it would put the compute feature of GK110 to one of the best uses yet, wouldn't it?... they could replicate the graphics on the CUDA cores, and then use the CPU for replication of everything else (AVX should be sufficient but if not then AVX2 would definitely be sufficient)... hyper-Q would come in quite handy there and if nvidia made it a cuda only app, then cuda would take off more; they could also even build on the replication by offering full trilinear and properly rotated grid AA (all the consoles of the generation which the dreamcast was the first of have terrible texture shimmering and edge aliasing). conversely, amd could do something similar with their higher end parts and make it run only on mantle.
the problem with all the dreamcast emulators is that all of them use hardware rasterization. nulldc hasnt been updated forever and demul is terribly inaccurate and doesnt even run windows ce games.
the problem with all the dreamcast emulators is that all of them use hardware rasterization. nulldc hasnt been updated forever and demul is terribly inaccurate and doesnt even run windows ce games.