Why don't traditional monitors use USB?

Ika

Lifer
Mar 22, 2006
14,264
3
81
Obviously not for power, but for data it seems like it'd be reasonable. It'd solve a lot of compatibility issues between old and new machines, too. Is it a bandwidth issue or something?
 

Sp12

Senior member
Jun 12, 2010
799
0
76
Obviously not for power, but for data it seems like it'd be reasonable. It'd solve a lot of compatibility issues between old and new machines, too. Is it a bandwidth issue or something?

USB is capable of .06 gigabytes a second for 2.0, .5 for 3.0.

Displayport does 2.16 gigabytes a second. 360x the bandwidth of USB 2.0. It also has an extra .09 GB/s channel for USB/Touchscreen/ethernet connectivity.
 

blanketyblank

Golden Member
Jan 23, 2007
1,149
0
0
I've seen USB to video adapters that can do up to 1920 x 1200 at 16bit and 1680 x 1050 at 32 bit so it should be possible. I think part of the problem is current mobos won't support USB video out by default so you have to actually install the drivers/software in windows for it to begin working. Not sure if there are any other problems as well since I've never tried using one.
 

v8envy

Platinum Member
Sep 7, 2002
2,720
0
0
Those monitors aren't receiving uncompressed 1920x1200x16 bit video over USB. Essentially they are a RDP client built into the adapter, with a software driver. Try running a game at 60hz or view a full screen 1080p video on a usb video adapter, you'll quickly see where the problems are. Light desktop usage (hardware cursor support, polling at 10-20 hz or so and sending the differences from last frame) is just peachy though.
 

lopri

Elite Member
Jul 27, 2002
13,310
687
126
What has been mentioned above, plus USB = terrible latency for real-time video