HDR...it is NOT natural...any game with an HDR option means it is NOT running as designed...Splinter cell may look much prettier with HDR, but prettier does not mean that it is exactly how the game is meant to look. Kinda hard to explain, but HDR should not be brought into a SM3.0 discussion yet because it isn't used heavily in games (and is only used for bloom...which doesnt look right.) now, HDR might go alot further than bloom in the near future (or with a small amount of games now) but all it really does is kill your performance with pretty lighting (mostly not more realistic lighting from what today's games offer).
Also, if you turn of HDR, SM3.0 looks ALOT better (did you notice the Displacement mapping/parallax mapping? yes, it physically alters the geometry of an objext, rather than faking it like bump mapping), BUT Sm3.0 still runs a good bit better than 1.1 as long as HDR isn't enabled...
IF HDR could run on sm1.1, how well do you think it would run as opposed to SM3.0?
Another thing, SM3.0 offers way more than just a tiny advance (like 1.4 to 2.0)
If you haven't read up on Sm3.0, do so now...you might find that there is more to it than you though.
mooncancook: Don't even mention SM4...that won't be out for a while
I'll admit, SM3.0 is pointless as of right now. BUT, when next gen games come out, if you have a sm2.0 card and do NOT plan on upgrading...you just might have to.
You also have to understand that my opinions all come from the fact that i upgrade once every 4 years, meaning i needed sm3.0 to be partially secure for next gen games...
Ok...even I am tired of SM3.0 threads...I'll still be there to bug everyone with my sm3 talk though
anybody else want pizza?