Originally posted by: ibex333
Originally posted by: Krakn3Dfx
After Guild Wars came out and I tried it, I kept hoping more developers would take on the same model, release the game, no monthly fee, a scaled down MMO experience where you only see large grouping of other players in cities, and then release attractive expansions for $40-$50 each 6-8 months. When I look at all the MMOs failing so miserably, and the Guild Wars guys still maintaining a profit that allows for a sequel, I wonder why we don't see more games like this.
NCSoft is not making as much profit on GW as you might think. I will admit that I spent several years playing GW from the day it was released, but eventually it lost it's appeal.
See, GW's biggest strengths are also it's weaknesses.
Some cases in point:
1)No need to grind for weapons and armor unless you want to.
Good? Well... Not so good. When GW came out, just about every item had value to it. Even purples were worth quite a bit, especially with rare skins. Heck, even BLUES were worth something! This gave many players the incentive to keep playing with a goal of obtaining an item with a cool skin or rare stats. Unfortunately, after a while, for whatever reason, EVERYTHING became just about worthless aside from ultra rare skins which are mostly obtainable through HoH/HA or whatever it's called now.
It's nice not to have to grind for stuff, but at the same time, when there's nothing to aim for, why keep playing?
2)The original "Prophecies" quests were "ok", but it all went downhill from there. Factions was a complete disaster, with Nightfall and EoTN not being much better. Quests are extremely boring, lame, uninspired and repetitive. I had absolutely no desire to do them when I was playing whatsoever. The only time I really enjoyed PVE was when I finished the "Propheies" campaign. After, that, it just wasn't the same.
3)I tried getting into PVP, but that was a waste of time, because no good guild will ever take a newb player, and shitty guilds always stay shitty. Getting into a random PvP team is an exercise in frustration, and that's putting it VERY lightly. Overall, I think the PvP system is a complete disaster, unless you are a teen with no life and a bunch of devoted friends ready to log in any time you need them to.
4)Minipets... Unless you are a 7 year old asian girl, I don't see what the appeal is. Seriously. GET A LIFE. I don't know how else to put it if it doesn't get through. :disgust:
5)Eventually Anet realized that making all items and most crafting materials worthless was an epic fail, so they introduced these ridiculous "titles" to give players an incentive to grind. but that made the game even worse... It's an insult to my intelligence to grind for months, even years for a few words of text under my feet.
Guild Wars was always a less polished, somewhat mediocre game compared to other, better MMO's, but it had some sort of a very unique appeal about it when it launched... This appeal somehow got completely lost somewhere between the 3 expansions that came out. Interestingly enough, the appeal is still there, in a lesser form in Pre-Searing. It somehow got "preserved" in it's original form. I don't know what it is exactly, but it's there and I can feel it. Maybe it's that pre-searing is not "tainted" by hoardes of asian bots.. Maybe it's the lack of titles, a lower amount of minipets or the fact that rare items are still worth a lot there.... I DONT KNOW!!!
Unfortunately, there's only so much you can do in pre searing, so I stopped playing GW for good, and I doubt I will be coming back unless there will be some revolutionary changes in the future. For now, I rather play EVE. Now.. If I only had those $15..