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Why is my games always detailed in the first part , but blurry farther away?

eno

Senior member
Alright I will try to explain this as well as I can. In all games like Unreal or Counterstrike when I run around I notice the area around me clear and focused. But there is a point where I can see a line ahead of me where the focus goes away. It stays around 30 virtual feet ahead of me at all times. It kinda reminds me of "pop up" in Playstation games. Where trees in the distance just pop up out of no where even though this is not pop up but lack of sharpness. So sorry if I make no sense but hopefully you can understand a little at least. Now it does this also on my other gateway system (win98se)with a old Voodoo3. I notice it on my friends comp too. Is it the rendering needs to be set higher so I can see farther with detail all the way down. Ask if you don't understand me.

System:

Soyo k7V Dragon Plus motherboard(kt266)

athlon 1600xp , OC to 1800 (148 fsb) at 36c at full load with a cheap 80mm fan(super quiet) on a Thermalright SK-6 sink , with artic silver II

Geforce2 Ti 500 OC to core 280mhz and memory 510mhz ( with room to push )

Windows 2000 Professional

1gig of Mushkin PC2100 DDR (2x 512mb)


ps even all my speeds set to default it is still there , so it is not the OC
 
Don't worry about it. It's called LOD (Level of detail) and all computers do it. My does, and I have a geforce 3 ti 500.
 
also, I don't think you can change it either. It's a part of the rednering process or something, don't know for sure.
 
Are you running in 16bit or something?. I'd first try messing with your AGP Aprature, 128 and 256 are the ones to try. If those dont work, then your just being anal about picture quality 😛
 


<< But there is a point where I can see a line ahead of me where the focus goes away >>



You can fix that line, but the blurriness will always be there, unless you have ani (forgot the rest of the spelling, hehe) filtering on. Turn on Triple Buffering if you can, that should fix that blurry horizon.
 
You have to turn on (force actually) anisotropic filtering. The GF3 cards can do up to 64 tap. GF2 I think can do 16 tap?? Download NVMAX. There will be OpenGL and Directx tabs. Try out the options under textures for each.
 
To smooth the transition (the obvious line you are seeing) in HL/CS use thise command:

gl_texturemode gl_linear_mipmap_linear
 
That enables Trilinear Filter, which will help smooth the transition, but will not make distant textures sharp. You need anisotropic for that.
 
It's called mip-mapping and is standard among all 3D games.

To blend the mip-map borders smoothly use trilinear filtering.
To keep the mip-maps sharp at any angle and distance use the highest anisotropic tap rating that your video card supports.

The combination of the two filtering modes yields beautiful image quality because they each address issues that the other doesn't.
 
wow, i can see it even with this loner 15" monitor. I will really be tweaking and playing with those settings once the Sony G520 arrives, bet the 21" will be a little better in CS than my 19". Can't wait !!

Does CS support 1600x1200resz? or FPS above 99?
 
1280 x 960 is max in CS as far as I know. Everyone has different game preferences. "Jaggies" don't bother me at all. I don't even see them, so I don't really care too much about FSAA. I can't stand blurry textures. I like everything sharp. Anisotropic filtering makes a huge difference for me.
 
I think it's called nearsightedness, do u need glasses? jk

Yeah but with high end games when you turn on 64 tap anistotropic 4X anti-aliasing you get slide show quality even with the geforce4s. 🙁
 
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