. So sorry if I make no sense but hopefully you can understand a little at least. Now it does this also on my other gateway system (win98se)with a old Voodoo3. I notice it on my friends comp too. Is it the rendering needs to be set higher so I can see farther with detail all the way down. Ask if you don't understand me.
System:
Soyo k7V Dragon Plus motherboard(kt266)
athlon 1600xp , OC to 1800 (148 fsb) at 36c at full load with a cheap 80mm fan(super quiet) on a Thermalright SK-6 sink , with artic silver II
Geforce2 Ti 500 OC to core 280mhz and memory 510mhz ( with room to push )
Windows 2000 Professional
1gig of Mushkin PC2100 DDR (2x 512mb)
ps even all my speeds set to default it is still there , so it is not the OC
System:
Soyo k7V Dragon Plus motherboard(kt266)
athlon 1600xp , OC to 1800 (148 fsb) at 36c at full load with a cheap 80mm fan(super quiet) on a Thermalright SK-6 sink , with artic silver II
Geforce2 Ti 500 OC to core 280mhz and memory 510mhz ( with room to push )
Windows 2000 Professional
1gig of Mushkin PC2100 DDR (2x 512mb)
ps even all my speeds set to default it is still there , so it is not the OC