cytoSiN
Platinum Member
- Jul 11, 2002
- 2,262
- 7
- 81
I agree with KaOtiK for two reasons.
First, and most obvious, $$$$$. Car companies can make a LOT of money from a 30 second clip in a movie that is expected to gross hundreds of millions of dollars, even if it means destroying a fancy/expensive car. They can't make much of anything off of most video games.
Second, lawyers (we ruin everything). Car companies want to make money while restricting the use of their brand. It's hard to balance those two in a video game, especially in criminal circumstances, because very little (if anything) is scripted in advance, so there's no way to stop a player from posting a YouTube clip of a homicidal, prostitute-filled rampage involving their brand. It's hard to forecast for the damage that could potentially cause to their brand, not to mention to balance that hard-to-forecast-damage against whatever licensing fees they can get. But in a movie, everything is scripted in advance, so the car companies know EXACTLY what they're getting into. Thus, lawyers advise car companies to stay away from games like GTA but tell them to go for the blockbuster movie, even if the types of criminal behavior in the movie seem similar to some things you can do in GTA.
TL;DR In movies, the risk of damage to the car's brand/reputation is a lot lower, and the potential reward ($$$ and brand exposure) is a lot higher. As KaOTiK said, the proof is in the movies/games themselves.
First, and most obvious, $$$$$. Car companies can make a LOT of money from a 30 second clip in a movie that is expected to gross hundreds of millions of dollars, even if it means destroying a fancy/expensive car. They can't make much of anything off of most video games.
Second, lawyers (we ruin everything). Car companies want to make money while restricting the use of their brand. It's hard to balance those two in a video game, especially in criminal circumstances, because very little (if anything) is scripted in advance, so there's no way to stop a player from posting a YouTube clip of a homicidal, prostitute-filled rampage involving their brand. It's hard to forecast for the damage that could potentially cause to their brand, not to mention to balance that hard-to-forecast-damage against whatever licensing fees they can get. But in a movie, everything is scripted in advance, so the car companies know EXACTLY what they're getting into. Thus, lawyers advise car companies to stay away from games like GTA but tell them to go for the blockbuster movie, even if the types of criminal behavior in the movie seem similar to some things you can do in GTA.
TL;DR In movies, the risk of damage to the car's brand/reputation is a lot lower, and the potential reward ($$$ and brand exposure) is a lot higher. As KaOTiK said, the proof is in the movies/games themselves.
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