- Mar 5, 2004
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I'm talking about discrete 5.1 like on the XBox, not Pro Logic. You'd think it'd be a standard feature by now. Is Creative trying to keep EAX alive by not putting DD encoders on their cards? 
I was thinking that in-game Dolby Digital could eventually replace EAX (and other positional audio like A3D, if it's still around).Originally posted by: Accord99
How many computer users have a speaker system with an onboard DD decoder? Let alone the number of users with an DD decoder that can beat the A2's DAC? And DD has nothing to do with EAX, DD is a compression technique for audio, EAX is for generating more realistic 3D position audio.
Originally posted by: gururu
Who needs DD when THX is now becoming standard on audio cards?
Originally posted by: Dug
Originally posted by: gururu
Who needs DD when THX is now becoming standard on audio cards?
THX isn't a format for positional sound.
Originally posted by: PinwiZ
No, it's not called THX EX. It'd Dolby Digtal EX (or DD-EX).
http://www.dolbydigital.com/re...tech_library/index.cfm
THX is Lucas's "certification" process, meaning you pay them to say "yes, this meets our criteria for good sound/video". It's actually fairly meaningless.
You don't create positional audio in DD. You have to have it in some master form (DirectSound3D/EAX for games, uncompressed master track in movies) then compress it into DD. In fact for games, it's not necessary since the main benefit of DD is reduction of data size to a reasonable size for storage, which is not necessary for dynamic positional audio like in games.Originally posted by: CptObvious
I was thinking that in-game Dolby Digital could eventually replace EAX (and other positional audio like A3D, if it's still around). .
I might be wrong, but isn't EAX just some delays that a Creative card adds to the audio to give the illusion of 3D?Originally posted by: Accord99
You don't create positional audio in DD. You have to have it in some master form (DirectSound3D/EAX for games, uncompressed master track in movies) then compress it into DD. In fact for games, it's not necessary since the main benefit of DD is reduction of data size to a reasonable size for storage, which is not necessary for dynamic positional audio like in games.Originally posted by: CptObvious
I was thinking that in-game Dolby Digital could eventually replace EAX (and other positional audio like A3D, if it's still around). .
No. DirectSound3D is the base for discrete 3D audio and EAX consists several levels of techniques, from reverb to reflection, you can do to the sound to make it more realistic. It depends on the game developers on how much effort they want to go to.Originally posted by: CptObvious
I might be wrong, but isn't EAX just some delays that a Creative card adds to the audio to give the illusion of 3D?
Originally posted by: Wingznut
However you want to define it, the positional audio in PC games is quite inferior to Xbox games. Just like the OP, I'm quite surprised that it hasn't improved.
I'm even more surprised that it's not a very hot topic.
So, you're saying that game developers just aren't that concerned with high quality/accuracy positional audio?Originally posted by: Accord99
It's all about money and effort, not DD. XBox games use DirectSound3D to generate 3D audio, just like most PC games. Any quality difference lies soley with the game developers.Originally posted by: Wingznut
However you want to define it, the positional audio in PC games is quite inferior to Xbox games. Just like the OP, I'm quite surprised that it hasn't improved.
I'm even more surprised that it's not a very hot topic.
It would seem to be the case for many games. It's hard to show-off in advertising and the number of people with high-quality speaker systems connected to their computers just isnt' that high. Doom 3's software sound engine was hyped a lot before its release (first 5.1 game! first true Dolby Digital game! all false), and it really is quite basic and most of its sound effects are low quality 32Kbit/s, 22050Hz mono ogg files.Originally posted by: Wingznut
So, you're saying that game developers just aren't that concerned with high quality/accuracy positional audio?
The XBox, like SoundStorm has an onboard DD encoder. What happens is that the game generates 3D audio with DirectSound3D, the sound card portion of the XBox converts the 3D audio into 6 channels and feeds it into the DD encoder to output a single DD signal. Exactly like what would happen with a SoundStorm PC. Other soundcards don't have a DD encoder and can only output uncompressed stereo over a digital optical or coaxial connection. Creative soundcards can in fact output uncompressed 5.1 digital audio, but it only works with some computer speaker systems, simply because the HT industry has had lots of trouble trying to standardize on a uncompressed multichannel digital audio connection.I've been told that if you use optical out on a PC (to a receiver), you'll get Pro Logic sound. Yet with the Xbox, you get 5.1DD. Why???
Originally posted by: gururu
Originally posted by: PinwiZ
No, it's not called THX EX. It'd Dolby Digtal EX (or DD-EX).
http://www.dolbydigital.com/re...tech_library/index.cfm
THX is Lucas's "certification" process, meaning you pay them to say "yes, this meets our criteria for good sound/video". It's actually fairly meaningless.
why oh why are people always trying to prove each other wrong!!!!
THX EX
But if I were to output to my 5.1 receiver, it will still be Pro Logic, right?Originally posted by: Accord99
Creative soundcards can in fact output uncompressed 5.1 digital audio, but it only works with some computer speaker systems, simply because the HT industry has had lots of trouble trying to standardize on a uncompressed multichannel digital audio connection.
Originally posted by: Wingznut
But if I were to output to my 5.1 receiver, it will still be Pro Logic, right?Originally posted by: Accord99
Creative soundcards can in fact output uncompressed 5.1 digital audio, but it only works with some computer speaker systems, simply because the HT industry has had lots of trouble trying to standardize on a uncompressed multichannel digital audio connection.
Originally posted by: Wingznut
But if I were to output to my 5.1 receiver, it will still be Pro Logic, right?Originally posted by: Accord99
Creative soundcards can in fact output uncompressed 5.1 digital audio, but it only works with some computer speaker systems, simply because the HT industry has had lots of trouble trying to standardize on a uncompressed multichannel digital audio connection.
And that's completely silly... The fact that the overwhelming majority of PC audio isn't true 5.1. And this is supposed to be the most advanced gaming machine.Originally posted by: SynthDude2001
The only way that I'm aware of to output Dolby Digital to a receiver (for all sound sources, not just premixed stuff like DVD's) is to use a nForce2 motherboard with SoundStorm. I do this at LAN parties and it works perfectly.
Using a digital connection, it will only be stereo. However, use the analog connections to the receiver's 5.1 analog inputs and you'll get 5.1 audio from games, and with a decent sound card, better quality than you can with DD encoded digital signal.Originally posted by: Wingznut
But if I were to output to my 5.1 receiver, it will still be Pro Logic, right?Originally posted by: Accord99
Creative soundcards can in fact output uncompressed 5.1 digital audio, but it only works with some computer speaker systems, simply because the HT industry has had lots of trouble trying to standardize on a uncompressed multichannel digital audio connection.
Originally posted by: Wingznut
And that's completely silly... The fact that the overwhelming majority of PC audio isn't true 5.1. And this is supposed to be the most advanced gaming machine.Originally posted by: SynthDude2001
The only way that I'm aware of to output Dolby Digital to a receiver (for all sound sources, not just premixed stuff like DVD's) is to use a nForce2 motherboard with SoundStorm. I do this at LAN parties and it works perfectly.
5.1DD is one of the things that makes the Xbox experience so immersive.