1. I made two statements:
a. this is game dependent.
b. pixel Dependant is the common situation.
So, it seems are now in agreement that a is correct, this is game dependent.
as for b, we have no established it either way.
you have brought forth a new argument, lets call it:
c. all 3d rendered games are aspect ratio dependant.
this is a new issue unrelated to a, but has impact on b.
I am pretty sure I have seen plenty of 3d games that are pixel count dependent. Especially top down RPGs / strategy games. Despite not being sprite based.
it makes a lot of sense for first person / third person perspective games to use be aspect ratio dependent, as they need to maintain a relatively constant "face size" to maintain immersion. I cant think of a single 1st person or 3rd person perspective game that isn't aspect ratio dependent...
now, to answer b, we have to count games... but at least we settled A, and agree that it is game dependent on whether aspect ratio or pixel count determines it. but that it never has anything to do with size in inches.